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Modern Warfare 3 confirmed for November

Neither rain, nor sleet, nor gloom of night, nor the exodus of 35 of 90 employees including the two heads of Infinity Ward, will stop Activision from delivering the third Call of Duty Modern Warfare title later this year, according to a report from the LA Times.

Under normal circumstances that would have been in keeping with the recent pattern that Infinity Ward and Activision had established. Infinity Ward began its run with the original Call of Duty game in 2003, then released the sequel in 2005. Treyarch then released Call of Duty 3 in ’06, and from that point on the two companies alternated years to ensure that a Call of Duty title was released annually. With Infinity Ward’s last Modern Warfare title out in 2009, it was due to release another this year. But even though Activision claims they have received over 5,000 applicants to fill the employees that left following the firing of West and Zampella, the studio was at the very least struggling. Activision has so much invested in the franchise at this point that it is unlikely that it would not have released a Call of Duty title, but for awhile it seemed unlikely that Infinity Ward would be involved.

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We have known for awhile that there would be a third Modern Warfare title–besides the ending of the previous game that left a lot of questions unanswered, it was confirmed in the lawsuit Activision leveled at former Infinity Ward heads Jason West and Vince Zampella. What is a surprise is that after all the problems the developer has faced, including well over one third of its staff–including some of the highest level members–Modern Warfare 3 is on target for a release this year—almost certainly this November in keeping with the trend of November releases that began with Call of Duty 3 on November 7, 2006, and has continued since. To help, Activision has redirected two of its developers, Sledgehammer Games and Raven Software, to lend a hand.

Sledgehammer will put aside a rumored spin off project that would take the franchise into space in order to help Infinity Ward with the single player campaign, while Raven will focus on helping make the multiplayer a success.

Activision has become reliant on the Call of Duty franchise (along with World of Warcraft) to generate a significant portion of its yearly earnings. Last year Call of Duty: Black Ops earned over $1 billion for the publisher in just over a month.

Although the title has yet to be officially announced, it also makes sense that Modern Warfare 3 will be released this year despite the setbacks. With Sledgehammer and Raven just beginning their own rumored Call of Duty entries, and Treyarch having just completed Black Ops, and is likely two years away from its next title, damaged or not the Infinity Ward team has the best chance of releasing a Call of Duty title this year.

Last year the first glimmers of the game that would become Black Ops began to leak out around April, and the game was first officially unveiled in May. Expect a similar pattern for the new Modern Warfare title.


Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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How to get Double XP tokens in Call of Duty: Black Ops 6
Soldiers near a train in Black Ops 6.

Even with all the best tips and tricks, grinding your way through all the levels in Call of Duty: Black Ops 6 will take you a long time. Each level will take more and more XP to reach and can eventually feel like a chore, even if you swap over to Zombies mode. As has been the case for many entries now, Double XP tokens exist as a way to speed up the grind by doubling the amount of experience you earn for a set duration of time. Naturally, these are some of the most sought-after items in the game, but they're not so easy to come by. If you need a helpful XP boost while running games with your squad, here's every way you can get more Double XP tokens in Black Ops 6.
How to get Double XP tokens in Black Ops 6

There are a few ways to get Double XP tokens, but not all of them are free. We'll start with the ways you can earn them in-game before talking about the more costly options.
Prestige
Who deserves a Double XP token more than someone who has grinded all the way to level 55? Once you hit max level and opt to Prestige, you will get a one-hour Double XP token, which is the longest length they come in.
Follow Call of Duty's socials
The official Call of Duty X (formerly Twitter) account regularly posts opportunities to earn several Double XP tokens if you engage with the post. This is a quick and easy way to snag some free tokens.
Purchase the C.O.D.E. Endeavor Tracer Pack
Our first paid option is the extra DLC Endeavor Tracer Pack. Besides some cosmetics, you also get two Double XP tokens (one player and one weapon) that last an hour each.
Drinks and pizza
The two main brand promotions with Black Ops 6 this year are tied to Monster Energy and Little Caesars. Buying a marked can or purchasing a qualifying item will get you a small handful of rewards that include Double XP tokens.
Battle Pass
The Black Ops 6 battle pass isn't out at the time of this writing, but we do know that it will include Double XP tokens among its rewards. There will be both a free and paid version of the pass, but details about what can be unlocked in each version are not yet available. To be safe, we're assuming you will need to buy the pass to get these tokens.

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You might want to wait a bit to play Call of Duty: Black Ops 6 on Steam
A player runs in Call of Duty: Black Ops 6 multiplayer.

It's Call of Duty: Black Ops 6 launch day, which means potentially millions of players are hopping into the new single-player campaign, the updated multiplayer mode, and Zombies. While posts online about the performance of the game seem to be minimal, there have been reported issues on PC, specifically via Steam.

It's been a common story lately about players being mad at third-party launchers on Steam, and that remains the case for Black Ops 6. Call of Duty's is called Call of Duty HQ (COD HQ), and it's a hub for players to manage their game installs, whether they want to only download certain game modes or launch a specific game. It seems as if players can only switch between modes through the launcher and have to go through multiple menus to boot the game up. In the worst cases, they can't launch the game at all.

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