Skip to main content

Mortal Kombat releases new DLC character, Kenshi

Kenshi, the blind swordsman first introduced in Mortal Kombat: Deadly Alliance returns to the Mortal Kombat-verse as the second downloadable character for the rebooted Mortal Kombat which hit shelves back in April.

Following the recent release of the DLC character Skarlet, NetherRealm Studios shows no signs of letting up on the downloadable content for the newest title in the franchise. More characters are promised over the summer, as well as new character skins.

The character of Kenshi is available today for 400 MS Points, or $4.99 for the PS3. Also available will be two free downloadable skins, the Ultimate Mortal Kombat 3 Noob Saibot and Smoke.

(Warning: The following trailer may not be suitable for all ages)

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Mortal Kombat 1 Fatalities: how to do every character’s Fatality
Shang Tsung stealing someone's soul in Mortal Kombat 1.

What set the Mortal Kombat franchise apart when it first hit arcades was just how brutally violent the games were. It looks tame now, but the Fatalities of the original game were some of the most shocking things anyone had seen in a game up to that point, pixelated graphics and all. With Mortal Kombat 1, NetherRealm continues to churn our stomachs with some of the most disgustingly detailed ways to dismantle your opponent. Everyone loves seeing these creative ways your favorite fighter can definitively end a fight, but if you want to show off to your friends and humiliate your enemy, you have to know the specific button input to pull it off for each character. There are more that you can unlock, but here is how to perform every character's basic Fatality in Mortal Kombat 1.
How to perform all basic Fatalities
Here are all the default inputs for every character's Fatality on PlayStation and Xbox controls in alphabetical order, as well as what range you need to be at to trigger the Fatality. Once you have reduced your opponent's health to 0 and they are susceptible to a Fatality, which you will know from the announcer calling out "Finish him" or "Finish her," you will have five seconds to input the correct sequence.
Ashrah - Mid range
Down, Forward, Down, Triangle/Y
Baraka - Close range
Back, Forward, Down, Square/X
General Shao - Mid range
Back, Forward, Down, Square/X
Geras - Mid range
Forward, Down, Down, Circle/B
Havik - Close range
Down, Forward, Down, Circle/B
Johnny Cage - Close range
Forward, Back, Down, Triangle/Y
Kenshi - Close range
Forward, Down, Down, Triangle/Y
Kitana - Mid range
Down, Forward, Down, Circle/B
Kung Lao - Mid range
Down, Down, Back, Circle/B
Li Mei - Close range
Forward, Back, Forward, Cross/A
Lui Kang - Close range
Back, Forward, Down, Circle/B
Mileena - Close range
Back, Forward, Back, Square/X
Nitara - Mid range
Down, Down, Back, Square/X
Raiden - Close range
Back, Forward, Back, Triangle/Y
Rain - Close range
Down, Down, Back, Circe/B
Reiko - Mid range
Down, Down, Back, Triangle/Y
Reptile - Mid range
Forward, Back, Down, Circle/B
Scorpion - Mid range
Down, Forward, Back, RT
Shang Tsung - Close range
Back, Down, Down, Circle/B
Sindel - Mid range
Down, Back, Down, Square/X
Smoke - Any range
Back, Forward, Down, Square/X
Sub Zero - Any range
Forward, Down, Down, Triangle/Y
Tanya - Close range
Down, Back, Down, Cross/A
All Kameo Fighter Fatalities
Cyrax - Mid range
Forward, Back, Forward, RB
Darrius - Mid range
Down, Back, Forward, RB
Frost - Mid range
Back, Down, Back, RB
Goro - Close range
Back, Forward, Down, RB
Jax - Far range
Down, Forward, Down, RB
Kano Mid range
Back, Down, Forward, RB
Kung Lao - Mid range
Forward, Back, Forward, RB
Sareena - Mid range
Back, Down, Down, RB
Scorpion - Mid range
Down, Forward, Down, RB
Sektor - Mid range
Back, Forward, Back, RB
Shunjiko - Mid range
Down, Back, Down, RB
Sonya - Mid range
Back, Forward, Down, RB
Stryker - Mid range
Forward, Down, Forward, RB
Sub-Zero - Mid range
Forward, Down, Forward, RB

Read more
All new Pokémon in The Teal Mask DLC
A big green bear Pokémon in the teal mask.

Even though it isn't a new generation, The Teal Mask DLC for Pokémon Scarlet and Violet is still introducing a handful of new Pokémon to add to your Pokédex. Whether or not you've already been filling out and completing your collection in the base game, everyone is curious to see what new types, designs, and abilities a new set of Pokémon brings to the table. Here are all the brand new Pokémon you can find while exploring the Land of Kitakami and their types.
Every new Pokémon in The Teal Mask

Ogerpon (4 types)
Ogerpon is the newest Legendary to be added to the series, and is by default a Grass type. However, in keeping with the theme of masks, it will change its form and type depending on what mask it is wearing, such as the Wellspring mask, Hearthflame mask, and Cornerstone mask. By default, Ogerpon is wearing the titular Teal mask.
Okidogi
This is a dog-themed Poison and Fighting-type Legendary that is a Hero of Kitakami. This Pokémon has no evolutions.
Munkidori
This curious monkey is a Poison and Psychic-type Legendary that also holds the title of Hero of Kitakami. Munkidori has no evolutions.
Fezandipiti
The final Hero of Kitakami is Fezandipiti, the Poison and Fairy-type Legendary. As usual, this Legendary can't evolve.
Dipplin
A rare Grass and Dragon type, Dipplin is an evolution of Applin.
Poltchageist
You could probably guess Poltchageist was a Grass and Ghost type by its name and design. This Pokémon can evolve into Sinistcha using either an Unremarkable Teacup or Masterpiece Teacup.
Sinistcha
The evolution of Poltageist we just talked about, Sinistcha remains a Grass and Ghost type.

Read more
Mortal Kombat 1’s story mode shares strengths and weaknesses with superhero movies
Key art for Mortal Kombat 1 shows Liu Kang.

NetherRealm Studios has perfected the cinematic fighting game story mode.

Ever since 2008’s Mortal Kombat vs. DC Universe, the Chicago-based studio has played a critical role in fleshing out what single-player, story-focused narratives in fighting games should look like, forever changing a genre that historically focused on multiplayer. By now, the formula for these story modes feels like it’s down to a science. They’re split into multiple chapters, each focusing on one character and featuring four fights between cinematic action and character-focused scenes.

Read more