Skip to main content

Professional animators comment on weird faces in 'Mass Effect Andromeda'

mass effect andromeda animations gil
Image used with permission by copyright holder
Professional animators have started to weigh in on just why some of the animations within Mass Effect Andromeda look so weird, and they think it’s because some of them simply haven’t been animated by hand. Some have suggested that it could be the fault of “procedural solutions” rather than the developers themselves.

Mass Effect Andromeda has more dialogue than any of its predecessors. With more than 1,200 characters you can interact with through in-depth dialogue wheels and many more NPCs with shallower conversational options besides, it’s perhaps understandable why not every line of dialogue in the game was animated by hand. But that could be why we’re seeing some bizarre facial movements from certain characters.

Recommended Videos

Jonathan Cooper is an animator at Uncharted developer, Naughty Dog who previously worked on Mass Effect 1 and 2. He weighed in on the conversation on Twitter (via PCGamesN), stating that: “RPGs offer a magnitude more volume of content and importantly, player/story choice. It’s simply a quantity vs quality tradeoff.”

Please enable Javascript to view this content

Because of that, as the quantity rises, especially for a game with as many vocal characters as the latest Mass Effect, they may have used “pre-created animations together,” in a sequence, he said. “Like DJs with samples and tracks.”

Other professionals like Simon Ugner, who currently works at Phoenix Labs and has experience at EA and Square Enix, said (via Gamasutra) that “procedural solutions,” are a necessity for such games, utilizing audio waveforms to automate the creation of facial animations. Unfortunately, he said, that can sometimes lead to a “robotic performance.”

Flame in the Flood creator Gwen Fry suggested that the problem with Andromeda animations may not be to do with artistry, but bugs in the automated animation system.

“I suspect that a lot of the implementation was not even done by an animator. Frequently you will have an intern or junior simply copy-paste the written script into FaceFX as a starting point,” she said.

Their talk also highlighted how often, on projects of this size, there is simply no way for lead animators or even anyone on the art team to get a good look at the small-time cut scenes. Those aspects of the game will only be experienced by a minority of players, so receive much less of a personal touch.

When you throw in the fact that the game needs to be localized to several different languages, on top of having tens of thousands of lines of dialogue, it’s perhaps understandable why certain parts may go awry, they said.

Have you guys run into any examples of the bugs people have been seeing in Mass Effect Andromeda?

Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
Mass Effect trilogy redo delayed to early 2021?
mass effect trilogy remaster early 2021 3 ending

Electronic Arts has reportedly pushed back the release of the unannounced remastered Mass Effect trilogy, supposedly titled Mass Effect: Legendary Edition, to early next year.

Mass Effect: Legendary Edition was initially planned to launch in October, but publisher Electronic Arts and developer BioWare have delayed the release to early 2021, VentureBeat reported, citing sources familiar with the game's development.

Read more
The best PlayStation Portal accessories
Sony PlayStation Portal

The PlayStation Portal is a great way to play your PlayStation 5 games while in another room or even beyond your home. But accessories can really help to elevate your experience by offering added protection, convenience, and more. As such, we've compiled a short list of accessories we think you should consider for your PlayStation Portal.
PlayStation PULSE Explore Wireless Earbuds

Unfortunately, Sony has limited what headphones and earbuds can be used with the PlayStation Portal. While you can use any wired earbuds or headphones that you want, opting to go wireless means you'll have to choose from one of the very few devices that support Sony's new Link technology. This makes the PlayStation PULSE Explore the most versatile earbuds you can snag for the PlayStation Portal. They're pricey, but they offer excellent sound quality and easy multi-device connectivity. They average around 5 hours of playtime on a single charge, and the included charging case is a rather snazzy addition.

Read more
Best video game controllers of all-time, ranked
A Super Nintendo Controller on a purple and black background.

It doesn't matter if you're playing the best game of all-time or one of the worst if you're holding a terrible controller. These are our gateway into the world of gaming, and depending on how they are designed can completely change how we look at a console. The best NES games wouldn't have taken off if it weren't for its controller, and we've only been iterating on them since then. Graphics are important, but the best consoles of all-time wouldn't have succeeded without a great controller. Let's go back through the ages and pick out the best controllers we've ever held.
Atari 2600

We have to hand it to Atari for keeping it simple but functional early on. A lot of competing consoles around now tried to get crazy with controllers, adding things like number pads and spinning dials. This joystick and button is about as limited as you can get for a controller but is more than enough for the type of games that were coming out at the time. It served as a great starting point to build off of.
NES controller

Read more