Hopefully, the day will come when the idea of vampires as sparkly, love-sick emo kids will be nothing more than a feint memory. In pop culture, the vampire has been represented in almost every way possible. From heroes to monsters, from allies to Nicholas Cage, vampires have been there and done that. But despite a constantly changing interpretation, one thing has always remained constant: vampires have some bad ass powers. So what better protagonist for a video game?
Dark isn’t the first game to feature a vampire as a playable character, of course, far from it. But developer Realmforge Studios and publisher Kalypso Media’s third-person stealth-action game uses those vampiric abilities in a different way than typically seen. You won’t just use your preternatural strength and speed to kill your foes – instead, you will use those powers to try to avoid being seen as much as possible. At least, that is one possible way to play.
The game puts you in the role of Eric Bane, a member of the paramilitary group M17, tasked with combating supernatural elements. After a mission goes horribly wrong and your entire team is killed, you awaken to discover that you are among the undead.

The world of Dark has a slightly futuristic feel to it, somewhat akin to Blade Runner but much closer to our own level of technology. As Eric traverses the cyberpunk-like city on the hunt for an elder, he will continually run afoul of his former organization that is also hunting elders for its own reasons. M17 is one step ahead of you at all times, which means you will constantly be facing threats of near-future technology from them, as well as attacks from other vampires protecting the elders.
Eric will have allies along the way, including Rose, your new friend and guide. Her motives remain unclear, as do those of the mysterious “angel,” a being of light that appears to you and occasionally offers help. You’ll also come across plenty of other NPCs, many of whom will be key to helping you on your missions. The majority of these characters can be found in “Sanctuary,” a safe haven bar for vampires that doubles as your central hub throughout the game.

Dark won’t punish you for relying on combat, but it will reward you more for using stealth. If you take out an enemy without being seen, you will earn a bigger experience bonus than simply jumping into the mix. Eric is very strong, but he isn’t invincible. Attracting too much attention will make the game much more difficult as well. You will also receive an end of level score, which will be much higher if you manage to avoid alarms.
Going stealth isn’t the same as going non-lethal though. Eric will need to get his teeth wet in order to succeed. The vampiric powers he uses require “vitae,” the game’s version of “mana.” In order to fill your vitae meter, you will need to drink the blood of humans – and then make sure their bodies are hidden. You’ll need to do this often, as the powers at your disposal are the key to success.


Of all your abilities, the one you will use most often is the “blood vision.” It is becoming a familiar trope in games, and one that is often described as being like Batman’s “detective vision” from the Arkham games. In Dark, the vision allows you to see enemies by the blood in their bodies. This leaves a blind spot though. Until you upgrade it, the blood vision won’t be able to make out other undead or mechanical traps, so relying on it can prove costly.


Dark’s look is based around a cell shading style that is designed to be reminiscent of a graphic novel. Color is a huge factor in this game, and the contrasts with the nighttime setting stand out thanks to the lush coloring. It is a very stylized game with a touch of noir thrown in for good measure.
Dark will be out on June 11 for PC and Xbox 360. With a little luck, it may even be able to remind us why vampires can be cool.