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Return of the Pac: Namco plans to open a chain of arcade restaurants

“Pong was highly social,” said Atari founder Nolan Bushnell in 2008, “It was okay for a woman to pull a guy off the bar stool to come and play with her, because it was only a two player game. What’s the essence of that game experience? The essence of that game experience is the social experience.” Bushnell’s grand vision for video games was always in the restaurant business, first with Chuck E. Cheese and later with uWink. He was never alone. Dave & Busters has tried to make that business as well. In 2013, one of the old masters of the arcade are going to try their hand at the business as well. Namco Bandai’s getting into restaurants.

“It’s no secret that we’ve been exploring a number of new business models and noodling the future of Out-of-Home entertainment for several years now, and out current planning does include an ‘upscale’ restaurant with ‘entertainment elements’,” Namco Entertainment Inc. VP David Bishop told Polygon, “And yes, we’ve been working with an established American restaurateur, as well as some other really talented external professionals, to develop the concept!”

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The prototype restaurant, codenamed Level 256 after the final stage of Namco’s Pac-man, will likely be located somewhere near Chicago, Illinois.

Once upon a time, Namco Bandai was amongst those Japanese video game makers that straddled the industry, creative and financial titans fueled by groundbreaking arcade games. Space Invaders, Pac-man and other early hits begat later brilliance like Tekken, Time Crisis, and Ridge Racer. Throughout the ‘80s and ‘90s, Namco ran a number of arcade chains including Aladdin’s Castle, Time Out and CyberStation.

In the past fifteen years, arcade games have become an almost wholly irrelevant corner of the video game market with only a handful of game makers still making both games and money in the field. In the past year alone, Namco’s global sales of coin-operated arcade games dropped 30 percent. Its total sales came to around $424 million between April and October 2012. $400 million of that came from its domestic market in Japan. If the company can get a successful chain of game-centric restaurants running in the United States, it could potentially save Namco’s global arcade business. If that means more games like Tank! Tank! Tank! get made, all the better.

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MLB The Show 23 returns to Xbox, PlayStation, and Nintendo Switch this March
Jazz Chisholm's cover art for MLB The Show 23.

Sony San Diego Studios announced MLB The Show 23 today, and confirmed that it will launch across all major PlayStation, Xbox, and Nintendo systems on March 28. 
No new platforms were added this year, so PC players aren't getting in on the fun. Still, this announcement makes it clear that MLB The Show is a multiplatform series across PlayStation, Xbox, and Nintendo platforms for the foreseeable future. Xbox's version of the trailer also confirms that MLB The Show 23 will be on Xbox Game Pass at launch, making this first-party Sony series a day-one Game Pass title three years in a row. 
MLB The Show 23 - Cover Athlete Reveal
As is typically the case with sports games, MLB The Show 23's reveal was primarily focused on its cover athlete. We learned that Jazz Chisholm Jr., a second baseman for the Miami Marlins, will grace the cover of the game. Like last year, the PS4, Xbox One, and Nintendo Switch versions of the game will cost $60, while players  on PS5 and Xbox Series X/S without Xbox Game Pass will need to pay $70. So far, no new gameplay features have been teased, although a blog post confirms that cross-platform multiplayer, saves, and progression across all versions of the game will return this year. 
So far, there's not a lot that actually seems new about MLB The Show 23, but this reveal concludes the genesis of a new era for the long-running baseball series. MLB The Show 23 will be released for PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch on March 28. 

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Despite divisive dialogue, Forspoken gets a lot right about open-world games
Frey jumps in a magical New York City in Forspoken.

Games can learn a lot from Forspoken’s traversal mechanics, but you probably wouldn't glean that from the discussion surrounding it right now.
A lot of the chatter around Forspoken has been quite negative due to its lackluster story, but there are still things that the Square Enix and Luminous Productions game does quite well. Primarily, exploring the vast and beautiful open world of Athia is quite enjoyable because of all the helpful mobility options Frey has at her disposal. As Forspoken does some critical aspects of gameplay well, it’s a shame that the conversation surrounding it primarily focuses on the shortcomings of the game’s writing.
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Yes, the story pacing and writing are its weak point, but that’s also not the only thing Forspoken has to offer. Good or bad, every game brings something to the table that both developers and players can learn from. The whole industry would benefit if we were willing to engage with what works in games like Forspoken as much as we discuss what doesn't.
What Forspoken gets right
After slogging through several hours of linear story content, Forspoken finally opens up, and players can truly get a feel for its traversal mechanics and its open world. That’s when they’ll discover the game’s real magic. Frey feels weighty like a human character would in a game like Uncharted, but can reach higher speeds by dashing around with her Flow ability.
This gives the game a great sense of momentum, as every step feels satisfying and powerful as Frey speeds up. She’ll naturally parkour over smaller objects too, so forward movement isn’t inhibited by the environment too often. This only becomes more of the case as the game continues, as players can eventually unlock magical abilities like Zip to grapple or swing upwards, Glide to surf across the water, and Float to glide and break Frey’s fall in the air.
Forspoken makes traversal more involved than just pushing forward and holding the circle button. As part of open-world exploration, players can encounter Fountains that will give them abilities like Soar, Shimmy, Rush, and Scale. These give players movement boosts like more jumps or a momentary speed boost if they time button presses correctly. While it’s only a recurring timed button press, it adds some depth to traversal that ensures that the player will pay attention to the game and everything they see in its world.

The only thing holding a player’s movement back is the stamina bar and the number of skills Frey has at her disposal. Even then, that helps pace out explorations and gives players a tangible feeling of progression as it increases throughout the game, making them feel quite strong. At its best, Forspoken is actually a lot like the imaginary AAA Avatar: The Last Airbender game that I’ve always wanted, using multiple element-based abilities to feel powerful as I traversed its large landscapes.
Couple all of that with a satisfying open-world design that ensures that you’ll always gain something useful from whatever you encounter, and Forspoken’s traversal and open-world mechanics become something that other games can learn from.
Give games a chance
Because Forspoken is frontloaded with a focus on its divisive story and dialogue, the gameplay aspects of it aren’t getting the time of day they deserve currently. And as it's an open-world action-adventure RPG, it's a pretty big oversight to not consider what the playable aspect of this game does quite well because of a couple of awkward banter exchanges, some of which are optional. 

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The best Xbox Series X and Series S deals for January 2023
Microsoft Xbox Series X and Series S game consoles.

For gamers who are on the hunt for Xbox Series X deals or Xbox Series S deals, patience is a necessity because it won't be easy to discover discounts for Microsoft's new consoles. The prices of the Series X and Series S consoles are even higher than their suggested retail prices from some retailers because there's high demand for them, in addition to dwindling stocks. Such supply-and-demand forces are also affecting gamers who are looking for PlayStation deals that involve the PlayStation 5. Officially, Microsoft and its authorized retailers sell Xbox Series X and Series S console at list prices -- $500 for the Series X and $300 for the Series S. That's a fact, but there's a twist. Since Microsoft launched the new video game consoles last November, shipments have usually sold out in minutes. Some believe the supply-and-demand imbalance may be easing because, in some cases, big-box retailers such as Best Buy and Target are able to keep the Series X and Series S in stock for a couple of hours. You can take your chances on finding a Series X or Series S console at list price today, but you'll be competing with multitudes of other buyers, many of whom set product availability alerts when the consoles are in stock. Stay vigilant, and you'll get your new console!
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Walmart has had the holiday version of the Xbox Series S on sale for over a month now. The only difference between the holiday version and the regular version is the pattern on the cardboard box it comes in, so this is the same essential console. The Xbox Series S is the little brother of the Series X. It's a bit less powerful and doesn't have a disc drive, but it's still a next-gen console that will help you play all the modern games you've been itching to try out. The holidays have been over for a long time now, so this deal will likely only last until Walmart runs out of stock. Grab it soon!

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