For those not in the know, Minecraft is a bestselling open world game where players can explore and interact with a world of blocks (each carrying different attributes inside that world). The phenomena has spread far and wide, laying the foundation for one of the most creative digital playground in the world. A recent report from The New York Times reveals that the game is selling 10,000 copies per day. Considering that the game was first launched five years ago, that’s a very impressive sum.
Most games enjoy remaining relevant during a release window spanning no more than the first few months, which is when games tend to sell the most. Meanwhile, Minecraft has sold over 100 million units to date, helped in no small part to its availability on a multitude of platforms.
Given its simple graphics and enormous creative possibilities, it’s no surprise that Minecraft also has seen huge success in the younger generation. These blossoming gamers can mine blocks and then use them to create defenses against enemies, or they can play around freely and create whatever they want. You can choose one of five different game modes, but you can boil it down to either playing or creating. The game’s creative mode is the component that engages players to recreate things like the U.S.S Enterprise from the Star Trek series, or the main capitol from Game of Thrones.
For kids, a playground that allows for all these different creations is driving their understanding of computational thinking. The report argues that this is one of Minecraft’s most powerful effects. It’s no surprise then that Microsoft announced Minecraft: Education Edition.
Minecraft’s worlds are enormous; an unaltered world consists of up to 60 million blocks. The block that drives this computational thinking is primarily the redstone, which allow players to experiment with logical functions and create other games inside the game itself. Some players have even created functioning computers. These stones basically work like electrical circuits, and specific objects you create inside the
Kids are learning to engage in a visual form of debugging, where they have to experiment and find the issue. The report mentions a fifth-grader that tried creating a redstone door that didn’t open when activated, so she had to track down the failing component of her redstone setup and fix it manually.
Young gamers are learning problem solving by playing around in digital worlds, and they’re doing it in a way that resembles programming logic. Thus Minecraft is, perhaps, teaching our kids to learn programming more effectively than our educational systems.
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