Skip to main content

Sword Coast Legends: The first game to get Dungeon Mastering right

Of all the games I tried at GDC, Sword Coast Legends got me the most excited. Coming from a studio of Western role-playing game veterans, Sword Coast Legends is the first game I’ve ever seen get Dungeons & Dragons-inspired multiplayer right. Neverwinter Nights, Microsoft’s forthcoming Fable Legends, and plenty others have tried, but none of them nail what makes Dungeons & Dragons work — collaboration.

I know people that have tried to be good Dungeon Masters and never quite grasped the nuance. It’s a tough balance. A good DM understands how players interact, and encourage relationships between the characters and the world. A great DM does all of that while understanding that a campaign with too much or too little challenge misses the point of growth and empowerment. D&D is about collaboration, about finding unique solutions to problems, and about adapting to new situations in unexpected ways.

Enter Sword Coast Legends.

I saw someone quickly create a new dungeon, fill it with traps and monsters, and, most crucially, modify all of that on the fly as he saw his players struggling. That’s the key. Most games that experiment with asymmetric play do it as part of a competitive experience. Sword Coast is far more interested in encouraging collaboration between people with a pseudo competitive backdrop.

In Sword Coast Legends, dungeon masters use a resource called threat to do anything of substance. They can use it to lock doors, lay traps, control monsters, etc. Threat can only be generated by hurting or hindering the players’ party; however, if the DM gets overzealous and starts killing off characters, then threat all but evaporates.

Instead, the DM is supposed to watch players closely and pull monsters back if it looks like one might fall. DMs can demote creatures to make them easier for the party to beat, or simply or wipe them away. It’s a system that directly incentivizes pushing the party to its limit, without making the experience frustrating. It makes being a great DM a skill that you can practice and hone – just like with real tabletop RPGs. Sword Coast Legends understands the dynamic relationship between Dungeon Masters and their party.

SCREEN_SCL_DM-Mode_021115_005
Image used with permission by copyright holder

When I spoke to the room of developers, all collaborating on the new project, they said the hope was that some players would become exclusive DMs. “People can run through the game by themselves without needing anyone else. But we hope that those that want to play with a DM or with a party can do that whenever they want. Players are rated after every encounter, and we’re implementing an online system, so you’ll be able to find good DMs.”

Sword Coast Legends also has a campaign editor. Enterprising players can dig in and create their own game world, their own enemies, and craft a deep experience for players to experiment with. Unfortunately, I didn’t have a chance to look at that. “It’ll be ready soon,” the devs said. “Just not yet.”

I still have a few big reservations about Sword Coast. The DM experience is, as I’ve mentioned, fantastic, but the other half of that equation are the players. In my own D&D campaigns, many of the best and most memorable moments have been driven by player response to the DM. In one particularly tough encounter, we found ourselves completely surrounded by guards and soldiers. We each had a Wand of Summon Swarm our DM had provided earlier, and my friend got the clever idea to jump onto one of their soldier’s shoulders, plunge the wand into his throat and cast the spell causing the victim to explode.

SCREEN_SCL_DM-Mode_021115_002
Image used with permission by copyright holder

Typically, the game’s rules don’t allow players to pull that kind of stunt. Summon Swarm can only be cast where there’s sufficient room for the swarm to spawn. In this case our DM thought it was creative enough and funny enough that not only did he let it happen, he said that all of the other guards were so horrified that they immediately broke ranks. That’s special, and that’s not something I think we’ll see for a while yet.

I’m still very much excited for Sword Coast – I think it’s closer than any game I’ve ever seen to tapping the spirit of tabletop RPGs. It’s important to understand, however, that computers are still very poor at adapting to unusual situations. Having the kind of broad player input you’d need to perfectly match old school RPGs and then model that all graphically in real time might never be possible. This is a start, and it seems like a great start, but I’m already eager to see the next step in bringing one of my favorite games to life in digital form.

Editors' Recommendations

Topics
Daniel Starkey
Former Digital Trends Contributor
Daniel Starkey is a freelance game critic currently based in Minneapolis. His work can be found at GameSpot, Eurogamer, and…
You can get a month of Xbox Game Pass for $1 right now
A tv shows the new Xbox Game Pass that comes to Samsung Gaming Hub soon.

If you aren't currently signed up for Xbox Game Pass, you can currently get your first month for $1. The deal only applies to Game Pass Ultimate and its PC version, though, as the console-only version is still at its full price.

Early in the Xbox Game Pass era, Microsoft would offer $1 onboarding deals for the service. The trick helped the company build a massive user base early on, but it has moved away from that cheap deal in recent years as the service has become a household name with gamers. It's finally available again for anyone who's been waiting for a reason to subscribe, though it's not as eye-popping a deal as it once was.

Read more
Metal Gear Solid: Master Collection contains first 2 Metal Gear games, Konami confirms
metal gear solid master collection extra games

Metal Gear Solid: Master Collection Vol. 1 will contain two more games than expected, according to its PlayStation Store listing and a statement that the game's publisher, Konami, provided to Digital Trends. Those titles are the original Metal Gear and its follow-up, Metal Gear 2: Solid Snake.

You might have missed the announcement of Metal Gear Solid: Master Collection Vol. 1 during the PlayStation Showcase. An image that appeared briefly following the Metal Gear Solid Delta: Snake Eater's announcement confirmed the collection and revealed it would feature Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater.
The PlayStation Store listing goes into a lot more detail about what versions of what games are actually included in this collection. It confirms that Master Collection Vol. 1 will include the HD Collection versions of Metal Gear Solid 2 and 3, in addition to a version of Metal Gear Solid that also features the VR and Special Missions, but it also states that the package includes the first two games in the Metal Gear series.
Digital Trends contacted Konami to affirm that this PlayStation Store listing was accurate, and a PR representative confirmed that "for the Collection, the PS Store listing is correct."
While Metal Gear Solid is when Hideo Kojima's stealth espionage series went mainstream, it actually began when Konami released Metal Gear on the MSX2 in Japan and Europe in 1987. This game, along with its 1990 Japan-only follow-up, Metal Gear 2: Solid Snake, are top-down stealth games where players infiltrate enemy bases as Solid Snake. These games laid the groundwork for the Metal Gear Solid series' lore, and they are still canon within the wider series. As such, it's great to see these games present in the collection, as they've only really ever been available as bonuses in rereleases of Metal Gear Solid 3.
Metal Gear Solid: Master Collection Vol. 1 launches this autumn. 

Read more
Don’t miss these eye-catching indies from today’s Humble Games Showcase
Bo runs past a build in Bo: Path of the Teal Lotus

Humble Games held its first gaming showcase today, and presented a variety of gorgeous-looking, diverse set of indie games, with a particular highlight being the reveal of Wizard of Legend 2. 

The original Wizard of Legend is an intense magic-bit roguelike created by Contingent99 and Humble Games in 2018. Its sequel, aptly titled Wizard of Legend 2, has upgraded visually from pixel art to a silky smooth isometric 3D look that still captures the intense pace from the original.
The sequel is developed by Children of Morta developer Dead Mage and not Contingent99 because the latter wanted to focus on different projects. Still, Contingent99 has been consulted during the game's development. Wizard of Legend 2 is in development for PC.
That wasn't the only new game to be shown, though. A new game from animation studio Exit 73 Studios called #Blud is a beautifully animated action game where players fight back against vampires secretly taking over their town. For those scorned by Redfall, #Blud looks like it will provide a more refined -- and more pretty and cartoonish -- zombie-slaying experience when it's released for PC in 2024.

Read more