Skip to main content

How to get the boomerang in Link’s Awakening

The Legend of Zelda: Link’s Awakening was the first game in the series to have a trading sequence. Acquire a sought-after item, trade it to someone in need on Koholint Island, and receive an item in return to trade with someone else. Like the Ocarina, other Zelda games have featured trading sequences, but Link’s Awakening‘s sequence is the longest, with a total of 13 trades. Completing it is the only way to get the Magnifying Lens, which helps with navigating the final dungeon and is required to get the boomerang. Let’s break down this series of trades so you can get your hands on that boomerang as fast as possible.

How to complete the trading sequence

1. Win the Yoshi Doll

The first item in the trading sequence is the Yoshi Doll, which can be won from the crane game at Trendy Game. Upon scoring the Yoshi Doll and leaving the shop, Suhni will tell Link that his mom really wants the Yoshi Doll. Bring the Yoshi Doll to the house with two doors on the north side of Mabe Village and speak with Mamasha. The Yoshi Doll will help calm her baby’s cries. You did a good thing, even though the Yoshi Doll is really cute.

2. Give CiaoCiao the Ribbon

Link's Awakening Ribbon
Image used with permission by copyright holder

Mamasha gives you the ribbon in exchange. Go to the house in the center of Mabe Village where BowWow the Chain Chomp hangs out. Enter the right room and talk to CiaoCiao. She wants the ribbon as an accessory.

3. Give Sale the Dog Food

Link's Awakening Dog Food
Image used with permission by copyright holder

CiaoCiao hands over a can of dog food. Head down to Toronbo Shores, go right, and enter the beach hut. If you see a monkey in a tree, you went a tad too far. Inside the hut, you’ll meet Sale, an alligator who sells bananas. He wants the Dog Food for his collection (in his belly), and you have no use for it anyway.

4. Give Kiki the Bananas

Link's Awakening Bananna
Image used with permission by copyright holder

Sale will give you a bundle of bananas for the Dog Food. Now you need to head over to Kanalet Castle. This is actually part of the story. With the draw bridge raised, you have to find another way in. Head right, and you’ll find Kiki the monkey. If you give Kiki the bananas, he will summon his pals to create a makeshift bridge for you to cross.

5. Give Tarin the Stick

Link's Awakening Kiki
Image used with permission by copyright holder

After the bridge is constructed, you will get a leftover stick. From there, you need to go to Ukuku Prairie. If you haven’t found the Slime Key yet (grants access to Key Cavern), you need to do that first. Tarin will be standing in the prairie near a tree with a honeycomb sticking out. Talk to Tarin to give him the stick.

6. Give Chef Bear the Honeycomb

Link's Awakening Honeycomb
Image used with permission by copyright holder

After Tarin knocks the honeycomb out of the tree, you get to keep it. Now it’s time to go to the Animal Village to visit a gourmet restaurant. Once in the Animal Village, enter the southeast house and talk to Chef Bear. Luckily, Chef Bear needs ingredients, so he’ll take the honeycomb off your hands.

7. Bring the Pineapple to Papahl

Link's Awakening Trading Guide
Image used with permission by copyright holder

In return, Chef Bear will give you the pineapple. Now you need to head to the Tal Tal Mountain Range. Climb the mountain, going through the series of caves. Eventually, you’ll see an exhausted Papahl. He’s a long way from Mabe Village, and he’s really hungry. Hand over the pineapple.

8. Give the hibiscus to Christine

Link's Awakening Christine
Image used with permission by copyright holder

Papahl will graciously give you the hibiscus in return. We have to go back to the Animal Village now. Enter the house second from the right at the northernmost edge of Animal Village. Christine’s favorite flower is the hibiscus. Make her day.

9. Deliver the Letter to Mr. Write

Link's Awakening Mr.White
Image used with permission by copyright holder

Christine will ask you to deliver a letter to Mr. Write. His house is located just north of the Mysterious Forest in the upper-left-hand corner of Koholint Island. Mr. Write is happy to hear from Christine and will even show you the included picture, which is, naturally, Princess Peach.

10. Give Grandma Yahoo a new Broom

Link's Awakening Yahoo
Image used with permission by copyright holder

For your delivery skills, Mr. Write will give you a broom. You have no use for it, but Grandma Yahoo really needs a new broom. Head back to the Animal Village once again. Grandma Yahoo is trying to sweep outside of the house in the upper-right hand corner. It’s not going well, so please give her a new broom.

11. Bring the Fisherman the Fishing Hook

Link's Awakening Fishing
Image used with permission by copyright holder

Grandma Yahoo is so thrilled with her new broom that she gives you a fishing hook. This next part can be tricky. You need to go to Martha’s Bay. Swim right of Catfish’s Maw and around the bend toward the small bridge to the south. Once you’re at the bridge, dive to enter a hidden side-scrolling screen. Swim over to the boat and hop on.

12. Deliver the Mermaid’s Necklace

Link's Awakening Necklace
Image used with permission by copyright holder

The Fisherman will be extremely happy to know you have a fishing hook. In return, he’ll give you the Mermaid’s Necklace, which he caught instead of fish.

13. Bring the Mermaid’s Scale to the statue

Link's Awakening Mermaid
Image used with permission by copyright holder

The Mermaid is wading in the water just north of Catfish’s Maw. She lost her necklace. Give it back, and she’ll let you take one of her scales.

Get the Magnifying Lens

Link's Awakening Magnifying Lense
Image used with permission by copyright holder

After securing the Mermaid’s Scale, you can approach the mermaid statue just south of Catfish’s Maw. The statue will move, revealing a staircase. Head inside the cave and claim the Magnifying Lens.

The Magnifying Lens’ main purpose is to give you the power to read a book in the library that you couldn’t see before. The book tells you the path you have to take after entering the Wind Fish’s egg.

Since the Wind Fish’s egg follows the same rules as the Lost Woods in Ocarina of Time, knowing the path is certainly helpful, especially since it can be one of four possible paths.

Get the boomerang

Link's Awakening Boomerang
Image used with permission by copyright holder

Now that you possess the Magnifying Lens, you have a chance at getting the boomerang. Navigate over to Toronbo Shores. Once you’re at the beach, look directly to the south of Sale’s house, and you’ll see a collapsing wall. This is a prime target for a bomb, so blast away. Once you destroy the wall, you’ll see a cave entrance open up. 

It’s important to note that if you don’t already have the Magnifying Lens in your possession, you won’t even get the chance to see Goriya. If you’re fortunate enough to have the Magnifying Lens in hand, you’ll be able to communicate with him, and he’ll ask if you’d like to exchange one of your items for the boomerang. Goriya will accept any item besides Bombs, Magic Powder, the Bow, and the Power Bracelet (this is a required item for the color dungeon).

Dissimilar to the original version of Link’s Awakening DX, it’s not really important what item you decide to swap. Once you make the trade, talk to Goriya once more, and he’ll allow you the chance to repurchase your object if you pay 300 rupees. This removes the constant back-and-forth buying and selling that was necessary for the later versions of Link’s Awakening.

Editors' Recommendations

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
How to hack in Fallout 4
A computer terminal in Fallout 4.

No matter what perks or skills your character has in Fallout 4, hacking will always come down to your ability as a player. There's no way to cheat the system here, and if you don't grasp what the game is asking you to do, you're mostly out of luck. Terminals will hide great loot behind their cryptic puzzles, as well as allow you to take over certain controls to turn your enemy's security against them. Some have very interesting logs about certain characters or events for all you lore junkies out there. Hacking has tons of uses, so let's brush up on your computer skills and give you a refresher on how to hack in Fallout 4.
How to hack in Fallout 4
When you first interact with a terminal to hack in Fallout 4, it will be a little overwhelming. As long as you have a high enough hacking skill to attempt a hack, you can go right into the minigame.

The basic idea of hacking is to find words hidden in that jumble of letters and symbols. Your goal is to find the correct word to crack the terminal before you run out of attempts. Once you find any word and select it, the terminal will tell you how close that word is to the correct one based on how many letters it has in the same space as the answer in the form of a likeness rating. The higher the rating, the more letters it has in common. It is somewhat similar to Wordle, only you don't type in the words yourself.

Read more
How long is Dragon’s Dogma 2?
A sphinx in Dragon's Dogma 2.

Open-world RPGs can be anywhere from around a dozen hours long to well over 100. Dragon's Dogma 2 is very unique, even among others in the genre, for not adhering to a lot of traditional design philosophies, such as how it handles fast travel. If anything, that will only add to your total playtime, plus there are all the optional quests to do, Vocations to try out and level up, and more if you're a completionist. If you're wondering if you have the time to fit Dragon's Dogma 2 into your schedule among all the other games releasing, here's how long you can expect this adventure to last.
How long is Dragon's Dogma 2?

For the main quest, Dragon's Dogma 2 can probably be beaten in around 25 hours, give or take. That's assuming you mainline the story as efficiently as possible and don't get stuck on any boss fights being under-leveled. A more realistic playthrough where you explore a bit, do some side content, and maybe go for the true ending will push you into the 30 to 35-hour range, as it did for us.

Read more
All companions in Baldur’s Gate 3 and how to get them
Wyll with horns dancing.

There's a lot to see in Baldur's Gate 3, but you're not going to get far without a few good companions by your side. Thankfully, you'll stumble upon a wide assortment of NPCs that'd love nothing more than to accompany you on your journey. These friendly faces fill several different roles -- from mages and healers to archers and warriors, there's bound to be a companion that augments your playstyle.

Many of these companions also come with their own series of quests and unlockable skills, turning them into more than just faceless characters to help you in combat. In fact, you can spend hours unraveling their narratives, and depending on your actions, your companions might look very different at the end of Baldur's Gate 3 than when you first met them.

Read more