Skip to main content
  1. Home
  2. Gaming
  3. News

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Minecraft, It Takes Two, and more come to Xbox Game Pass this month

Add as a preferred source on Google

Microsoft announced the newest titles coming to its Xbox Game Pass service for November. The new listings are a mixh of different genres of games, with a few indie games thrown into the mix as well. Among the titles is the mega-hit Minecraft and the critically acclaimed 2021 game It Takes Two.

Xbox Game Pass November games list
Image used with permission by copyright holder

Starting November 2, Game Pass subscribers will be able to dive into these new additions beginning with Minecraft: Java and Bedrock Editions exclusively for PC and indie title Unpacking for cloud, console, and PC.

Recommended Videos

One of the November’s biggest heavy hitters lands on November 4. It Takes Two comes to cloud, console, and PC on that date via EA Play. This is a full co-op adventure game sporting a weighty story and unique platforming gameplay. Xbox is allowing friends to play together for free with Friend’s Pass. As long as one person has the game on Game Pass, they’ll be able to invite someone who does not own it (or have an Xbox Game Pass subscription) to download and play the game with them for free.

Along with It Takes Two comes the indie spider-killer game, Kill It with Fire. The rest of the included games, like the previously announced Grand Theft Auto: San Andreas, join the service between November 9 and 11.

Here’s a list of all the games coming to Game Pass in November and their release dates:

  • Minecraft: Java and Bedrock Editions (PC): Nov 2
  • Unpacking (cloud, console, PC): Nov 2
  • It Takes Two (cloud, console, PC): Nov 4
  • Kill It with Fire (cloud, console, PC): Nov 4
  • Football Manager 2022 (PC): Nov 9
  • Football Manager 2022: Xbox Edition (cloud, console, PC): Nov 9
  • Forza Horizon 5 (cloud, console, PC): Nov 9
  • Grand Theft Auto: San Andreas – The Definitive Edition (console): Nov 11
  • One Step From Eden (console, PC): Nov 11
DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Xbox is improving Remote Play, downloads, party chat, and customization on Series X and S consoles
Microsoft is turning up Xbox Remote Play quality to 1440p
Xbox logo

Xbox has started putting in some real work to make a comeback in the console race under the leadership of Asha Sharma. The company recently gave physical game discs a digital future at a time when PlayStation is preparing to move away from physical media starting in 2028. It also picked up Hideo Kojima’s PHYSINT after Sony decided to walk away from the project.

Microsoft has also been making changes to the console experience itself. Xbox has now released another batch of features for members of the Xbox Insider program, including better Remote Play quality, background downloads during cloud gaming, more personalization options, and improvements to party chat.

Read more
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more