Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

GTA 5 coming to PC, PS4, and Xbox One, and your characters can come, too

Add as a preferred source on Google

UPDATE: Following Sony’s E3 press conference announcement, Rockstar issued a press release confirming that Grand Theft Auto V will be coming to PC and Xbox One in addition to PlayStation 4 this fall. As with the PS4 version, players will have the option of carrying over their GTA Online save data from either PlayStation 3 or Xbox 360 to any of the newly supported platforms.

 

ORIGINAL POST: Grand Theft Auto V came along late in the console cycle for the Xbox 360 and PlayStation 3 but still set record numbers in sales. Now developer Rockstar can claim it also got in on the ground floor of the next generation, as Sony announced at E3 2014 that Grand Theft Auto V will be available for PlayStation 4.

Recommended Videos

The latest installment of the popular GTA franchise was rumored to be making its way to the next generation, and Sony validated those rumors by showing off game footage captured on the PS4. Sony is promising the title won’t just be a port and will include “a host of enhancements.” Gamers who invested plenty of hours into the game on the previous generation consoles will be happy to know that they can transfer your existing progress and multiplayer characters.

No official release date was announced during the showing of Grand Theft Auto 5 for the PS4, but Sony says it will be available in the fall of 2014.

AJ Dellinger
AJ Dellinger is a freelance reporter from Madison, Wisconsin with an affinity for all things tech. He has been published by…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more