Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Soul Calibur and Tekken series sales slow as Namco Bandai stays healthy in the console market

Add as a preferred source on Google

tekken soul caliburAs evidenced by earnings reports from Nintendo, Electronic Arts, and Square-Enix in recent days, the console video game business isn’t great at the moment. Both the machines themselves and the lucrative packaged games to play on them aren’t selling in the numbers that made console games the largest earning force in the $50 billion per year video game industry for years. Dark times for the industry’s old guard. Not every company is doing poorly, though. Despite declines in its biggest series, Namco Bandai had a good 2012. Not a great one, but good enough to show that there’s life to be lived and money to be made in the console business.

According to the company’s consolidated earnings for that October through December quarter, Namco Bandai pulled in 128 billion yen, of just under $1.4 billion, putting it flat with the same period in 2012 in terms of revenue. Profits were up, though, from under $89 million last year to approximately $114 million this past quarter.

Recommended Videos

The best news for Namco Bandai was that its console game business is actually very healthy. For the fiscal year to date (April through December 2012), Namco Bandai’s Game Software division earned around $629 million in revenue, up from around $604 million the previous year. That’s a modest gain but compared to competitors, particularly those like Square-Enix who rely heavily on the Japanese market, the health of Namco Bandai is impressive.

Tekken Tag Tournament 2 and Soul Calibur V were the stars of Namco Bandai’s lineup. Tekken Tag Tournament 2 racked up 1.35 million in sales across the PlayStation 3, Xbox 360, and Nintendo Wii U. Namco Bandai also sold 870,000 copies of Soul Calibur V over the period, bringing that game’s total up 1.56 million copies. What’s most impressive is that Soul Calibur V continues to steadily sell. Based on Namco’s earnings report for the July through September quarter, Soul Calibur V sold 180,000 copies over the holiday. Impressive for a game that had been out for almost a year and had zero marketing.

Despite the health of the company’s console game business, Namco does appear to need some fresh blood in its line up. Soul Calibur V’s sales are trailing its predecessor’s by a wide margin. Tekken Tag Tournament 2 also looks like it will struggle to catch up to Tekken 6’s more than 3.5 million sales.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
GTA 6 is apparently going all-in on blood, drugs and mayhem
An accidentally published PEGI rating gives us a surprisingly detailed look at Rockstar’s most adult GTA yet.
Grand Theft Auto GTA VI 6 gameplay screenshot drinks Cal Hampton

Grand Theft Auto 6 was never exactly going to be mistaken for a children's game, but a briefly published PEGI rating has apparently revealed just how far Rockstar is pushing the adult content this time around. The PEGI 18 rating appeared on the European ratings board's website before being removed, but not before its unusually detailed description was captured and reported by multiple outlets.

Apparently, GTA 6 has no plans to behave itself

Read more
These 5 Amazon gaming deals put the upgrade money into the controls
A $30 wireless mouse, a compact optical keyboard, and a customizable controller lead the picks ahead of October Prime Day.
Electronics, Joystick

A cramped keyboard-and-mouse arrangement or a controller short on buttons can be reason enough to change a setup. These five Amazon discounts cover those everyday upgrades, starting with a $30 wireless mouse. For streamers with more controls to juggle, there’s a discounted Stream Deck XL, too.

Logitech G305 Lightspeed - $29.99 (40% off)

Read more
Control Resonant Review: It trusts you, challenges you, and rarely wastes your time
Remedy takes Control into the open world without losing its identity.
Control Resonant Manhattan streets

Remedy Entertainment’s announcement of a sequel to its critically acclaimed 2019 hit Control was not a big surprise. The first game, which was initially dismissed by many, including me, as a showcase for Nvidia’s ray tracing tech, turned out to be a wonderful and complex mess that attracted a niche but dedicated audience. However, the gameplay reveal of their new title felt like a risky pivot away from what garnered its fandom.

I was not about to make the same mistake twice. I kept my presumed notions about modern open-world games being grindy task simulators aside and gave it a fair shot. After finishing the story and unlocking every achievement, I can say Control Resonant is the most complete game Remedy has made. It knows exactly what it wants to be, skips the filler, and lets the player figure things out on their own. It is not flawless, but whether you are a longtime fan or new to the Federal Bureau of Control, there is plenty here for you.

Read more