Skip to main content

Silent Hill f has been banned in Australia ahead of release

A distorted monster in a uniform in Silent Hill f.
Konami

Update 4/24/25: Stevivor reached out to the ACB and received the following response: “Silent Hill f is not currently classified as ‘Refused Classification’ in Australia,” the board said. The game will be classified ahead of its release, and the initial rating seems to be born of an error in the self-reporting tool.

Original story: Australian authorities have said that Silent Hill f will not be released in the country unless something changes, and it isn’t clear what that something is. The Australian Classification Board (ACB) is similar to America’s Entertain Software Rating Board (ESRB) and has granted the game a rating of “RC,” which means “Refused Classification.” This follows Silent Hill f receiving the franchise’s first-ever 18+ rating in Japan.

Recommended Videos

We still don’t know a lot about the game, but one thing is clear: it’s a particularly brutal title, and probably not one for the faint of heart. The content of the game is so severe that Konami includes a warning on its Steam page:

“This game contains depictions of gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence.

This game is set in Japan in the 1960s and contains depictions based on the customs and culture of that time. These depictions do not reflect the opinions or values of the developers or any individuals involved.

If you feel uncomfortable at any point while playing, please take a break from playing or speak to someone you trust.”

SILENT HILL f | Official Reveal Trailer (4K: EN/PEGI) | KONAMI

The ESRB rating provides a few more details. Aside from an “M” rating for “Blood and Gore, Intense Violence, Partial Nudity,” the rating summary also says, “Cutscenes sometimes depict gore and intense acts of violence,” including “a character burned alive inside a cage” and “a character slicing off portions of a character’s face during a ritual.”

Australia did not provide a reason for its rating. However, unless Konami makes changes to the game, it won’t be released in the country at all.

Whether you consider yourself a hardcore horror buff or someone new to the series, you might want to take a cautious approach to the latest entry in the Silent Hill franchise. It sounds like it’s going to be spine-chilling in the best ways, but any game that suggests taking a break and speaking to a trusted confidante is likely to try even the most veteran horror players.

Patrick Hearn
Patrick Hearn writes about smart home technology like Amazon Alexa, Google Assistant, smart light bulbs, and more. If it's a…
I was a Silent Hill 2 remake skeptic until I played its first 3 hours
Pyramid Head wields a weapon in Silent Hill 2.

When Konami first announced that it was remaking the horror classic Silent Hill 2, I was an immediate skeptic.

The original game is one of those wholly unique creative visions that just felt impossible to replicate. How could a studio intentionally capture the stilted voice acting or jerky animations of the original, aesthetic decisions that gave that game an off-kilter unease that made it so special? I especially had reservations about The Medium developer Bloober Team taking up that task, as it's a studio whose games have occasionally felt like they were trying a bit too hard to recreate an atmosphere born from PS2-era tech limitations.

Read more
Silent Hill creator’s new game Slitterhead prioritizes action over scares
One of the rarity characters in Bokeh Game Studio's Slitterhead.

Slitterhead was the weirdest game I stumbled onto at Summer Game Fest this year. Tucked away in a small cabana at the back of the event, it was a game few people attending even seemed to know was there. I felt compelled to check it out before the event ended, as if I were possessed. I managed to get an on-the-fly appointment to see it on the last day of Summer Game Fest, eager to dissect what I saw in its action-focused gameplay trailer. That decision would bring me face-to-face with Keiichiro Toyama, who helped create iconic franchises like Silent Hill, Siren, and Gravity Rush, and has now moved on to make Slitterhead at Bokeh Game Studio.

We're in a survival-horror renaissance now thanks to Capcom's Resident Evil remakes and standout indies like Crow Country, but Toyama tells Digital Trends he's now leaning into making a full-on action horror game. He believes that's what players today prefer, and Slitterhead is a result of that. With its focus on combat, a parry deflection mechanic, and a possession system that lets players move between bodies during battle, it felt like I had stumbled upon a creepy hidden gem at Summer Game Fest.
A Siren spiritual successor
Although Toyama is best known for creating the first Silent Hill, Slitterhead has more in common with the second horror franchise he worked on: Siren. That series was a creepy survival horror game where players could "sightjack" NPCs to learn what they can see and hear. That gameplay concept, as well as the idea of telling another ensemble story with a lot of characters, is something Toyama and other returning developers from Siren want to explore more with Slitterhead.

Read more
The Silent Hill-inspired Post Trauma set to scare you this fall
Roman, who's wearing a conductor uniform, walking down a dark hallway towards the camera in Post Trauma.

Post Trauma I Release Window Trailer

Upcoming Raw Fury horror homage title Post Trauma is set to release this fall, according to a new trailer released Thursday.

Read more