Skip to main content
  1. Home
  2. Gaming
  3. Features

Lost Records: Bloom and Rage gives digital camcorders the love they deserve

Add as a preferred source on Google
Swann holds a camcorder in Lost Records: Bloom and Rage.
Don't Nod

The first half of Lost Records: Bloom and Rage is out now, and it’s a must play. Don’t Nod’s new narrative adventure game, which tells of a band of high school girls who get wrapped up in a supernatural mystery, is an excellent evolution of the studio’s Life is Strange formula (even eclipsing last year’s Life is Strange: Double Exposure). There’s a lot to love about it, from its 90s setting, to its choice-driven dialogue that makes conversations feel more natural. It’s a much smaller feature that has me singing Lost Records’ praises, though: a modest camcorder.

In Part 1, titled Bloom, players follow Swann in both first-person present day segments and 90s flashbacks, where the bulk of the story takes place. Bloom largely plays out as a coming of age story about Swann befriending a squad of cool punk rockers and embracing rebellion (April’s second chapter, Rage, seems like it’ll get more the supernatural mystery that comes from that). Swann is a shy, self-conscious girl looking to find her identity, but she has one defining trait. She’s a budding videographer who always brings a camcorder everywhere she goes, turning her into a documentarian for her pals’ band.

Lost Records: Bloom & Rage - First Look Gameplay Trailer | PS5 Games

That isn’t just a quirky character trait, but a standout gameplay system too. While exploring in third-person during flashbacks, I can pull up Swann’s camera with the press of a button and film. That’s sometimes used as a way to progress the story, as I’m asked to film certain things, like one of my bandmates’ practices. It’s also used as a clever collectible system too, as I can capture stray birds, graffiti, scenic views, and more. It’s more active than simply finding a shiny object and pressing a button to grab it; I actually need to observe the world through my camcorder and use my zoom to find little critters and whatnot scattered around the woods.

Recommended Videos

Once I’ve filmed everything in a collection, my shots get edited together into a clip reel, complete with an archaic VHS title screen and some narration from Swann over the footage. Those clips look like they’re coming from a tape, with digital imperfections and old TV screen lines to sell the look. I can even reorder my clips or replace them with better ones if I so choose, turning a simple idea into a creative video editing minigame.

It’s a cute idea, but one that feels incredibly authentic to me, a kid who also spent my youth glued to a camcorder. This isn’t just a glorified Photo Mode where I snap my shots through a first-person camera. It actually feels like using a clunky camera with a speedy zoom and no image stabilization. Lost Records especially makes great use of the PS5’s DualSense controller, as the gamepad’s gyroscope translates even tiny controller movements to hand shakes. I found that I was able to create shots that actually felt like they were created from tech of the era rather than making standard video game clips with a 90s filter over them.

This isn’t just a design flex for the heck of it; authenticity is key to Lost Records. Even with a mysterious presence rumbling beneath its grounded surface, it tells a human story about Swann finding her place in the world without conforming to it. Early in Bloom, we get a sense of her insecurity when she’s bullied over her weight. There’s a sense that interactions like that have weighed on her over her life, making her feel imperfect. It’s only once she meets her new friends, a bunch of messy garage rockers who can barely play their instruments, that she begins to accept herself and grow.

Two girls appear in a camcorder screen in Lost Records: Bloom and Rage.
Don't Nod

The digital camerawork of yesteryear is a fitting symbol for that. Old Hi-8 and VHS cameras were clunky pieces of tech. Even the smallest hand shakes showed on screen, and zooming in too close usually left the image nauseously swaying back and forth. Every bit of human error is both preserved and amplified in clumsy videos. And that makes them special. Have you ever looked back at an old family home movie and found a breathtakingly beautiful shot that someone just naturally stumbled into? Or does even seeing old footage of the era make you indescribably emotional? You might be responding to the humanity in the image, which makes you feel the actual person behind the camera.

Home movies don’t just capture visual memories; they hold on to physical ones too. You can tell how rambunctious a kid is depending on how they move the camera, or how emotional a father filming his newborn child is. The modern cameras we use today have largely wiped that personality from the image in the name of stabilization. It’s tech conformity, trying to solve for human error rather than embracing it.

Lost Records allows your mistakes — and Swann’s, by extension — be part of the image. It bakes them into clever collectibles that will live on in your save file, ready for you to rediscover them one day and remember the person who was holding the controller at that time. Maybe you’ll catch a shot where you forgot to stop filming and wound up capturing a few aimless seconds of nothing in particular. Maybe you’ll see the moment you tried to get creative and tilt your controller to get an awkward Dutch angle.

Whatever you find in that time capsule, it’ll be you.

Lost Records: Bloom and Rage’s first chapter is available now on PS5, Xbox Series X/S, and PC. Part 2, Rage, will launch on April 15.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
Xbox might let you digitize your game discs, and the timing makes perfect sense
Sony gave disc owners no lifeline. Microsoft's Disc2Digital would be exactly that.
Book, Publication, Comics

Earlier today, Sony announced it will stop making physical game discs for new PlayStation titles starting in January 2028. It looks like Microsoft is heading in the same direction, but with a consumer-friendly approach: Xbox owners may not have to leave their disc collections behind.

According to The Verge's Tom Warren, Microsoft has been quietly working on a disc-to-digital feature for Xbox. It's called Disc2Digital internally, and lets players convert their physical games into permanent digital licenses.

Read more
Sony is shutting down the PS3 and PS Vita stores after a very long run
PS3 and PS Vita stores will stop selling new digital content by July 2027
PlayStation 3.

Sony is closing the PlayStation Store on PS3 and PS Vita, ending new digital purchases on two of its most beloved older platforms after a remarkably long run.

The PS3 launched in 2006 and 2007, depending on the region, while the PS Vita arrived in Japan in late 2011 before reaching North America and Europe in February 2012. By the time the final closures happen in July 2027, Sony will have supported PS3 store purchases for nearly two decades, and PS Vita purchases for more than 15 years.

Read more
Sony kills physical PlayStation games. The era of discs comes to an end for Team Blue
The disc era is ending, and they're calling it a natural transition.
Book, Publication, Adult

Merely a few days ago, Rockstar courted plenty of flak for not releasing a physical copy of GTA VI, despite pricing charging up to $100 for the highly anticipated title. Well, it seems that the final days of game discs are nigh. Sony has just announced that it is shuttering physical releases for PlayStation titles.

Starting in January 2028, new titles released on PlayStation consoles will no longer be available on disc. Everything after that date, which is about a year and a half away, will be digital-only, whether you buy it from the PlayStation Store or at a retailer.

Read more