Skip to main content

How GungHo could afford to buy Grasshopper thanks to a single mobile game

Killer is Dead
Image used with permission by copyright holder

GungHo Online Entertainment is not a name brand in the Western video game market, even fifteen years after the publisher opened for business. While some of its games have enjoyed a cult following in the US and Europe, particularly GameArts titles like Grandia and Lunar, its profile has always been more prominent in Asia. The Korean-made Ragnarok series of online role-playing games especially has made GungHo the steady business it is today. GungHo is expanding now though, moving into the US with unusual releases and acquiring creative but not particularly marketable studios. Is an aging MMO franchise funding these bold moves? Hardly. The publisher’s impressive wealth comes in part from a surprisingly successful mobile game.

Japanese gaming industry analyst Dr. Serkan Toto published a revealing look at GungHo Online’s revenue stream in the mobile market. It turns out that the company is able to fund its more idiosyncratic business decisions thanks to the popularity of the Japanese mobile game Puzzles & Dragons. A puzzle game with role-playing elements not unlike the Nintendo DS cult hit Puzzle Quest, the free-to-play Puzzle & Dragons has an audience of 8 million registered players after being on the market for one year. Not the biggest crowd, but they are spending enough to earn GungHo Online a mint, generating between $54 million and $75 million every month based on multiple estimates. In January alone, GungHo Online’s sales totaled $92 million, a year-on-year growth of more than 1,000 percent, and it’s all thanks to one little game.

While the success of Puzzles & Dragons demonstrates the financial opportunity in making an Android and iOS hit, it also speaks volumes about GungHo’s creative ambitions. It seemed like the company had lost its mind when it announced in October 2012 that it was opening a branch in the US to publish – amongst other things – niche PS Vita titles like Dokuro and Ragnarok Odyssey. It also didn’t seem like a particularly fiscally responsible decision in January when it acquired No More Heroes and Killer is Dead developer Grasshopper Manufacture. The studio has a sterling reputation but its sales have never been stellar. Turns out that GungHo can afford these riskier endeavors thanks to Puzzles & Dragons. Now if it would only fund the development of Grandia 4.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more