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Microsoft pledges to bring Xbox PC games to Nvidia GeForce Now

Microsoft has announced a 10-year partnership with Nvidia aimed at bringing Xbox PC games to its cloud gaming service competitor Nvidia GeForce Now as part of its ongoing efforts to win over companies skeptical of its potebtial Activision Blizzard acquisition.

This means that players can use Nvidia GeForce Now to play the Steam, Epic Games Store, or Windows versions of titles like Halo Infinite, Redfall, and eventually, Call of Duty through the cloud on GeForce Now. Third-party publishers with games on the Windows Store can also now grant streaming rights to Nvidia. This announcement came during a European Commission hearing where Microsoft tried to convince regulators that its impending acquisition should bne allowed.

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Microsoft has been under a lot of regulatory scrutiny even since it announced its intent to acquire Activision Blizzard in January 2022. It’s trying to win over industry peers with deals like this one with Nvidia. This week, the Communications Workers of America voiced its approval of the deal, and Microsoft has signed a binding agreement to bring Call of Duty to Nintendo platforms as well. Previously, Nvidia had raised concerns about Microsoft’s Activision Blizzard acquisition, but the press release announcing this agreement states that the deal “resolves Nvidia’s concerns,” and that Nvidia now gives “full support for regulatory approval of the acquisition.” 

Regulatory bodies in the U.S., U.K., and Europe are worried that Microsoft acquiring Activision Blizzard will hurt the game industry and sabotage Microsoft’s competitors in both console and cloud gaming. Nvidia GeForce Now is seen as one of the biggest competitors to Xbox Game Pass Ultimate’s cloud service offerings, which makes it surprising that it reached an agreement with Nvidia. However, this deal also demonstrates how Microsoft is willing to make concessions so that its acquisition of Activision Blizzard is approved.

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Nvidia revealed that A Plague Tale: Requiem is heading to the GeForce Now cloud gaming service on the same day it releases on other platforms. The best part about the game's expansion to the service is that it will support ray tracing.

The company said in a blog post on Thursday that A Plague Tale: Requiem will support ray-traced effects for GeForce Now users who are RTX 3080 and Priority members, even if they don't own a powerful gaming PC. The game can even be streamed on Mac and mobile phones, which normally wouldn't support large games otherwise. Take a look at the video Nvidia shared two weeks ago demonstrating the game's performance enhanced by ray tracing.

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What is the Logitech G Cloud Gaming Handheld?
From a technical perspective, the Logitech G Cloud Gaming Handheld contains specs that wouldn’t feel out of place on a mid-range mobile device. It features a Qualcomm Snapdragon 720G octa-core 2.3GHz CPU, as well as 4GB of LPDDR4x RAM and 64GB of internal storage that people can expand with an SD card. The display is a 7-inch IPS multi-touch screen that displays at a 1080p resolution with a 60Hz refresh rate. Players can listen to audio through its stereo speaker, a 3.5mm stereo audio jack, or a Bluetooth 5.1 connection.
What sets it apart is that Logitech built the controllers into the device, giving it a Nintendo Switch-like look. It has the d-pad, analog joysticks, buttons, bumpers, and triggers expected of a modern controller, plus a Home button to bring players to the home screen and a “G button” that will access more system-specific settings. Players will be able to remap the controls however they wish, though. On top of that, players can expect the Logitech G Cloud Gaming Handheld to have haptics feedback, a gyroscope, a light sensor, and even a built-in stereo microphone with echo canceling and noise suppression support.
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