Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

How it feels to explore the first next-gen shooter in ‘Killzone: Shadow Fall’

Add as a preferred source on Google
Killzone Shadow Fall
Image used with permission by copyright holder

Killzone: Shadow Fall has the distinction of being the first first-person shooter coming to PlayStation 4. Sure, Call of Duty: Ghosts and Battlefield 4 are also headed to the upcoming Sony console, but those traitorous multi-platform titles don’t really count. Shadow Fall is a platform-exclusive from one of Sony’s premiere internal development studios, Guerrilla Games. If anything’s going to showcase what the PS4 hardware offers to serious shooter fans at launch, it’s this game. 

Our recent hands-on demo couldn’t possibly give a full sense of how the full Shadow Fall experience delivers, but we can tell you this much: it’s definitely a first-person shooter. Albeit a very pretty one.

Recommended Videos

Story/Concept

Some time later. Killzone: Shadow Fall picks up roughly three decades after the events of Killzone 3. The long-running war between the Interstellar Strategic Alliance (ISA) and the Helghast that played out in the previous games is largely over, with Helghast refugees having been relocated to the lush jungle world of Vekta, populated by the native Vektans. The two communities share the planet, but are separated by towering walls. Resentment runs high, however, and tensions on both sides have created a cold war that threatens to turn into open conflict. This is the state of things as players step into the combat boots of Shadow Marshal Lucas Kellen, a special forces covert operative for the ISA

Search and rescue. Our playable demo drops Kellen into a high-altitude jungle setting, with towering palm fronds and undulating green grasses running right up to the edge of cliffside ledges overlooking sheer drops. The task at hand involves rescuing a missing squad of friendlies, though getting to their behind-enemy-lines location involves taking out a series of Helghast-patrolled security posts. While not every environment in Shadow Fall is so open, this particular chunk of games gives players the opportunity to tackle a series of tasks in any order that they choose.

Gameplay

It’s a shooter. Guess what? Killzone: Shadow Fall feels like a first-person shooter. Surprise! The DualShock 4 turns out to be a great gamepad for this sort of title, much better than its PlayStation 3 predecessor. The outward curve of the L2/R2 buttons, used here for aiming down sights and firing, respectively, feels immediately familiar and natural. It may take some adjustment for those who are used to playing shooters on the PS3, but it’s worth getting the hang of. Insane Killzone purists also have the option of changing up the control scheme to put aim/shoot commands on the L1/R1 buttons instead.

kill zone shadow fall
Image used with permission by copyright holder

The rest of the controls fall into the standard shooter mold. You can sprint, you can crouch, you can melee (aka facestab)… all of the usual stuff. Pressing and holding up on the D-pad brings up a little meter at the bottom of the screen that fills up slowly. Release the D-pad just before it fills completely and you send out a pulse that highlights nearby enemies through walls and other obstructions. Hold the button down for too long, however, and your pulse will be picked up, alerting the enemies you were trying to creep in on.

When all else fails, send an OWL. Kellen’s hovering OWL drone is capable of performing a number of tasks with a tap of L1. Swiping up/down/left/right on the DualShock 4’s touch-sensitive pad allows for quick switching between OWL abilities, though holding L1 down brings up a radial menu that serves the same function.

The stun command sends your little drone forward to zap your selected target with an electric charge that leaves him staggered for several seconds. In shield mode, the OWL hovers up above your head and spits out a front-facing energy shield that blocks incoming fire, though your foes are smart enough to circle around and flank. The zipline is handy for crossing short and medium distances quickly, though your target needs to be situated below you. The OWL can also perform contextual hacks to fulfill mission objectives and take command of the occasional radar station.

Presentation

Killzone---Shadow-Fall---Helghast
Image used with permission by copyright holder

Sexy sci-fi. Killzone: Shadow Fall certainly looks the part of a next-gen game. The demo’s expansive environment is a wide open space brimming with movement and life. Whether it’s the trees and grasses swaying in the breeze or the heavy surf smashing into the base of the cliffs you’re skirting along, there’s an extra bit of shine to your surroundings that isn’t present in any of the console games out there right now. It’s nothing that a high-end modern-day gaming PC couldn’t handle, but then that’s exactly what these new consoles are: extremely specialized gaming PCs.

Takeaway

Killzone: Shadow Fall appears to be a promising first step for shooters on the PS4 and a welcome change of pace from Guerilla’s previous Killzone games. The hands-on demo’s open environment amounts to an enjoyable little sandbox for murdering Helghast forces, while offering a good sense of what to expect when the game launches alongside the console later this year.

 
Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
GTA 6 pre-loads begin on November 10, and it’ll eat 212 GB of your console’s storage
On launch day, Rockstar Games will also release an official cover art poster and map, available as a free download or as a double-sided physical print for $0.99 from the official Rockstar Store.
Grand Theft Auto GTA VI 6 gameplay screenshot drinks Ambrosia

Rockstar Games has just announced that preloads for Grand Theft Auto 6, aka GTA 6, will kick off at midnight on November 10 for the PlayStation 5, Xbox Series X, and Xbox Series S. If you’re buying the game from a retailer, code-in-box versions will be available starting November 12, ahead of the game's release on November 19.

"Digital pre-loading on PlayStation 5 will begin on Tuesday, November 10 at midnight local time in your respective time zone. On XBOX Series X|S, pre-loading begins globally on Tuesday, November 10 at 12 a.m. GMT," the studio said in a press statement.

Read more
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more