Skip to main content

Hands on with the Tony Hawk HD remake

It is hard to overstate the importance to gaming that Tony Hawk Pro Skater has had since it was released in August of 1999. It wasn’t the first extreme sports game, but it was one of the best at the time, and is considered a classic–and with good reason. 

Beyond the friendships that were made (and possibly ended) at the hands of Tony Hawk, it helped to forge an entire genre and sub-category for sports games, and without it, many titles would never have seen the light of day. It was the right game at the right time, and created a yardstick by which all other games–at least on the PlayStation One–were judged. The controller scheme alone is still considered something of the default scheme for any board-based game. Maybe you can argue that the same scheme is simply the logical way to play games like that, but then you still have to give Tony Hawk credit for doing it right 13 years ago.

Image used with permission by copyright holder

So with the current trend of re-releasing older titles with a fresh new coat of HD paint showing no signs of abating, it makes sense to remake and reissue such a seminal hit, which is exactly Activision is planning.

Originally developed by Neversoft, which has since been acquired by Activision, the HD remake of Tony Hawk Pro Skater is being handled by developer Robomodo, the group responsible for Tony Hawk: Shred and Tony Hawk: Ride. But despite the change in developer, the game is being built using the original Neversoft code, so it feels just like you will remember it—well, for the most part. Most of us remember being godlike in the game, which may be a result of nostalgia tinted memories more than reality.

The remake will bring seven of the original levels back: Warehouse, School 2, Mall, Phoenix, Hangar, Marseilles, and Venice. The seven were chosen by fans following a tweet last year by Tony Hawk himself, asking for fans’ picks. Each level will feature a new HD look, but retain the same design and layout that you will remember. The levels will also include the same goals and objectives the original game had, including a few new ones. Things like the classic “collect the S-K-A-T-E” icons returns, as does the hidden tape—although it has been updated to a DVD. If you want to further update it in your head, you are free to imagine that it is actually a blu-ray.

The soundtrack, which played a major role in the original, will also be a focus of the remake and will be split evenly between classics from the original and new tracks for the game. There will also be an online multiplayer with five modes, but those modes are being kept under wraps—with the exception of S-K-A-T-E.

But all of that is just the gravy. The graphics and animations were a big part of what made the game what it was, but they were also secondary to the actual gameplay. So that begs the question—will it be any fun?

After having the chance to go hands on with Tony Hawk Pro Skater HD at GDC, I can firmly say yes. The game looks great, and the graphics are current-gen. They won’t surpass some of the newest games with multi-million dollar budgets and massive teams dedicated the look of the game, but they do a more than respectable job. In the original game ramps were just curves, but in the new version they are detailed with wood grain and surfaces scarred from skate wheels. The grime of the original presented as a darker color is now intricately detailed to give you a real sense of where you are. The look has been so improved that you probably won’t recognize the levels at first—at least until you skate them. One of the things that made those levels so memorable was the design and layout, and that has remained unchanged.

The controls are much as you remember them, but are more responsive than ever before. Playing Tony Hawk is like riding a bike for the first time in years—you never actually forget, but it will take a few bloody runs to get back your skills. Once you do though, the game stands up.

When Tony Hawk Pro Skater HD is released this summer on XBL and PSN for around $15 (probably $14.99, but the pricing has yet to be officially confirmed), it won’t just be a great re-release, it will be a great extreme sports game regardless of the medium. It may not have the content or the insane detail to graphics that recently released games like SSX have, but you may be surprised at how well it compares, even 13 years later.

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Weekend deal: Save $350 on this Alienware gaming PC with RTX 4070
Alienware Aurora R16 sitting on a desk.

The Alienware brand is Dell’s dive into the gaming world, and Dell is coming up big today when it comes to gaming PC deals. The super popular Alienware Aurora R16 gaming desktop with some serious specs is currently discounted at Dell. It’s marked down from $2,050 to $1,700 and amounts to $350 in savings. This is one of the better Alienware deals you’ll find today and we don’t know how long it will last, so click over to Dell to claim the savings while yo can.

Why you should buy the Alienware Aurora R16 gaming desktop
There are a lot of great options when trying to ensure you’re getting one of the best gaming PCs, and with Alienware you know you’ll be getting something you can take seriously. The Alienware Aurora R16 is a gaming desktop that offers ultimate expansion and customization options, and it’s where a lot of gamers turn when they’re looking to take on the best PC games. As built for this deal the Aurora R16 has 32GB of RAM and an Intel i9 processor with 24 cores. This is a lot of power even by gaming standards, and the powerful NVIDIA GeForce RTX 4070 graphics card with 12GB of its own RAM is part of the package as well.

Read more
TopSpin 2K25 serves up a fun, but safe tennis simulation revival
Serena Williams plays Tennis in TopSpin 2K25.

The first video game console I ever owned was an original Xbox that came bundled with two games: NCAA Football 2005 and Top Spin. My appreciation for both Madden and tennis games can be traced back to those being two of my first-ever console gaming experiences.

That’s why I was very excited to hear that Mafia 3 developer Hanger 13 and publisher 2K were bringing the Top Spin tennis series back with TopSpin 2K25 after a 13-year dormancy. Unfortunately, I'm disappointed with how underwhelming the overall product is. Even though it’s the series’ grand return after over a decade, it feels like an extremely iterative sequel to Top Spin 4. It’s certainly approachable, thanks to great tutorials and new meter systems to help players learn proper timing, but TopSpin 2K25's light content offering doesn't make for the strongest opening serve.
Top Spin returns
Developer Hanger 13 hasn’t been coy about the fact that it used 2011's Top Spin 4 as the base to build TopSpin 2K25. Top Spin 4 is a fantastic tennis game that people still play to this day, as it perfected the series’ timing-based gameplay. This isn’t like Mario Tennis Aces, where a special ability can shoot you across the court and hit timing doesn’t matter. TopSpin 2K25 is a true simulation, so learning proper positioning on the court, when to release a button to swing your racket, and how to aim your shot properly are all critical to success.

Read more
Embracer Group is splitting into 3 companies. Here’s who owns what
Rise of the Tomb Raider

Embracer, the embattled gaming company that went through a massive restructuring over the past year, just announced that it will split up into three different companies: Asmodee, Coffee Stain & Friends, and Middle-earth Enterprises & Friends.

If you need a refresher, Embracer Group gained a reputation for acquiring gaming IPs and studios, including everything from Borderlands' Gearbox Entertainment to Tomb Raider developer Crystal Dynamics to The Lord of the Rings' rights holder Middle-earth Enterprises. It functioned as one massive company separated into several operating groups. After a deal with Saudi Arabia's Savvy Group fell through last year, Embracer went through a massive period of "restructuring" where it laid thousands of developers off, shut down studios, and sold the likes of Saber Interactive and Gearbox. Now, it seems the saga of Embracer Group is nearing its end, as the company admitted in a press release "that the current Group structure does not create optimal conditions for future value creation both for Embracer Group’s shareholders and other stakeholders."

Read more