Created to be a relaxing, soothing experience built with mobile devices specifically in mind, The Trail is “designed for everyone to pick up and enjoy” and requires only one finger to move your character closer to the town of Eden Falls.
The game’s art style is reminiscent of the similarly relaxing adventure Tearaway, with bright, clean colors and pointed edges that give everything a papercraft aesthetic.
The Trail originally saw a “soft launch” in the Philippines, and though the game’s official trailer doesn’t go into any real depth regarding mechanics and features, long-form gameplay videos have already made their way online, showing off sailing gameplay, trading, and the variety of natural wonders you’ll be able to visit.
Like open-ended adventures such as Minecraft, The Trail contains a crafting component. Using a device that resembles a slot machine, you can turn collected items into more useful tools or weapons. Two sticks and a rock will create an ax, for instance, which can they be used to acquire wood at a faster rate.
Unlike some of Molyneux’s more recent projects, The Trail is currently receiving a very positive reception on Google Play, with an average user review score of 4.5 out of 5. It’s a much-needed boost for a company that has experienced its share of bad press over the past few years.
Following the conclusion of 22cans’ project Curiosity, a “winner” among the players was chosen with the promised reward of profit-sharing and other god-like abilities in the upcoming simulator Godus. Teenager Bryan Henderson, who destroyed the last in-game “cube” and was declared the winner, has not received a cent from 22cans in the years following his victory. Godus‘ lead designer Konrad Naszynski left the company after the release of spinoff game Godus Wars, and sources have gone as far as telling Rock Paper Shotgun that no one is working on the game anymore.
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