Skip to main content
  1. Home
  2. Gaming
  3. News

God of War Laufey puts Kratos’ wife in action mode around dead deities and it’s coming soon

Santa Monica Studio’s next mainline PS5 game follows Faye through an afterlife realm where gods from different myths collide.

Add as a preferred source on Google
Person, Face, Head
Santa Monica Studios

Kratos isn’t leading the next mainline God of War. Faye is stepping into the fight.

God of War Laufey puts Kratos’ wife, also known as Laufey, at the center of a PS5 action game set in the Everywhen, an afterlife realm where dead gods from different mythologies cross paths. It’s coming soon, though Sony hasn’t listed a release date, price, or regional rollout.

Recommended Videos

Faye has carried enormous weight in God of War as memory, motive, and myth. Now Santa Monica Studio is putting her in the player’s hands, with her own weapons, movement, and godly problems to cut through.

What happens when Faye leads

Faye wakes in the Everywhen with a setup that instantly widens the frame. The realm lets Santa Monica Studio move beyond the Norse arc without dragging the story back through Kratos’ long trail of unfinished business.

The 23-minute gameplay reveal adds more shape to that idea, showing Faye crossing paths with other gods in the Everywhen. Some sharp-eyed Reddit users are already pointing to Begtse and Sekhmet as likely identities, though that read still needs official confirmation. Begtse is a Mongol and Tibetan Buddhist war deity, while Sekhmet is the lion-headed Egyptian goddess associated with war, plague, and healing.

The combat shift looks just as important as the character swap. Faye uses a legendary sword, aerial movement, and soul-based abilities, giving God of War Laufey a faster, more vertical identity than Kratos’ heavier style.

How far can Faye carry it

The risk is obvious because Kratos still defines God of War for a lot of players. Santa Monica Studio isn’t just changing who appears on the box, it’s asking fans to follow a character who has mostly existed in the emotional fallout of other people’s stories.

That gives Faye room Kratos no longer has. Players already know why she matters to Kratos and Atreus, but God of War Laufey can show what she wants, what scares her, and what kind of violence she chooses when nobody else is steering the narrative.

The harder test will be the quieter space between fights. A sword, soul powers, and dead gods can sell a trailer. Character work will decide whether Faye feels like a true lead.

When do we know more

For now, God of War Laufey has a deliberately vague launch window. It’s listed as coming soon to PS5, and the PlayStation Store wishlist page is live, but there’s no firm date attached.

The next reveal needs to show how Faye plays over a longer stretch. More combat footage, a clearer look at the Everywhen, and a release date would help players judge how far Santa Monica Studio is moving from the Kratos template.

God of War Laufey already has a sharp reason to exist. The next step is proving Faye can own that reason without borrowing Kratos’ shadow.

Paulo Vargas
Paulo Vargas is an English major turned reporter turned technical writer, with a career that has always circled back to…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more