Skip to main content

The future of the US gaming market: Downloadable, familiar

Are we finally beginning to see the possibility of a tipping point between analog and digital spending for videogames? A new report on game spending for the second quarter of 2012 shows that, while American consumers have dropped their traditional gaming purchases by a dramatic amount, digital sales are racing upwards in the same period. Although it was probably only a matter of time, it’s a change that nonetheless seems surprising; after all, they’revideogames. Shouldn’t that kind of thing be future-proofed a little better?

According to a new report issued by The NPD Group entitled Q2 2012 Games Market Dynamics: U.S., American consumer spending on new physical video game and PC game releases between April and June this year totaled $1 billion. Sales dropped by 29 percent by June, NPD reports, to around $699.8 million in revenue from traditional video game sales – but at the same time, revenue raised by digital products – defined as full game and add-on content downloads, subscriptions, mobile games and social network games for the purposes of the study -went up by 17 percent to reach $1.47 billion.

Recommended Videos

NPD Group analyst Anita Frazier summarized the movements by telling the Hollywood Reporter, “In the second quarter of this year, sales of content in a digital format have grown 17 percent over Q2 2011. While this growth is in stark contrast to the declines in new physical software and hardware sales, the size of digital sales is not quite large enough to offset these declines, leading to an overall drop in consumer spending in Q2 by 16 percent.”

Interestingly enough, this isn’t necessarily a US-centric situation, as Frazier compared the American report to similar ones handled by NPD in the United Kingdom, France and Germany. “While many European acquisition trends in the second quarter of 2012 mirrored those we saw in the U.S. due to seasonality,” she said, “Europe differed from the U.S. in terms of softer mobile spending, but greater stability in rental trends.  Growth in full-game and add-on content downloads in the second quarter is surprisingly similar as the content behind this increase is suitable to both markets.”

Clearly, gaming companies should start – if they’re not already – paying more attention to downloadable content as their fastest growth market, both in terms of deliverability and cost; but the status of the rental market may be worth looking into, as well. According the Games Market Dynamics: U.S., the secondary – ie, non-new-purchase – physical market brought in $386 million in the last quarter. What is to be made of the idea that parts of the market that aren’t new full-game releases are the parts that are growing fastest, I wonder? Perhaps we’re about to enter a time where consolidation becomes as important as expansion, and a new conservatism takes hold on creators as well as consumers…

Graeme McMillan
Former Digital Trends Contributor
A transplant from the west coast of Scotland to the west coast of America, Graeme is a freelance writer with a taste for pop…
The future of hand and wrist rehabilitation is fun arcade games
A subject interacted with the eJamar game controller.

When one thinks of virtual reality (VR) and video games, the first thing that pops up in the mind is recreational digital experiences. Over the past few years, however, we have seen increasing interest in VR headset-driven workout routines. The applications, however, go far beyond. Earlier this year, neuroscientists detailed a platform that can help with early detection of Alzheimer’s disease. 

VR-based therapeutic programs are also being used to help people cope with post-surgery pain. Doctors are deploying VR training programs for a more immersive learning and teaching experience. Dr. Yasir Naseem, an expert in linguistics, recently told Digital Trends that gamification is revolutionizing the industry, and that extends well into medical science. 

Read more
This 16-inch Asus gaming laptop just dropped form $1,100 to $700
The Asus TUF Gaming A16 gaming laptop on a white background.

Gaming laptop deals that are below $1,000 usually aren't good enough for most gamers, but that's not the case with Best Buy's offer for the Asus TUF Gaming A16. From its original price of $1,100, this device is on sale for only $700 following a $400 discount. It's a budget-friendly gaming laptop that's worth every single penny, especially with these savings, but you'll have to hurry with your purchase because we're not sure how much time is remaining before the bargain ends.

Why you should buy the Asus TUF Gaming A16 gaming laptop

Read more
Need a new gaming laptop? Buy the MSI Crosshair 16 with RTX 4070 while it’s $200 off
The MSI Crosshair 16 gaming laptop on a white background.

For a solid gaming laptop with a relatively affordable price, set your sights on the MSI Crosshair 16, which is on sale from Best Buy for $1,200 for this particular configuration with the Nvidia GeForce RTX 4070 graphics card. We're not sure how much time is remaining on the $200 discount on the device's original price of $1,400, but if you want to take advantage of it, we highly recommend proceeding with your purchase as soon as possible. The offer may expire as soon as today, so act fast if you don't want to miss out on the savings.

Why you should buy the MSI Crosshair 16 gaming laptop
The MSI Crosshair 16 makes a decent attempt to challenge the performance of the best gaming laptops. The Nvidia GeForce RTX 4070 graphics card combines with the 14th-generation Intel Core i7 processor with 16GB of RAM, which our guide on how much RAM do you need says is the best place to start for gaming, for the ability to play the best PC games without any issues. You may not be able to run the more demanding titles at their highest settings, but even the upcoming PC games of the next few years should still work well on the MSI Crosshair 16.

Read more