Skip to main content

20 years ago, Lost Kingdoms defined FromSoftware’s style

If you ask your average gamer what comes to mind when you say “FromSoftware,” odds are that they’re going to say Dark Souls. The Japanese studio has gone from a niche developer to a household name over its long career thanks in no small part to the success of its “Souls” style of games. Its now-signature genre began with Demon’s Souls in 2009 and culminated in FromSoftware’s crowning achievement in 2022: Elden Ring.

But longtime fans of the studio will be quick to tell you that FromSoftware isn’t solely notable for those titles. The company has been creating games for nearly 30 years, starting with 1994’s King’s Field. While it’s been more focused in recent years, the developers’ catalog contains a fairly wide variety of titles, from the Armored Core series to Eternal Ring, a title that’s a little hilarious today.

FromSoftware’s hidden oddities are especially fun to revisit in the age of the soulslike because they’re often more informative of the subgenre than you might expect. Case in point: Lost Kingdoms. The GameCube classic, which launched 20 years ago in North America, may look like a left-field piece of the company’s repertoire now, but it contains DNA that still exists in its recent hits.

Card battle

Lost Kingdoms may not be widely hailed as one of the GameCube’s greatest hits, but it was an important game for the console early on. A console exclusive, the peculiar title is a far cry from Nintendo’s usual stable of mascot-driven platformers drenched in bright colors. Instead, it was a grim RPG that gave the console a bit of an edge in its first year — one that wasn’t traditionally associated with Nintendo consoles.

The game features one of the oddest premises FromSoftware has invented to date. Players control a princess named Katia who sets out to save her kingdom from an all-consuming fog. However, Katia never directly attacks the army of creatures invading her home. Instead, she summons monsters of her own to do her bidding via cards.

Lost Kingdoms / Rune Japanese Commercial

The unique blend of RPG action and deck-building creates a fascinating, and at times sloppy, dynamic. Through Katia’s adventure, players collect different monster cards and assemble a deck. When Katia enters a battle, the environment closes into a small arena and she has to summon creatures to do her dirty work while being careful to dodge attacks herself. If she runs out of cards by the end of the level, players will have no choice but to quit out and try again. It’s a little frustrating, but it encourages players to understand what each creature does and what it’s strong against to waste as few cards as possible.

There are various RPG hooks that deepen the core combat. Cards can level up and transform into more powerful ones. Enemies can be captured and turned into cards. There’s even a multiplayer component that allows players to battle it out, putting their best decks to the test.

A description on a card in Lost Kingdoms.
Image used with permission by copyright holder

Having recently played it, Lost Kingdoms is a fascinating experience. Its card mechanics are more admirable than they are practical at times. I’d often find myself running out of cards in a level and being forced to back out and try again, turning parts of the adventure into a dry grind. Even with a layer of rust, though, it’s hard not to admire FromSoftware’s attempts to bend established rules to create something on its own terms.

Sound familiar?

From GameCube to Limgrave

While Lost Kingdoms’ gameplay doesn’t resemble the more traditional (or at least direct) combat of games like Elden Ring, there are some clear connections. The most obvious comes from the game’s world, which is unmistakably FromSoftware. Its various fog-ravaged locations are dark and decrepit, drenched in dreary earth tones. Decaying architecture lines the landscapes, and even its castles are more ominous than they are opulent.

A decrepit landscape in Lost Kingdoms.
Image used with permission by copyright holder

The game is careful not to overshare when it comes to what’s happening in each location, another FromSoftware staple. Before starting a mission, players get a brief box of text dipping into a bit of lore. But environments largely do the talking, with only a few interjections from key NPCs. The almost esoteric nature of its worldbuilding would become a defining feature of Dark Souls, which hides its deep lore in item descriptions.

Beyond aesthetics, Lost Kingdoms feels philosophically aligned with FromSoftware’s approach to the action RPG genre. There’s not a sense that the developer was looking to replicate the success of its peers, like 2000’s Final Fantasy IX. Instead, it’s an inventive approach that’s eager to experiment.

If you wanted to draw a more direct line between Lost Kingdoms and Elden Ring, the former’s card system almost feels like a rough draft of what would become the latter’s beloved summons. In Elden Ring, players can summon spectral creatures into battle to attack enemies. They’re even represented as a card-like item, depicting the creature on a scroll. While it may not be a deliberate callback, there’s a sense that a game like Elden Ring is the natural byproduct of a developer accumulating ideas over decades of experimentation.

Lost Kingdoms may not go down in history as one of FromSoftware’s canonical classics, but it’s a reminder of why revisiting old games can be more than an act of nostalgia. It can be an informative experience that helps us understand how the games we love came to be. Perhaps there are more creative scraps locked away in Lost Kingdoms’ peculiar world just waiting to be adapted into the next generation-defining game.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Weekend deal: Save $350 on this Alienware gaming PC with RTX 4070
Alienware Aurora R16 sitting on a desk.

The Alienware brand is Dell’s dive into the gaming world, and Dell is coming up big today when it comes to gaming PC deals. The super popular Alienware Aurora R16 gaming desktop with some serious specs is currently discounted at Dell. It’s marked down from $2,050 to $1,700 and amounts to $350 in savings. This is one of the better Alienware deals you’ll find today and we don’t know how long it will last, so click over to Dell to claim the savings while yo can.

Why you should buy the Alienware Aurora R16 gaming desktop
There are a lot of great options when trying to ensure you’re getting one of the best gaming PCs, and with Alienware you know you’ll be getting something you can take seriously. The Alienware Aurora R16 is a gaming desktop that offers ultimate expansion and customization options, and it’s where a lot of gamers turn when they’re looking to take on the best PC games. As built for this deal the Aurora R16 has 32GB of RAM and an Intel i9 processor with 24 cores. This is a lot of power even by gaming standards, and the powerful NVIDIA GeForce RTX 4070 graphics card with 12GB of its own RAM is part of the package as well.

Read more
TopSpin 2K25 serves up a fun, but safe tennis simulation revival
Serena Williams plays Tennis in TopSpin 2K25.

The first video game console I ever owned was an original Xbox that came bundled with two games: NCAA Football 2005 and Top Spin. My appreciation for both Madden and tennis games can be traced back to those being two of my first-ever console gaming experiences.

That’s why I was very excited to hear that Mafia 3 developer Hanger 13 and publisher 2K were bringing the Top Spin tennis series back with TopSpin 2K25 after a 13-year dormancy. Unfortunately, I'm disappointed with how underwhelming the overall product is. Even though it’s the series’ grand return after over a decade, it feels like an extremely iterative sequel to Top Spin 4. It’s certainly approachable, thanks to great tutorials and new meter systems to help players learn proper timing, but TopSpin 2K25's light content offering doesn't make for the strongest opening serve.
Top Spin returns
Developer Hanger 13 hasn’t been coy about the fact that it used 2011's Top Spin 4 as the base to build TopSpin 2K25. Top Spin 4 is a fantastic tennis game that people still play to this day, as it perfected the series’ timing-based gameplay. This isn’t like Mario Tennis Aces, where a special ability can shoot you across the court and hit timing doesn’t matter. TopSpin 2K25 is a true simulation, so learning proper positioning on the court, when to release a button to swing your racket, and how to aim your shot properly are all critical to success.

Read more
Embracer Group is splitting into 3 companies. Here’s who owns what
Rise of the Tomb Raider

Embracer, the embattled gaming company that went through a massive restructuring over the past year, just announced that it will split up into three different companies: Asmodee, Coffee Stain & Friends, and Middle-earth Enterprises & Friends.

If you need a refresher, Embracer Group gained a reputation for acquiring gaming IPs and studios, including everything from Borderlands' Gearbox Entertainment to Tomb Raider developer Crystal Dynamics to The Lord of the Rings' rights holder Middle-earth Enterprises. It functioned as one massive company separated into several operating groups. After a deal with Saudi Arabia's Savvy Group fell through last year, Embracer went through a massive period of "restructuring" where it laid thousands of developers off, shut down studios, and sold the likes of Saber Interactive and Gearbox. Now, it seems the saga of Embracer Group is nearing its end, as the company admitted in a press release "that the current Group structure does not create optimal conditions for future value creation both for Embracer Group’s shareholders and other stakeholders."

Read more