Skip to main content

‘The Wolf Among Us’ builds on the successes of ‘The Walking Dead’

week gaming saints row iv the wolf among us mousecraft fables
Image used with permission by copyright holder

Telltale Games hit upon a winning formula for choice-driven play in 2012’s The Walking Dead, and now the studio is at it again with The Wolf Among Us, a prequel to Bill Willingham’s Fables comics. With episode one (out of five) set for release in late-September/early-October 2013, we’re finally getting a chance to take a look.  Telltale gave us a peek at the first hour of the debut episode, so read on for a sense of what’s to come. Those who are unfamiliar with Fables might first want to check out our rundown of Willingham’s universe for additional explanation and context.

Story/Concept

The dirty days of New York City. The Wolf Among Us is set 15 years before the events of the first Fables comic, which debuted in 2002, during what Telltale informs us is New York City’s “pre-Giuliani” era. This is a much dirtier Big Apple, a place where Disney sensibilities haven’t yet overrun Times Square, and where the Lower East Side is teeming with addicts rather than hipsters. You might not visit these locations in this particular story, but Telltale’s intent is for the city to play a starring role alongside familiar characters like Bigby Wolf and Snow White.

Recommended Videos

The Wolf and the Woodsman. The opening minutes of episode one follow Bigby as he heads to a Bronx tenement inhabited by New York City-dwelling Fables. There’s a report of a domestic disturbance of some sort, and the Big Bad Wolf-turned-Fabletown sheriff heads uptown to investigate. Mr. Toad is waiting for him just inside the building’s front door, clad in a bathrobe and spitting out an angry string of profanity-laden cockney slang about all the racket going on upstairs. The brief, humorous exchange sets up the confrontation that’s about to occur, while relating a few key facts about the Fables fiction.

Fables preview screen 2
Image used with permission by copyright holder

Bigby heads upstairs to find a bald, bearded mountain of a man shouting and smacking around an apparent call girl. We learn from the dialogue that follows the sheriff’s arrival that this is the Woodsman, of Little Red Riding Hood fame. He’s no fan of Bigby’s, and the man-wolf’s presence only further enrages the angry storybook character. He’s refusing to pay the call girl for… uh… “services rendered” and she, in turn, refuses to leave until he does. Bigby intervenes only to find himself locked in a brutal fistfight that ends with a plummet to the sidewalk outside followed by a well-placed axe swing.

Murder most foul. Bigby’s confrontation with the Woodsman is just a bit of scene-setting. The Wolf Among Us narrative really kicks off when the sheriff returns to Fabletown proper and the Woodland Luxury Apartments where he, and other Fables with money dwell. We meet a number of familiar faces here – Snow White, Grimble, Bufkin, the Magic Mirror, Beauty and the Beast, and Colin, of the Three Little Pigs, as well as Ichabod Crane, of Sleepy Hollow fame. Crane is acting mayor of Fabletown at the start of the story, though it’s not clear where the actual mayor, Old King Cole, has gone.

We are introduced to Crane when a murder quite literally comes to Fabletown’s front door, with a young woman’s mutilated remains found on the steps leading into Woodland. Bigby and Snow inform the acting mayor and are immediately chewed out for their efforts. Crane is only too happy to throw blame around, and he seems to have no love for Bigby in particular. The demo ends as Crane storms out to indulge in his morning massage – it’s good to be the Fabletown mayor, apparently – while Bigby and Snow puzzle over the facts of the case.

Gameplay

Fables preview screen 1
Image used with permission by copyright holder

Familiar, yet different. The Wolf Among Us evolves Telltale’s now-signature approach to adventure game design. Tales of Monkey Island begat Back to the Future begat Jurassic Park begat The Walking Dead. There’s a clear path of growth and UI/UX tweaks that you can chart as you move from one game to the next; The Wolf Among Us is simply the next logical step in that progression.

You see it immediately in Bigby’s showdown with the Woodsman. There is much more of an interactive feel to both the environment and the appearance of quick time event prompts. Grapple the Woodsman into a choke hold and you’re presented with an over-the-shoulder view of his apartment, dotted with multiple locations that you can choose to ram his head into. The QTE indicators are also much more stylized now; instead of a downward-facing arrow across the center of the screen, prompts appear in locations that the action naturally draws your eye to. When the Woodsman pulls back to deliver a punch, a Y button icon appears over his balled fist. These are minor touches to be sure, but they more effectively place you inside the scene.

It’s your choice. Just like The Walking Dead, player choice is once again the principal focus in The Wolf Among Us. You’ll still see familiar pop-ups alerting you when one character or another is going to remember a certain thing you said, but there are enhancements as well. Certain moments present a very straightforward set of choices: you can do one thing or some other thing, but you’ve got to choose one. You may be able to do the other one later, but the passage of time ensures that circumstances will likely have changed by then.

Fables preview screen 3
Image used with permission by copyright holder

An example: the demo ends with one such choice moment, in which players must decide between one of two destinations for Bigby. On the one hand, he’s deduced the identity of the murder victim and needs to pay a call to her husband, both to let him know what happened and to gauge him as a possible suspect in the crime. You’ve already spied the soon-to-be grieving husband in the Magic Mirror, and he doesn’t seem to be in the best shape. On the other hand, there’s a call from Mr. Toad that the Woodsman’s apartment is being ransacked by an unidentified someone. 

There’s still a larger, singular story at work with its own big beats that are going to happen one way or another, but your choices in moments like this one influence the specific path that Bigby follows. Telltale promises a much more robust rundown of players stats at the end of each episode as well. It’ll be similar to what we saw in The Walking Dead, though Wolf‘s use of more transparent choice-driven moments allows for a more elaborate stats rundown.

Presentation

Motion comics. The Wolf Among Us looks like Willingham’s comics come to life. The influence of Lan Medina and Mark Buckingham’s imagery is felt immediately. You can see how this game was built on the same foundation that The Walking Dead was, but the colors pop more vividly, with less grunge and cleaner shading. The backgrounds look as though they could have been pulled directly from the pages of the comics, from Bigby’s dingy shoebox apartment to the sprawling clutter of Fabletown’s cavernous business office.

TheWolfAmongUs_004_Bufkin_BusinessOffice
Image used with permission by copyright holder

Hearing voices. Fans of the Fables comics will no doubt pause and reflect as they hear these familiar characters speak for the first time. Telltale’s casting (from what we saw) is fine, make no mistake. Bigby sounds like the gruff, hard-living detective that he is. Mr. Toad’s bubbling cockney fits perfectly. The voices undeniably work. Unlike The Walking Dead‘s main cast, however, these are characters that fans have gotten to know over 100+ comics. There’s definitely a moment of adjustment as you hear them speak for the first time and reconcile how they sound with how you thought they sounded as you read the comics.

It’s Fabletown. While the Fables comics don’t necessarily open on happy times for our beloved Fables, it seems that things were much worse 15 years earlier, during the events of The Wolf Among Us. Bigby’s early encounter with Mr. Toad establishes a lower class of NYC-dwelling Fables, beings that struggle to make rent and, for the non-humans that don’t want to live upstate on the Farm, can’t afford to pay for the magical “glamors” that keep their true identities hidden. 

It’s an earlier time for our characters too, which means – for example – that the more tender side of Bigby that emerged in the later Fables issues remains untapped. You can see the foundations of future relationships even in the first hour of episode one, but it’s not in an overly wink-y manner. Willingham’s cast of complex characters translates well into Telltale’s adventure game framework; fans should be excited to see where Wolf‘s story takes them.

Takeaway

The Wolf Among Us appears to toe a careful line between servicing fans of the comics and introducing newcomers to an unusual fantasy-meets-reality world. Necessary exposition slides seamlessly into the opening hour, providing important information without overwhelming or boring the player. The Walking Dead was a monumentally promising new step for Telltale’s particular approach to story-based adventure games, and Wolf appears to be well prepared to carry those ideas to new heights.

 

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
We played Tribeca Fest’s 2023 game selections and walked away amazed
A character overlooks a desert in Chants of Sennaar.

You'd think that after spending four days at Summer Game Fest playing dozens of games (including heavy-hitters like Mortal Kombat 1 and Prince of Persia: The Lost Crown) that we'd be a little demoed-out. But nothing rejuvenates my excitement about video games more than playing innovative indies that are unlike anything I've ever seen before. That's exactly what this year's Tribeca Fest delivered this year, with seven eye-catching games that were playable at the festival.

This year's selections are a diverse bunch of games hailing from studios all around the world; the list included titles from Australia, Ecuador, and even Qatar. It isn't just their countries of origin that makes them stand out though. Each title on display this year is entirely unique, offering a wide range of play experiences that prove how much more ground there is to break within the medium.

Read more
Classic Telltale meets Dead Space in The Expanse: A Telltale Series
The Expanse Drummer looks at the camera

It wasn’t too much of a surprise to hear that developer Telltale was coming back with an episodic game based on SyFy and Amazon’s popular sci-fi series The Expanse. Before it was shut down and revived, Telltale made a name for itself on such licensed games. What was much more intriguing to me was that Deck Nine Games, the studio behind 2021’s excellent Life is Strange: True Colors, was handling the development of the project and that it was looking to expand the world of The Expanse by revealing the backstory of one of its most mysterious characters while expanding the gameplay possibilities that a Telltale-style narrative adventure game can provide.

That’s why I was excited to get a chance to play The Expanse: A Telltale Series early at an event and speak to Cara Gee, the actress behind the game’s main character Carmina Drummer, as well as its game director Stephan Frost. What I discovered was an experience that feels faithful to both classic narrative adventure games and The Expanse, while also feeling a bit like Dead Space.
Perfecting the Telltale formula
The Expanse is a hit television show based on a series of sci-fi books. While it’s not as popular as the likes of Star Wars or Star Trek, it has a passionate fanbase who adore its more realistic take on the physics and politics that would be more likely to play out if humanity ever managed to populate Mars and the Asteroid Belt. As the series progresses, it does learn harder and harder into the sci-fi elements with a powerful Protomolcule, aliens, and eventually Ring Gates that allow people to travel far around the galaxy.

Read more
10 years ago, Injustice: Gods Among Us told the definitive ‘evil Superman’ story
Superman fights Solomon Grundy in Injustice: Gods Among Us.

The question of “What if someone with the powers of Superman was evil?” has become something of a cliché in the last decade. From the horror movie Brightburn to Homelander in The Boys, and even DC’s cinematic universe and the upcoming (and recently delayed) game Suicide Squad: Kill the Justice League, many stories have asked that question. It's a video game, though, that perhaps most definitively grapples with the topic. A decade after its release on PlayStation 3, Xbox 360, and Wii U, Injustice: Gods Among Us still stands as the definitive evil Superman story.

Injustice: Gods Among Us is a mechanically solid fighting game that’s still enjoyable to play today, but a decade later, its story is what I remember most. It features a believable Superman heel turn, giving us a greater understanding of what makes the caped do-gooder a compelling character while also telling a tragic DC Elseworlds story about how trauma can impact a person.
What makes an evil Superman story work
NetherRealm Studios’ Injustice: Gods Among Us takes place in a world where The Joker tricks Superman into killing a pregnant Lois Lane with toxic fear gas, which in turn causes a nuclear bomb to destroy Metropolis. This causes Superman to snap, kill The Joker, and become a world-ruling dictator who only becomesmore and more crazed over time. One particularly poignant scene that sticks with me is when Batman tries to empathize with Superman about having lost loved ones too, only for Superman’s response to be: “But you weren’t the gun.”

Read more