Skip to main content

Injustice: Gods Among Us lets Mortal Kombat creators do the DC Universe right on Wii U, PS3, 360

Image used with permission by copyright holder

If at first you don’t succeed, keep punching Superman into space until someone is really happy about it! That’s the NetherRealm way. The Mortal Kombat studio’s hard-nosed stubbornness has yielded positive results in the past though, so that’s a fine philosophy. It’s been making Mortal Kombat games for 20 years now, and after nearly 15 years of crappy fighters and the occasional quality offshoot—we’re looking at you, Mortal Kombat: Shaolin Monks—it finally made a brilliant game with 2011’s series reboot. On Thursday though, NetherRealms is returning to a franchise that brought it to one of its lowest points: The superheroes of DC Comics.

Warner Bros. Interactive jumped the E3 gun Thursday morning announcing NetherRealm’s Injustice: Gods Among Us, a new fighting game for Wii U, PlayStation 3, and Xbox 360 starring the heroes and villains of DC Comics. The first trailer for the game shows off some muted-colored, vicious one-on-ones between heroes Superman, The Flash, Wonder Woman, and Batman as well as villains Solomon Grundy and Harley Quinn. The text throughout the trailer suggests that in the game’s story, the good guys may not necessarily be good guys.

Taking a cue from both Mortal Kombat 2011 and its predecessor Mortal Kombat vs. DC Universe, the fights shown in the trailer have characters getting punched through buildings into whole new arenas. Injustice ups the scale a little. Superman literally punches a guy into outer space. The combo count may not be high on a move like that, but that’s got to cost at least half a health bar.

The game will be out in 2013.

Now, Mortal Kombat vs. DC Universe is the third worst game NetherRealm has made. Those titles go to Mortal Kombat Mythologies: Sub-zero and Mortal Kombat: Special Forces. Still, MK vs. DC was a stinker, with a story mode that managed to be even sillier than the name implied and combat that lacked the heft and precision that make last year’s Mortal Kombat so good.

Injustice has a lot going for it though. First, 2011’s MK demonstrated a renewed enthusiasm at NetherRealm for strong single-player content. A story mode of MK’s quality with these characters sounds great. Also, the studio no longer has to dance around a way to make the DC world meld with the Mortal Kombat world. That clarity should help make a game better suited to characters with supernatural abilities on a grander scale. Plus, Warner Bros. Interactive has learned that great games with its characters take time and investment. Batman: Arkham Asylum and City paid off, so it’s likely giving NetherRealm all the time it needs.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more