Skip to main content

GTA makes a run for gaming’s triple crown — and will likely achieve it

Grand Theft Auto V was the bestselling game on the PlayStation 3. It was also the bestselling game for the PlayStation 4. And, as improbable as it might seem, it could top the PlayStation 5 when all is said and done.

Sony’s decision to lead off its PS5 unveiling with a seven-year-old game baffled some people. Why show off the future by spotlighting the past? The simple answer is: In this case, the past was (and still is) just too big to ignore.

GTA V is not only the bestselling game of all time, it’s the highest-grossing entertainment property. And thanks to the robust addition of GTA Online, it’s a title that continues to evolve and attract players.

“It’s by no means a traditional game,” says P.J. McNealy, CEO of Digital World Research. “This is the new world for mega franchises. This is reliable revenue on an ongoing basis with in-game purchases, and it’s a vibrant world that every other developer wishes they’d developed.”

GTA V started as a single-player game and that component is still a popular part of the game, but the growth of GTA Online has transformed the franchise into something that’s more akin to Fortnite, a multiplayer title that constantly evolves and offers all sorts of ways for players to explore (and spend).

Including the remastered/expanded version of GTA V on the PS5 (and, without doubt, on the Xbox Series X) was, in many ways, a given. Hardcore gamers — the whales of the industry — will be the first to buy new consoles, and Rockstar Games and Take-Two Interactive Software wanted to be sure they could still easily play GTA Online.

“Take-Two wants to migrate those players over to the new consoles, because they know that over time, the number of players on the PS4 and Xbox One is going to shrink, so they need to get people moved over to the PS5 as early as possible,” says Eric Handler, an analyst with MKM Partners.

The bigger question is: How will Rockstar and Take-Two drive new players to the game? In May, the Premium Edition of GTA V was given away for free on the Epic Games Store, with demand so strong that it overwhelmed the servers. Strauss Zelnick, CEO of Take-Two told Digital Trends in May that he believed it was a blend of current owners and newcomers to the franchise who took advantage of that offer.

McNealy says he expects the publisher to move more toward giving away the game to help build the GTA Online audience. Handler, though, notes that the PS5 offer for a free stand-alone version of GTA Online is only a three-month promotion. What happens beyond that is still to be determined. It’s certainly possible that players will be required to buy a copy of the base game to continue playing — something that might annoy some players, but if they’re emotionally invested in the game at that point after three months, something they’ll do.

Handler also says a remaster of Red Dead Redemption 2 is likely on the way as well.

“As Take-Two wants to keep its GTA Online game an evergreen property it would seem logical to assume the same scenario holds true for Red Dead Online,” he says.

The other big question: Is all of this GTA V activity the start of a slow-burn marketing campaign for Grand Theft Auto VI? Rockstar, per usual, has been silent about its next project, though it’s widely assumed to be the next installment in the series.

If that’s true, Handler says it won’t be out anytime soon. Launching a title that big — and that critical to the publisher’s financial health — isn’t something a third-party game maker would do at a system’s launch.

“I think the next installment in the series is being worked on,” he says. “But you’re not going put it out when the installed base of the next-gen consoles is so low. You want to get a critical mass so you can sell 20 million copies.”

McNealy, though, says he doubts Rockstar will release a sixth stand-alone version of the series — or, if so, no time soon.

“You can keep iterating the GTA V base for quite a while and it’s highly profitable,” he says. “The economics are just different today. … Call of Duty has been measured as a franchise as something that can generate over $1 billion in the first month of its release. But GTA has changed the thinking of how valuable a franchise can be as a service instead of just as a seasonal game or annual franchise.”

Editors' Recommendations

Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
You need to try PlayStation VR2’s most psychedelic game yet
Key art for Akka Arrh shows psychedelic images.

You know that it's a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That's exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn't exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming's true visionaries.
It's a trip
Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that's tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level's map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can't be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Read more
Sea of Thieves confirmed for PS5 as Xbox details multiplatform rollout
Enemies in Sea of Thieves

Microsoft has finally laid out when people can expect Sea of Thieves, Hi-Fi Rush, Pentiment, and Grounded to go fully multiplatform.

On Wednesday morning, Pentiment and Grounded were confirmed for Nintendo Switch during the February Nintendo Direct Partner Showcase, and Hi-Fi Rush's PS5 release date leaked shortly thereafter. After all that, Microsoft put out an Xbox Wire post detailing which four of its Xbox console-exclusive games will go multiplatform and when they will do so. Microsoft Gaming CEO Phil Spencer previously refused to do so during a podcast confirming Xbox's multiplatform plans on February 15.

Read more
Bethesda finally confirms that Hi-Fi Rush is coming to PS5
Key art for Hi-Fi Rush.

Microsoft and Bethesda finally confirmed that Hi-Fi Rush is going multiplatform. In particular, it was announced that the rhythm action game is coming to the PS5 next month.

Rumors of Hi-Fi Rush going multiplatform began in January, spurring some discourse about a change in Microsoft's first-party strategy. Although Xbox eventually addressed the concerns in a February 15 podcast, Microsoft Gaming CEO Phil Spencer would not say then if Hi-Fi Rush was one of the games; instead, he only teased that four games were going multiplatform and that the announcements were coming soon. During the Nintendo Direct: Partner Showcase this morning, we learned that Obsidian Entertainment's Pentiment and Grounded were coming to Nintendo Switch on February 22 and April 16, respectively.

Read more