It’s a Google world. The day is fast approaching when you’re just going to speak and the company’s advanced search algorithms will be able to tell you exactly where you can get a can of Mr. Pibb. It’s already making glasses to overlay the world with Google Maps and advertisements! Today Google owns Motorola, tomorrow the world! Dogs and cats, living together, etc.
The finalization of Google’s acquisition of Motorola isn’t the only milestone the company reached on Tuesday. According to data compiled by Statcounter, Google Chrome was the world’s most widely used web browser for the week ending May 20. It’s traffic, on average, beat out Microsoft’s Internet Explorer and Mozilla’s Firefox.
The proliferation of Google Chrome is particularly important in regards to the video game industry. While plug-ins like Unity make advanced, polygonal web browser-based video games possible on a variety of platforms, Google Chrome is becoming a preferred venue for a number of game designers.
“Native Client—that is the key to Chrome’s advantage,” says James Green of Carbon Games, and director of AirMech, the company’s first game for PCs and Google Chrome. Native Client lets games written in C/C++ run directly in Chrome, and it’s the key reason games like AirMech are finding life on the browser.
“Instead of making a ‘web version’ of your game, you can build native versions of your game that run at full speed and take advantage of the user’s GPU.To us it’s even better than Flash games, because you don’t need to rely on any plugins at all–you just run straight in the browser.”
“We find that gamers in particular already prefer Chrome. Before we decided to target Chrome we saw that more than half of our visitors were already using it, and that was summer 2011,” explains Green. “We’re glad to be part of the first wave of games that really pushes the limits of what you can do in the browser.”
While AirMech is still in the alpha testing phase—though not for much longer according to Carbon—it is one of a number of games blazing a trail on the Chrome platform. It isn’t lonely either. Company’s like Supergiant Games, makers of Bastion, have jumped from consoles to Google’s browser, as has Ubisoft with Eric Chahi’s From Dust. The browser’s ubiquity and support of Native Client are going to make it more and more attractive to game makers.
It’s a Google world. Might as well play something and enjoy it.
You can read more about Carbon Games and AirMech here at the company’s website.
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