Check out our review of Titanfall.
Although Titanfall is very pretty, as evidenced by the launch trailer, it still has a lot of room for improvement on the Xbox One. The game runs at 792p, as Respawn’s lead engineer Richard Baker confirmed in a recent interview with Digital Foundry. That should improve through patches though, and the final resolution might jump up to around 900p or more.
“We’re going to experiment,” Baker said. “The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimize… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
The retail game’s resolution is the same as it was the beta, and both run at 60fps. There have been some issues maintaining that frame rate, according to Baker, but that should see post-launch improvement as well.
“A lot of the performance is on the GPU side. There’s still room for optimization and we’re still working on it,” Baker commented. “Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”
As Baker notes, the issues with frame rate are noticeable primarily when there are multiple things happening on the screen at once – which is often. It isn’t a major deterrent though, and the slowdown is brief. In short, it’s nothing that should negatively impact your experience to any real degree, but it’s nice to know Respawn is still looking at ways to improve the game post-launch.