Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

New PS3 Due Out in Japan This Month

Add as a preferred source on Google


Apparently the adage “everything old is new again” is especially apt when it comes to Microsoft and Sony’s “newest” consoles. Hot on the heels of the freshly re-launched Xbox 360 that features a new design and a 250GB hard drive (which was itself a response to the release of the PlayStation 3 Slim), Sony will introduce a new 320GB hard drive, a new PS3 bundle with a video recorder and a “classic white” console. Sony has announced that three new PS3 Slim bundles on the way for Japanese gamers on July 29.

The first is the standard 160GB PS3, but this one features a “classic white” shell. It will retail for roughly $340 including tax.

Recommended Videos

The second bundle will be the 160GB charcoal black PS3 Slim, but it will include the “PlayStation3 Digital Terrestrial Broadcasting Recorder Pack,” also known as the “torne”, a DVR peripheral that is only available in Japan, for around $420.

The third bundle will feature a PS3 Slim with a charcoal case and a 320GB hard drive for $400. All three bundles are currently only planned for a Japanese release, but the larger hard drive and white PS3 are almost certainly headed Stateside.

This is also good news for budget hunters waiting to get their hands on a PS3. The current generation of PS3 Slims currently on store shelves will become “open price”, meaning retailers can sell them at whatever cost they see fit. Again, this is currently only in Japan, but when it hits the States, expect some interesting sales.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more