Skip to main content
  1. Home
  2. Gaming
  3. News

New ‘Rainbow Six: Siege’ anti-cheat system issues a massive wave of bans

Add as a preferred source on Google

Nobody likes to play with cheaters, especially when it comes to competitive first-person shooters. Ubisoft has taken several steps to ensure that its tactical multiplayer game Rainbow Six: Siege remains fair for everyone, and after announcing that anyone caught cheating would be permanently banned from the game upon the first offense, the company is staying true to its word.

A client-side anti-cheat mechanism dubbed “BattlEye” was implemented late last month, and Ubisoft has revealed just how effective the new technology has been. Bans officially began to come last week, and in that time, more than 3,800 cheaters have been permanently banned from the game.

Recommended Videos

Bans will not always come in “waves” like they did initially. The technology is capable of banning players much more quickly, occasionally even “in real time,” and should rarely take longer than a few days.

BattlEye serves as a complementary system to the previously implemented “FairFight.” The latter is a server-side system that looks for “statistically anomalous actions” during matches, but it treated the symptoms of cheating more than the cause. BattlEye, meanwhile, will actively scan players’ system memories to detect “known cheat signatures.”

The BattlEye software actually runs as a separate piece of software on users’ computers whenever Rainbow Six: Siege is running. The same technology has also been used in other large-scale multiplayer games such as Arma 3 and DayZ.

Unfortunately, fixing the cheating problems in Ubisoft’s other big Tom Clancy game, The Division, remains a more complicated problem. Key gameplay features such as weapon fire rate are still calculated by the game’s client and not its server, but the publisher has also begun to ban offenders in that game on the first offense. We know you play to win the game, but let’s all do it fairly.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sony just handed Kojima’s PHYSINT to Xbox, and PlayStation fans aren’t going to like it
Another exclusive walks out the door, and Sony has only itself to blame.
The Playstation 5 system standing upright.

Sony has just made a decision that feels straight out of a "how to lose fans" playbook. In a statement posted on X, PlayStation Studios confirmed it is stepping away from Hideo Kojima's PHYSINT after what it called three decades of "industry-leading, genre-defining" collaboration. Barely minutes later, Xbox confirmed it would publish the game instead, expanding its existing partnership with Kojima Productions.

https://twitter.com/PlayStation/status/2097875212427735146

Read more
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more
The $260 SteelSeries pro controller makes switching between Xbox and PC ridiculously easy
SteelSeries Aeon Pro

If you own a gaming PC and an Xbox, you know the hassle. You either need two controllers or constantly have to re-pair the only one you have. You probably need a pro gaming controller that doesn’t throw as many tantrums across different gaming platforms. 

Enter SteelSeries, a company that has made headsets and mice for years. It’s entering the gaming controller market with a model that ships with a special dock that makes your life easier.

Read more