Skip to main content

‘Marvel’s Spider-Man: Silver Lining’ sends Spidey off in style

'Marvel's Spider-Man: Silver Lining' sends our web-slinging hero out in style

Image used with permission by copyright holder

When the credits rolled on Marvel’s Spider-Man: Silver Lining, I became genuinely sad that Insomniac’s take on the Marvel hero has reached its final conclusion — at least for now. Silver Lining, which wraps up The City That Never Sleeps DLC saga, doesn’t pack the emotional gut punch seen in the main adventure, but it is a mostly fitting finale for the three-part expansion.

Unlike the previous two expansions, The Heist and Turf Wars, Silver Lining doesn’t really introduce anything new. But it does make better use of its main characters throughout its story and features the best side content of the trio of DLCs.

Silver Lining picks up right where Turf Wars left off. Hammerhead is in hiding with the ultimate goal of getting even stronger, and Silver Sable has returned to retrieve the supplies stolen by Hammerhead and his gang. Much like The Heist, Spider-Man ends up teaming up with an adversary for some missions. The dynamic between Silver Sable and Spider-Man isn’t nearly as playful as the one he has with Black Cat, but, of course, he tries to get her to lighten up with his terribly awesome jokes.

Brimming with heart

There’s a larger driving force behind Sable’s reckless determination than money. Without spoiling anything, Silver Lining does a great job giving her the depth that she didn’t have in the main adventure. One of the main issues with Turf Wars was the absence of Mary Jane and Miles Morales. Silver Lining remedies that through phone calls between missions. These calls are more than just small talk; they help further develop Peter and Mary Jane’s relationship, which is often strained by their busy schedule, and add to the burgeoning mentorship of Miles under Peter’s expertise.

In an interesting move, the main cliffhanger from Turf Wars involving Yuri Watanabe is relegated to optional side content. Collectables return as you have to scour Manhattan for nine crime reports. These are certainly worth seeking out, though. Each report comes with an audio recording that slowly unravels a mystery involving Yuri, the Maggia, and an unknown therapist. It actually may be my favorite side storyline in the whole Marvel’s Spider-Man experience.

In terms of mission variety, Silver Lining doesn’t bring anything you haven’t seen to the table. It took me closer to three hours to run through the story, making it the longest piece of DLC to date. All of the story missions involve hunting down and pummeling Hammerhead’s goons. A couple of the missions do take place in unfamiliar locations, which is pretty cool. Generally, though, you’ve played these missions before.

Fight baddies, knock out baddies, oh wait, there’s another wave of stronger baddies coming in. I honestly can’t complain too much about the lack of variety, as Marvel’s Spider-Man remains one of the most enjoyable games I’ve played this year. It’s still fun even when I’ve already knocked out the same type of underling a thousand times before.

Familiar activities

Outside of the story missions and awesome collectibles side mission, new hideouts, Screwball challenges, and active crimes are available in numerous districts. The hideouts are still the best activity for making use of all of your gadgets and racking up huge combos. But the Screwball challenges, while tweaked a bit here, remain somewhat annoying.

Don’t get me wrong, the challenges are fun, and it’s cool to come up with new strategies to get top marks, but Screwball is beyond annoying at this point. Everything about her, from her obsession to followers to her laugh to the way she says “Spider-Man,” is borderline insufferable. I get that Screwball is supposed to be an infuriating thorn in Spider-Man’s side, but perhaps she’s too good at her role?

The three new suits round out the impressive collection in style. My personal favorite is Peter Parker’s suit from the excellent Into the Spider-Verse film, but the Cyborg suit is also quite neat. I played through the story wearing the Raimi Suit, the one worn by dance king Tobey Maguire. As you may have heard, Insomniac added the much-desired suit to the game as a surprise to coincide with the launch of Silver Lining.

Overall, I think Silver Lining is the best that The City That Never Sleeps has to offer. Despite its lack of variety, it makes the best use of its major characters and sends Marvel’s Spider-Man off in style.

Most of all, the silver lining here is that it’d be surprising if Insomniac didn’t return to New York City for more Spidey adventures featuring Peter and probably Miles Morales, too. 

Editors' Recommendations

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
All Marko’s Memories locations in Spider-Man 2
Spider-Man perched on a balcony.

The opening sequence of Spider-Man 2 is a massive, technical showpiece of an encounter with the iconic villain Sandman, aka Flint Marko. Despite Peter and Miles thwarting the villain's rampage in the opening hours, his impact on the map -- and the game at large -- is far from over. Even after being sent away to prison on The Raft, Sandman has left behind mysterious crystals that are causing trouble all across the city. These become one of the many side activities you can participate in between main missions for some extra rewards like City Tokens. While they are all optional, completing each of these Marko's Memories activities does uncover a narrative about the troubled man and someone close to him that is well worth exploring. Besides, you will need to clean them all up if you want to fully complete the game anyway, so let's detail where you can find each of Marko's Memories in Spider-Man 2.
Where to find Marko's Memories

There are 14 crystals scattered across the various boroughs of Spider-Man 2's New York, but just like with other collectibles like Prowler Stashes, you will have to wait for some to unlock as you make story progress. Additionally, the 14th and final memory won't be available until you've gotten all the others, and it leads to the quest's final objective. These will show up as an orange crystal on your map, but you can also spot them from all the sand they create around the area. When you approach one, you will need to fight a few waves of sand enemies before you can grab the crystal, crack it open, and hear the memory inside. Here's which borough you should be looking for them in, and how many there are in each.

Read more
All Mysterium locations in Spider-Man 2
Miles posing by a Mysterium.

It seems like a requirement for superhero games to bring in a villain just to set up challenges for the hero to complete. In the first Spider-Man, this was Taskmaster, but in Spider-Man 2, we get Mysterio and his Mysterium challenges. Not only are they simply fun ways to test your spider skills against some unique trials, but you can also get your hands on some Hero Tokens for performing well. Plus, you also get a little more insight into this unique former villain. That's all well and good, but by this point in the game, you should know that you won't be given the exact locations for each challenge right away. If your spider-sense is failing you on where to find all the Mysteriums in Spider-Man 2, we'll mark your map so you can swing straight to the action.
All Mysterium locations and requirements

Mysteriums, also known as mysterium dev diaries, unlock after you complete Chapter 12 of the main game. This is the chapter where you first meet Mysterio at the carnival while playing as Miles and go through his attraction. Once you beat this chapter, a few Mysteriums will appear on your map, but more will pop up as you continue to go through the story. You need to do them all as Miles, and each rank earns you Hero Tokens. Here is where you can find them all.
Under Construction - Harlem
This is a "defeat all enemies"-style challenge, but these always come with a twist. In this case, around halfway through the challenge, poison gas will fill the arena and constantly drain your health. You can heal to recover, but if you're on a good pace and have upgraded your health, then you should concentrate on using your Focus for finishers to complete the challenge faster.

Read more
All photo-op locations in Spider-Man 2
Miles sitting on top of a building at sunset.

Get me pictures of Spider-Man! Well, actually, in Spider-Man 2 you never actually have to snap any pics of either Spider-Man. As established in the first game, Peter has already moved on from his job as a photographer for the Bugle and is focused completely on science (when not saving the day, of course). When that doesn't work out well enough to pay the bills, he falls back on his old freelance photography gig to help make ends meet by going to key spots around the map to snap some shots to sell. These are among the most numerous icons you will see pop up on your map as you play, and while each one only rewards two City Tokens for completing them, they take a few seconds at most to get the perfect shot. Let's take a tour of the city to find all the photo-op locations in Spider-Man 2.
All photo-op locations

Photo-ops will populate the map in batches as you go through the game, but ultimately, there will be 23 unique spots you will need to stop and get a picture of to complete the entire quest. To snap the perfect picture, swipe down on the touchpad to open up your camera app when near the target area and look for whatever subject you need to capture. This will be obvious in nearly all situations, such as the above mascots, or a piece of art, or even entire buildings. The camera itself will help you as well. If you're in range, the text will let you know if the subject is in view, obscured, or in focus. Once the ring is green, that shot will count and you can hit R1 to take the shot. After each one, you get a little bit of context and dialogue about whatever it is you are submitting.

Read more