Skip to main content

Ubisoft stood with Black lives … then portrayed them as terrorists

In June, gaming companies fell over themselves to voice support for the Black Lives Matter movement and other social justice reforms affecting the Black community.

But months later, there’s little evidence to suggest that those are more than empty words. And Ubisoft made itself the first example.

So, uh, Ubisoft… this is really how you decided to portray the the evil, anti-establishment, "violent and morally dubious" organization in Elite Squad? And you didn't see anything wrong with that? pic.twitter.com/zHoMLSAeCS

— Elena Christensen (@elenalovesgames) August 26, 2020

The gaming publisher just released Tom Clancy’s Elite Squad mobile game, which features a terrorist organization called UMBRA. The problem was in the game’s opening sequence, which introduces UMBRA with a black raised fist that looks eerily similar to the Black Lives Matter logo. Raised fists have also long been used by the Black civil rights movement.

Elite Squad also describes UMBRA as a group that claims “to promote an egalitarian utopia to gain popular support; while behind the scenes UMBRA organizes deadly terrorist attacks to generate even more chaos and weaken governments.” The group operates underground and recruits criminals into its organization. This sentiment strongly mirrors far-right conspiracies suggesting that Black Lives Matter uses equality as a front-facing message while supporting more radical and violent action — an idea without evidence behind it.

An update regarding Tom Clancy's Elite Squad: pic.twitter.com/G6Hb1SO7Gx

— Ubisoft (@Ubisoft) August 29, 2020

Ubisoft said this week that it would remove the fist imagery, but it’s unclear if any other changes will be made to the depiction of UMBRA or the opening sequence. The change also came after a wave of criticism aimed at Ubisoft. Listening to the problem and correcting it is a start, but ultimately we’re left wondering what to believe.

In June, Ubisoft voiced its support for the Black community, and Black Lives Matter specifically. The company said it would donate $100,000 to the NAACP and Black Lives Matter, though it did not distinguish how it would divide those funds between the two organizations. How can Ubisoft stand by its “Black team members, players and the Black community” and co-opt Black rights imagery for a terrorist organization?

We stand in solidarity with Black team members, players, and the Black community. We are making a $100,000 contribution to the NAACP and Black Lives Matter and encourage those who are able to, to donate. #BlackLivesMatter pic.twitter.com/KpHZCF6VWx

— Ubisoft (@Ubisoft) June 2, 2020

If you aren’t creating meaningful change, you’re part of the problem.

We can’t ignore the immense responsibility that all forms of media, including games, have in not only providing representation, but also in not perpetuating problems we already see in society — in this case, unsubstantiated fears about Black Lives Matter.

The angle also took many by surprise. At least two people who worked on the game also spoke out about the story line.

“They told us *nothing* about this framing,” Bertine van Hövel, a contract writer for Elite Squad, tweeted.

(Oh, these were the tweets. Yeah, I don't regret sending them, I just noticed they served their purpose. They were now doing little else than harvesting likes and engagement.) pic.twitter.com/oAEHAyhqpz

— Bertine van Hövell ⛓ Home (@lostagainb) August 30, 2020

She added that the promotional materials did not include any of the UMBRA imagery.

It was also noticeably absent from the company’s Ubisoft Forward event held in June, where Elite Squad was announced. There will be another Ubisoft Forward event on September 10, but it’s unclear whether the UMBRA issue will be mentioned. For instance, the July event did not mention the company’s sexual harassment scandals, which played out publicly at the time.

But talking about it would actually be a smart move for Ubisoft. I’ve seen some people say that those taking umbrage with the UMBRA characterization are people who want to call Ubisoft out and not gamers. But gamers are people with all kinds of backgrounds. I’m not Black, so while I may be angry about the issue, my feelings aren’t the same as Black gamers. But I can’t imagine the frustration of seeing companies voice support for Black Lives Matter, but failing to make any meaningful changes.

Ubisoft isn’t alone either. The Sims, for example, pledged to improve darker skin tones and add natural hairstyles to a game released in 2014. Video games aren’t made overnight, which means change is inherently slow — but showing that Black lives matter goes beyond a Tweet. It means owning the responsibility for what your product puts out in the world. It means prioritizing Black lives and representation over the money or time lost to make a necessary change. It means listening to Black people and getting their input before something is released.

Fans of all backgrounds are watching. It’s up to Ubisoft, and every other company, to make sure saying Black lives matter is not just a show.

Editors' Recommendations

Lisa Marie Segarra
Former Digital Trends Contributor
Lisa Marie Segarra is the Gaming Section at Digital Trends. She's previously covered tech and gaming at Fortune Magazine and…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more