Skip to main content
  1. Home
  2. Gaming
  3. Wearables
  4. News

Virtual taekwondo sounds like a gimmick until it solves the biggest fear of combat sports

The noncontact VR discipline is gaining momentum in Southeast Asia by keeping the athletic grind while reducing the injury risk that scares many people away.

Add as a preferred source on Google
Electronics, Screen, Person
Vincent Thian / AP Photo

Virtual taekwondo sounds ridiculous in the easiest way. Put on a headset, strap sensors to your body, kick at empty air, and call it a combat sport. Somewhere, Wii Sports is quietly stretching.

Athletes are still kicking, reacting, and gasping through the work. The difference is that the hits land on avatars instead of bodies.

Recommended Videos

That makes its Asian Games debut more than a novelty slot for VR. The format gives taekwondo a way to stay physically demanding without making contact the price of entry.

Why no contact changes the game

Traditional taekwondo has a clear appeal, but sparring also creates a clear barrier. Some people want the discipline, movement, and competition without signing up to get kicked by another human.

Virtual taekwondo moves that fight into a digital arena. Athletes wear VR headsets and motion-tracking sensors, then use real kicks and footwork to control avatars in one-minute bouts. The system still rewards speed and timing, but it removes the collision that can make combat sports feel intimidating.

The format also changes who can share the same space. Instead of separating competitors by age, weight, and gender, virtual taekwondo puts them into the same digital match, where technique and conditioning do more of the sorting.

How hard can VR kicking get

The lower injury risk doesn’t make the workout fake. Coaches treat virtual taekwondo as a full-body sport built around endurance, flexibility, and fast execution. Repeated kicks are still deeply rude to the lungs.

That’s where the gaming comparison starts to fall apart. The bouts are short, but each one demands constant pressure. Nobody wins by lounging around with a controller and vibes.

There’s also a real learning curve. Some athletes felt dizzy at first. Others had to learn how to judge distance in a space they couldn’t physically feel. Winning depends on when to move, when to strike, and how quickly the body can follow.

Who gets to compete now

Access is the strongest argument for virtual taekwondo. More people may try martial arts when the first step isn’t full-contact sparring.

Coaches in Southeast Asia are already seeing that shift. Parents get a sport that burns energy with less collision risk. Older athletes and women get a competition format where impact matters less than movement and strategy.

Cost is the obvious catch. The gear is still expensive, which limits how quickly clubs can adopt it. But as virtual taekwondo moves from showcases to medal events, clubs have a clearer reason to invest. It’s harder to call something a gimmick when people are already training for the podium.

Paulo Vargas
Paulo Vargas is an English major turned reporter turned technical writer, with a career that has always circled back to…
Logitech’s PRO X2 SUPERSTRIKE HITS differently — and it made me rethink clicking
Turns out, the humble left click had a lot more room to evolve than I thought.
Logitech PRO X2 SUPERSTRIKE Design 1

Between reviewing tech for a living and spending most of my day in front of a screen, free time is a luxury. Yet almost every evening, I somehow find myself queueing up for two or three ranked Valorant games. My peak rank is Ascendant 1, and while I'm far from going pro, competitive FPS titles are where I put hundreds of hours every year.

For the longest time, my trusty Logitech G502 X Plus LIGHTSPEED was always waiting on my desk. It wasn't the lightest mouse around, but it felt dependable. I'd flirt with lightweight esports mice now and then, only to come crawling back a few days later. Most of them either felt too hollow, too small, or simply lacked the reassuring heft I had grown accustomed to. Then the Logitech PRO X2 SUPERSTRIKE showed up, and for the first time, my G502 has been gathering dust.

Read more
Minecraft is coming to Switch 2, and even the Creepers are getting prettier
Nintendo's Switch 2 is getting one of the biggest video games of all time.
Minecraft

Minecraft has spent years proving that blocks can run on practically anything with a screen. On October 27, it will finally move into a home built specifically for the Nintendo Switch 2. Mojang has confirmed that the native Switch 2 version of Minecraft will launch with Vibrant Visuals enabled by default, using the newer console’s additional power to spruce up its famously square Overworld. Existing Nintendo Switch owners will also receive a digital upgrade path, though Mojang says pricing and other details will arrive later.

These blocks have been hitting the lighting tutorials

Read more
Xbox is celebrating 25 years by dressing your console in nostalgia
Xbox’s 25th birthday freebies are actually worth logging in for
Xbox 25th anniversary console

Xbox is nearing its quarter-century of oversized controllers, achievement hunting, and Halo nights. To celebrate its 25th birthday, Microsoft is letting players open a few birthday presents early. The company has released a free collection of gamerpics, profile backgrounds, themes, and a dynamic Xbox console background created by community artists Klobrille and Ben Kenobi.

The artwork is available now, ahead of the original Xbox’s 25th anniversary on November 15. Microsoft is also giving players a commemorative 25th anniversary profile badge. All you need to do is sign in to your Xbox account through a console, PC, or the Xbox mobile app before the end of 2026 to receive it.

Read more