Skip to main content

‘The Wolf Among Us’ builds on the successes of ‘The Walking Dead’

week gaming saints row iv the wolf among us mousecraft fables
Image used with permission by copyright holder

Telltale Games hit upon a winning formula for choice-driven play in 2012’s The Walking Dead, and now the studio is at it again with The Wolf Among Us, a prequel to Bill Willingham’s Fables comics. With episode one (out of five) set for release in late-September/early-October 2013, we’re finally getting a chance to take a look.  Telltale gave us a peek at the first hour of the debut episode, so read on for a sense of what’s to come. Those who are unfamiliar with Fables might first want to check out our rundown of Willingham’s universe for additional explanation and context.

Story/Concept

The dirty days of New York City. The Wolf Among Us is set 15 years before the events of the first Fables comic, which debuted in 2002, during what Telltale informs us is New York City’s “pre-Giuliani” era. This is a much dirtier Big Apple, a place where Disney sensibilities haven’t yet overrun Times Square, and where the Lower East Side is teeming with addicts rather than hipsters. You might not visit these locations in this particular story, but Telltale’s intent is for the city to play a starring role alongside familiar characters like Bigby Wolf and Snow White.

The Wolf and the Woodsman. The opening minutes of episode one follow Bigby as he heads to a Bronx tenement inhabited by New York City-dwelling Fables. There’s a report of a domestic disturbance of some sort, and the Big Bad Wolf-turned-Fabletown sheriff heads uptown to investigate. Mr. Toad is waiting for him just inside the building’s front door, clad in a bathrobe and spitting out an angry string of profanity-laden cockney slang about all the racket going on upstairs. The brief, humorous exchange sets up the confrontation that’s about to occur, while relating a few key facts about the Fables fiction.

Fables preview screen 2
Image used with permission by copyright holder

Bigby heads upstairs to find a bald, bearded mountain of a man shouting and smacking around an apparent call girl. We learn from the dialogue that follows the sheriff’s arrival that this is the Woodsman, of Little Red Riding Hood fame. He’s no fan of Bigby’s, and the man-wolf’s presence only further enrages the angry storybook character. He’s refusing to pay the call girl for… uh… “services rendered” and she, in turn, refuses to leave until he does. Bigby intervenes only to find himself locked in a brutal fistfight that ends with a plummet to the sidewalk outside followed by a well-placed axe swing.

Murder most foul. Bigby’s confrontation with the Woodsman is just a bit of scene-setting. The Wolf Among Us narrative really kicks off when the sheriff returns to Fabletown proper and the Woodland Luxury Apartments where he, and other Fables with money dwell. We meet a number of familiar faces here – Snow White, Grimble, Bufkin, the Magic Mirror, Beauty and the Beast, and Colin, of the Three Little Pigs, as well as Ichabod Crane, of Sleepy Hollow fame. Crane is acting mayor of Fabletown at the start of the story, though it’s not clear where the actual mayor, Old King Cole, has gone.

We are introduced to Crane when a murder quite literally comes to Fabletown’s front door, with a young woman’s mutilated remains found on the steps leading into Woodland. Bigby and Snow inform the acting mayor and are immediately chewed out for their efforts. Crane is only too happy to throw blame around, and he seems to have no love for Bigby in particular. The demo ends as Crane storms out to indulge in his morning massage – it’s good to be the Fabletown mayor, apparently – while Bigby and Snow puzzle over the facts of the case.

Gameplay

Fables preview screen 1
Image used with permission by copyright holder

Familiar, yet different. The Wolf Among Us evolves Telltale’s now-signature approach to adventure game design. Tales of Monkey Island begat Back to the Future begat Jurassic Park begat The Walking Dead. There’s a clear path of growth and UI/UX tweaks that you can chart as you move from one game to the next; The Wolf Among Us is simply the next logical step in that progression.

You see it immediately in Bigby’s showdown with the Woodsman. There is much more of an interactive feel to both the environment and the appearance of quick time event prompts. Grapple the Woodsman into a choke hold and you’re presented with an over-the-shoulder view of his apartment, dotted with multiple locations that you can choose to ram his head into. The QTE indicators are also much more stylized now; instead of a downward-facing arrow across the center of the screen, prompts appear in locations that the action naturally draws your eye to. When the Woodsman pulls back to deliver a punch, a Y button icon appears over his balled fist. These are minor touches to be sure, but they more effectively place you inside the scene.

It’s your choice. Just like The Walking Dead, player choice is once again the principal focus in The Wolf Among Us. You’ll still see familiar pop-ups alerting you when one character or another is going to remember a certain thing you said, but there are enhancements as well. Certain moments present a very straightforward set of choices: you can do one thing or some other thing, but you’ve got to choose one. You may be able to do the other one later, but the passage of time ensures that circumstances will likely have changed by then.

Fables preview screen 3
Image used with permission by copyright holder

An example: the demo ends with one such choice moment, in which players must decide between one of two destinations for Bigby. On the one hand, he’s deduced the identity of the murder victim and needs to pay a call to her husband, both to let him know what happened and to gauge him as a possible suspect in the crime. You’ve already spied the soon-to-be grieving husband in the Magic Mirror, and he doesn’t seem to be in the best shape. On the other hand, there’s a call from Mr. Toad that the Woodsman’s apartment is being ransacked by an unidentified someone. 

There’s still a larger, singular story at work with its own big beats that are going to happen one way or another, but your choices in moments like this one influence the specific path that Bigby follows. Telltale promises a much more robust rundown of players stats at the end of each episode as well. It’ll be similar to what we saw in The Walking Dead, though Wolf‘s use of more transparent choice-driven moments allows for a more elaborate stats rundown.

Presentation

Motion comics. The Wolf Among Us looks like Willingham’s comics come to life. The influence of Lan Medina and Mark Buckingham’s imagery is felt immediately. You can see how this game was built on the same foundation that The Walking Dead was, but the colors pop more vividly, with less grunge and cleaner shading. The backgrounds look as though they could have been pulled directly from the pages of the comics, from Bigby’s dingy shoebox apartment to the sprawling clutter of Fabletown’s cavernous business office.

TheWolfAmongUs_004_Bufkin_BusinessOffice
Image used with permission by copyright holder

Hearing voices. Fans of the Fables comics will no doubt pause and reflect as they hear these familiar characters speak for the first time. Telltale’s casting (from what we saw) is fine, make no mistake. Bigby sounds like the gruff, hard-living detective that he is. Mr. Toad’s bubbling cockney fits perfectly. The voices undeniably work. Unlike The Walking Dead‘s main cast, however, these are characters that fans have gotten to know over 100+ comics. There’s definitely a moment of adjustment as you hear them speak for the first time and reconcile how they sound with how you thought they sounded as you read the comics.

It’s Fabletown. While the Fables comics don’t necessarily open on happy times for our beloved Fables, it seems that things were much worse 15 years earlier, during the events of The Wolf Among Us. Bigby’s early encounter with Mr. Toad establishes a lower class of NYC-dwelling Fables, beings that struggle to make rent and, for the non-humans that don’t want to live upstate on the Farm, can’t afford to pay for the magical “glamors” that keep their true identities hidden. 

It’s an earlier time for our characters too, which means – for example – that the more tender side of Bigby that emerged in the later Fables issues remains untapped. You can see the foundations of future relationships even in the first hour of episode one, but it’s not in an overly wink-y manner. Willingham’s cast of complex characters translates well into Telltale’s adventure game framework; fans should be excited to see where Wolf‘s story takes them.

Takeaway

The Wolf Among Us appears to toe a careful line between servicing fans of the comics and introducing newcomers to an unusual fantasy-meets-reality world. Necessary exposition slides seamlessly into the opening hour, providing important information without overwhelming or boring the player. The Walking Dead was a monumentally promising new step for Telltale’s particular approach to story-based adventure games, and Wolf appears to be well prepared to carry those ideas to new heights.

 

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Even HBO’s The Last of Us can’t fully master the video game adaptation
Pedro Pascal with his finger to his mouth telling someone to be quiet in a scene from The Last of Us on HBO Max.

There's a pretty good chance that your favorite video game will be made into a movie or TV show.

Thanks in no small part to efforts by PlayStation Productions and the success of movies like Sonic the Hedgehog and TV shows like Arcane, there will only be more adaptations of your favorite video games coming. We’ve come to a sort-of apex with The Last of Us on HBO, a prestige TV take on one of gaming's most celebrated titles. It has legitimate stars, a big budget, Chernobyl’s showrunner at the helm, and is raking in viewers. Only three episodes have aired at the time of this writing, but it’s already poised for success, both in terms of viewership and critical accolades.

Read more
A free Among Us clone about geese is currently blowing up on Steam
A mallard kills a goose in Goose Goose Duck.

The latest indie viral success on Steam is Goose Goose Duck, a free-to-play Among Us clone about geese trying to avoid being murdered by a couple of ducks in their midst. At the time of this writing, over 457,000 people were playing the game on Steam.
Goose Goose Duck: Gameplay Trailer 2022
As was the case with Among Us, Goose Goose Duck's viral success comes a while after launching, as Gaggle Studios' title first launched in 2021. V, a member of South Korean boy band BTS, started playing Goose Goose Duck late last year, and its player base has skyrocketed as the game caught on in Korea, China, and now, the U.S. Following a long string of games like Fall Guys: Ultimate Knockout, Among Us, and Wordle, it looks like Goose Goose Duck is gaming's next viral hit.
But is it any good?

On the surface, Goose Goose Duck is a pretty blatant Among Us clone. It's a social deduction game where players must complete tasks around a map while some other players are actually trying to kill those other players but blend in well enough not to be voted out. I played a couple of matches after hearing about its virality, and while it's a good time, the only things that really stand out about it over Among Us to me is how players draft subroles ahead of every match to get unique abilities and the mode variety. 
Still, as a free-to-play Steam game with over seven maps and even more modes for those looking for something a little more different than Among Us, I can see how this game could go viral after a well-known celebrity frequently streams it. Plus, Untitled Goose Game had already demonstrated that you could never go wrong with putting geese front and center of your game.
Now, we'll just have to see if Goose Goose Duck continues to grow in popularity outside of Asi,a or if it's just the earliest gaming fad of 2023. Still, don't be surprised to see Goose Goose Duck more and more in the coming weeks.

Read more
Among Us cameos in Glass Onion, but the timing is sus
Among Us

Glass Onion: A Knives Out Mystery got a lot of attention over the holiday weekend as it dropped on Netflix in time for Christmas. Though there's a lot to discuss about the Mona Lisa-hating mystery, one particular loose thread deserves a little interrogating: the Among Us cameo.

The scene: Early in the film, we're treated to a scene where Benoit Blanc (Daniel Craig) plays Among Us from his bathtub. He's playing over Zoom with a star-studded pandemic dream team that includes Kareem Abdul-Jabbar, Stephen Sondheim, Angela Lansbury, and Natasha Lyonne. In a cruel twist of fate, he's absolutely terrible at it -- Lyonne suggests that they ditch it to play Quiplash instead.

Read more