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God of War Laufey puts Kratos’ wife in action mode around dead deities and it’s coming soon

Santa Monica Studio’s next mainline PS5 game follows Faye through an afterlife realm where gods from different myths collide.

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Kratos isn’t leading the next mainline God of War. Faye is stepping into the fight.

God of War Laufey puts Kratos’ wife, also known as Laufey, at the center of a PS5 action game set in the Everywhen, an afterlife realm where dead gods from different mythologies cross paths. It’s coming soon, though Sony hasn’t listed a release date, price, or regional rollout.

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Faye has carried enormous weight in God of War as memory, motive, and myth. Now Santa Monica Studio is putting her in the player’s hands, with her own weapons, movement, and godly problems to cut through.

What happens when Faye leads

Faye wakes in the Everywhen with a setup that instantly widens the frame. The realm lets Santa Monica Studio move beyond the Norse arc without dragging the story back through Kratos’ long trail of unfinished business.

The 23-minute gameplay reveal adds more shape to that idea, showing Faye crossing paths with other gods in the Everywhen. Some sharp-eyed Reddit users are already pointing to Begtse and Sekhmet as likely identities, though that read still needs official confirmation. Begtse is a Mongol and Tibetan Buddhist war deity, while Sekhmet is the lion-headed Egyptian goddess associated with war, plague, and healing.

The combat shift looks just as important as the character swap. Faye uses a legendary sword, aerial movement, and soul-based abilities, giving God of War Laufey a faster, more vertical identity than Kratos’ heavier style.

How far can Faye carry it

The risk is obvious because Kratos still defines God of War for a lot of players. Santa Monica Studio isn’t just changing who appears on the box, it’s asking fans to follow a character who has mostly existed in the emotional fallout of other people’s stories.

That gives Faye room Kratos no longer has. Players already know why she matters to Kratos and Atreus, but God of War Laufey can show what she wants, what scares her, and what kind of violence she chooses when nobody else is steering the narrative.

The harder test will be the quieter space between fights. A sword, soul powers, and dead gods can sell a trailer. Character work will decide whether Faye feels like a true lead.

When do we know more

For now, God of War Laufey has a deliberately vague launch window. It’s listed as coming soon to PS5, and the PlayStation Store wishlist page is live, but there’s no firm date attached.

The next reveal needs to show how Faye plays over a longer stretch. More combat footage, a clearer look at the Everywhen, and a release date would help players judge how far Santa Monica Studio is moving from the Kratos template.

God of War Laufey already has a sharp reason to exist. The next step is proving Faye can own that reason without borrowing Kratos’ shadow.

Paulo Vargas
Paulo Vargas is an English major turned reporter turned technical writer, with a career that has always circled back to…
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