Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Ubisoft wants to get you moving, dancing, and doing pushups with two new games

Add as a preferred source on Google

At the Ubisoft E3 press event at the Orpheum Theater in Las Angelas, Ubisoft showcased highlights from many of its major game releases for the coming year. Part of that highlight included two new games that Ubisoft hopes will get you moving, whether it be to dance or to get in shape.

While part of the Ubisoft event already included the latest addition to the Just Dance series, Ubisoft also revealed Just Dance Now, a mobile compliment to the Just Dance series that will allow gamers to get grooving just about anywhere.

Recommended Videos

According to Ubisoft, the game will work by using the player’s smartphone to track movement, no need for a Xbox One, PS4, or Wii for motion tracking. Instead, all you need is your smartphone and a screen to view the experience on. Just Dance Now will require an Internet connection to work, but there’s no limit to the number of players so long as everyone has a smartphone to play along with. 

 

Another movement-oriented initiative by Ubisoft was the reveal of Shape Up, a new Ubisoft game designed around fitness for gamers. According to the game’s producer, Charles Huteau, gamers will be more willing to do the un-fun parts of fitness like pushups and squats if it’s part of a game. Players can get into the fitness experience and compete against others, and themselves through a special ghost mode. This is far from the first fitness game we’ve seen for a console, but it is the first of its kind made by Ubisoft.

It’s clear Ubisoft is ready to take its movement-based games to the next generation of consoles with both of these games as well as the upcoming Just Dance 2015. Of course this also depends on whether or not the gamers feel like doing pushups for fun.

Joshua Sherman
Joshua Sherman is a contributor for Digital Trends who writes about all things mobile from Apple to Zynga. Josh pulls his…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more