Skip to main content
  1. Home
  2. Gaming
  3. News

PlayStation’s new 30-day DRM check is a step backwards for gamers

Your PlayStation games might stop working if you stay offline

Add as a preferred source on Google
Sony DualSense controllers PS5 gaming together multiplayer
Yan Krukau / Pexels

A new DRM-related change on PlayStation is setting off alarm bells across the gaming community. Recent reports have suggested that some digital games on Sony’s PlayStation consoles may require an online check-in every 30 days to remain playable. Meaning, the company can temporarily block you from playing games you own if the system can’t verify your license.

What’s actually happening

The issue appears to affect certain recently released digital titles, with users noticing a kind of “timer” tied to license validation. If the console stays offline beyond that period, the games may refuse to launch until a fresh online check is completed. Tests have been shared online, which revealed that reconnecting to the internet restores access. So the process works like a license verification system and not a permanent lockout.

Recommended Videos

But the information available is also a bit muddy. There’s some uncertainty around whether this is an intentional DRM policy or a bug introduced in recent firmware updates. PlayStation support confirmed the DRM checks, while Sony hasn’t officially clarified the situation yet.

Gamers aren’t taking it well

As expected, the reaction online has been intense. Across Reddit threads discussing the issue, many users are comparing it to “always-online DRM,” a system that has historically faced backlash for restricting access to paid content. Many have called it “anti-consumer,” while others are raising concerns about long-term game preservation and server dependency.

“So I don’t actually own my games anymore?” or “What happens when servers go down years later?” are the kind of questions popping up across online forums, X, and Reddit. DRM systems that require online validation aren’t new and have always been controversial. Systems like always-online DRM have been criticized for locking players out of their own purchases if servers go down or connections fail.

As of right now, it is unclear how widespread the issue is and if Sony plans to address it. But if this does end up being a deliberate change, it could reshape how PlayStation handles digital ownership moving forward.

Vikhyaat Vivek
Vikhyaat Vivek is a tech journalist and reviewer with seven years of experience covering consumer hardware, with a focus on…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more