Skip to main content

Halo: Reach matchmaking update available now, a second to follow soon

Image used with permission by copyright holder

Although Bungie already has one foot out the door when it comes to the Halo universe, the developer is determined to leave its legacy intact. To this end, Bungie has issued a new update to Halo: Reach, plans a second one next week, and will likely continue to issue updates and patches for months to come.

The first of the two updates is available now, and it tweaks a few existing gametypes. A full list of the tweaks — of which there are many — can be found below courtesy of Bungie’s blog.

The second update is due sometime next week, and it will introduce campaign matchmaking. Currently players can go through the campaign online with a friend, but it requires gamers to invite or be invited to a game. With the new update, players will be able to join sessions in progress, or host campaigns to play certain levels. Bungie withheld this to avoid ruining the campaign story by jumping into a level that may not yet have played.


Rumble Pit

* Added Crazy King

* Added Juggernaut

* Removed Oddball on Asylum

Team Slayer

* Removed SWAT

* Removed Classic

* Weights adjusted based on voting data

Team SWAT (New!)

* Based on existing Team Slayer SWAT offering

* Removed Hemorrhage

* Replaced Zealot with Arena Zealot map variant

Team Objective

* Added Crazy King

* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)

* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team

* Added Rocket Race

Big Team Battle

* Added Crazy King

* Removed SWAT

* Removed Snipers from Boneyard

* Weights adjusted based on voting data

Doubles Arena

* Removed Slayer Pro for Season 2

* Removed Boardwalk

* Replaced Zealot with Arena Zealot map variant

Team Arena

* Removed Slayer Pro for Season 2

* Replaced Zealot with Arena Zealot map variant


Arena Zealot (New!)

* Added a softkill zone to the space area

* Modified initial spawns so enemies cannot see each other


* Objects can no longer be dropped into the boot_base


* Removed multiple duplicate Headhunter score zones


* Changed the base object for territories from a hill marker to a flag stand

* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured

* Players can no longer sit in the out of bounds area under the ship scaffolding


* Health Packs should not respawn after 15 seconds


* Landmine removed from Red team’s west cliff

* Respawn time for all Mongoose vehicles is now 45 seconds

* Scorpions replaced with Wraiths (4 minute respawn)


* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base


* Changed the base object for territories from a hill marker to a flag stand


* Changed the base object for territories from a hill marker to a flag stand


* Respawn timer for all Needler weapons is now 45 seconds


Global Changes

* Slayer DMR now has motion tracker enabled

* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)

* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)

* All Classic gametypes should now include Sprint as default equipment

King of the Hill

* Teams are now always able to correctly score points

* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race

* Players now attached to vehicles after being on foot for 10 seconds

* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle

* Added functionality for tracking and reporting rotations

* Fountain of Mongeese should no longer be possible (don’t ask)

* Players are no longer able to jack another teams Mongoose

* Players are no longer forced into a specific role of driver or gunner

* All players start with a Rocket Launcher

* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon

* Players on foot are now able to score points in Rocket Race


* The Juggernaut no longer sees other players as allies upon returning from a host migration

* New clients after a host migration will no longer lose their Juggernaut status


* All teams now have separate capture timers for each territory

* Locked territories will no longer prevent players from using equipment

* The flag in the territory is now attached if the territory is a flag stand object

* Added a HUD_Widget to display contested status to players inside a territory

* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)

* Random flag clothes will no longer disappear after a round transition


* Bombs in Hot Potato now properly report carry time

* Multiple hot potato bombs will no longer spawn in the same location

* The carry time reported stat will now always be correct after a host migration has occurred

* Players carrying the oddball during a host migration will no longer receive extra points


* All stockpile flags are now attached to their spawn location if it is a flag stand


* The game score is now set per frame tick based off of the current phase

* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard

* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault

* Added sudden death to Invasion (Assault) and Assault gametypes


* Players who die before the first checkpoint will no longer spawn in a random location on the map

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
343 Industries’ Halo: Reach PC beta launching for players in June
Microsoft E3 2019 celebration Halo: Reach PC beta

If you want a shot at playing the remastered version of Halo: Reach, you’re chance to do so will be coming soon. Windows Central initially reported that 343 Industries and Microsoft are hosting the Halo: Reach PC beta at participating Microsoft stores as part of the E3 2019 Fan Celebrations on June 9.

However, Microsoft has reached out to us to express that the listing of the Halo: Reach PC beta as part of the E3 2019 event is incorrect. The event is taking place at stores as mentioned, but the beta itself will be launching in June for testers to play at home.

Read more
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more