Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Uncharted designer’s departure from Naughty Dog raises questions about series’ future

Add as a preferred source on Google
Image used with permission by copyright holder

After eight years with long time Sony partner Naughty Dog, Richard Lemarchand is leaving the studio to work with the School of Cinematic Arts at the University of Southern California. His last game with the company was 2011’s divisive Uncharted 3: Drake’s Deception, which he worked on as co-lead designer.

Gamasutra reported on Lemarchand’s departure in a Monday report, discussing his new job with USC. The program Lemarchand will be teaching in is the exact same one that graduated Jenova Chen and Kellee Santiago before those two went on to form Thatgamecompany, creating Flower and Journey. “I’ll be surrounded by awesome people, talking craft and philosophy, and building strange new things!” said Lemarchand.

Recommended Videos

Starting with Naughty Dog’s final PlayStation 2 game, Jak X: Combat Racing, Lemarchand helped steward the Uncharted series from its 2007 debut Uncharted: Drake’s Fortune onward. He worked as the lead designer on that game, helping to build the tools Naughty Dog used to make the game as well as laying out levels and designing enemy encounters. He also worked as the co-lead designer on series pinnacle Uncharted 2: Among Thieves alongside Neil Druckmann, the creative director of Naughty Dog’s upcoming post-apocalyptic survival game The Last of Us.

“I’ve always been a very hands-on game designer, and I’m a big believer that no matter what level you’re working at on a project, it’s a very great thing to be able to stay connected to the practical process of building out a game,” said Lemarchand of his personal style. That style was a credit to the Uncharted series and will no doubt inform the styles of those students Lemarchand works with at USC.

It’s wonderful that such a powerful creative is helping to build the next generation of game makers, but it also indicates that Naughty Dog’s relationship with the Uncharted series may indeed be over. The Vita launch title Uncharted: The Golden Abyss was developed by Sony internal studio SCE Bend, and the dip in quality from earlier console entries was glaring at certain points. Naughty Dog is also hard at work on the aforementioned The Last of Us, which means that for the first time more than half a decade, its primary resources are devoted to developing a game that isn’t Uncharted.

Uncharted’s director and Naughty Dog creative director Amy Hennig remains with the company so if Naughty Dog does indeed make another Uncharted, it will at least retain its distinctive voice. The departure of Lemarchand leaves it without one of the primary minds behind its play though. Uncharted without Naughty Dog is hardly Uncharted at all.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Intel may be cooking up a budget Panther Lake chip for gaming handhelds
The rumored chip would be considerably simpler than the Arc G3 Extreme, but could make Intel-powered handhelds more affordable.
MSI Claw Intel Arc G3 Extreme Logo 3

Intel may be preparing a more affordable alternative to its powerful Arc G3 Extreme handheld processor. According to leaker Jaykihn, the company is working on a Panther Lake-based chip with eight CPU cores and four Xe3 GPU cores, potentially giving handheld manufacturers a way to build cheaper devices without abandoning Intel's latest architecture.

A smaller Panther Lake could mean cheaper handhelds

Read more
Sony still hasn’t fixed a launch date for the PS6, and that’s telling
The company's shift toward entertainment and intellectual property means its future isn't riding entirely on the next console.
Sony Playstation PS Logo

The PS6 has been surrounded by rumors pointing toward 2027, but Sony itself still isn't ready to put a date on the calendar. Sony CEO Hiroki Totoki has confirmed that the company still hasn't fixed a launch date for the PlayStation 6, according to the Wall Street Journal. That's particularly interesting because analysts had increasingly expected the next PlayStation to arrive in 2027. Those expectations are now becoming less certain as AI demand drives shortages of key components and pushes up memory costs across the wider gaming and entertainment industry.

Sony doesn't live and die by consoles anymore

Read more
I’m not buying the idea that killing PlayStation discs will make games cheaper
A former Square Enix executive thinks going digital could lower prices, but Sony's own storefront gives gamers plenty of reasons to be skeptical.
Playstation 5 PS5 Inserting disc concept visualization digital render artistic style

There is a rather optimistic argument doing the rounds about Sony's decision to kill physical PlayStation game discs: maybe digital games will finally become cheaper. Former Square Enix business development director Jacob Navok argues that removing manufacturing and distribution costs, combined with greater competition between publishers, could push digital prices down and create a Steam-like environment on the PlayStation Store.

https://twitter.com/JNavok/status/2087715935226380319

Read more