Skip to main content

Jake Solomon talks about what’s next for XCOM and its mobile future

XCOM: Enemy Unknown
Image used with permission by copyright holder

XCOM: Enemy Unknown is going places. The unexpected 2012 hit accomplished the impossible by delivering a turn-based strategy game that didn’t just work on consoles but did things better than on PC. Now, Firaxis and 2K China are getting ready to step into a larger world of small screens. XCOM is headed to iOS devices this summer, and console/PC lead Jake Solomon is guiding the development of the port as a different studio works to shape an entirely new control interface for the game.

Jake Solomon
Jake Solomon, XCOM: Enemy Unknown lead designer Image used with permission by copyright holder

For Solomon, porting Enemy Unknown represents an important step forward in the realm of serious gaming on mobile devices. He considers himself to be a “core” gamer, and while he’s excited by touchscreen play in games like The Walking DeadMinecraft, and Ridiculous Fishing (“a great, great game,” he adds), he also recognizes that an XCOM port is a different proposition. “We’re really excited because what we’re doing is an up front purchase for the game,” Solomon tells us. “No microtransactions or anything like that. It is sort of new ground… the ability to give people a premium game on the iPad. We’re excited to see how people respond to it.”

To be clear, “premium” doesn’t automatically translate to “boxed release pricing.” 2K Games is still working out the exact price of the iOS version of Enemy Unknown, but will the number be comparable to PC/console editions? “Probably not,” he says. “I think it will be priced appropriately.”

The mobile edition of XCOM: Enemy Unknown will be a content-complete port of the single-player campaign. A 2K representative tells us that multiplayer mode support is “the goal,” but it’s not something that will be around at launch. The same goes for DLC: The port will only include content that the game launched with initially, but that doesn’t mean subsequently released add-ons like Slingshot or The Second Wave are being left behind.

“The DLC we’ve done won’t be included in this game,” Solomon confirms. “The model for delivering more content to it, that’s a really good question. We’re doing the up front pricing, but then how do we add in extra content? That’s something we’re just now wrapping our heads around.”

The touch-enabled user interface is also still being ironed out, with Solomon working alongside the 2K China team to ensure that the controls are a good fit for the platform. “Obviously touch controls are really natural with XCOM. The first time touch controls went in, people were intuitively able to pick it up and play,” he says. The basic interface is immediately familiar to look at on Solomon’s demo iPad – a non-finalized version, to be clear – with the only difference being that you’re tapping and swiping instead of using a peripheral.

XCOM Enemy Unknown Interview
Image used with permission by copyright holder

XCOM is not an action game [so] the interface is hugely important to the player’s experience. Doing two different interfaces… was actually, by far, one of the most challenging parts of our development process,” Solomon adds. “You have to have completely different ways to access the same functionality. This [iOS release] will end up being the third one. It inherits a bit from mouse and keyboard, but it’s a completely different interface obviously. It feels really, really natural. I like not just the convenience of having it on the iPad, but the ease with which you can play.”

Impressively, the thing that doesn’t look much different is the overall presentation. This port of Enemy Unknown falls close, visually, to its siblings on other platforms. There are some up front and behind the scenes changes to make the game more friendly with the lower-powered Apple devices. Exactly which ones will be supported is still being figured out, but the immediate eyes-on impression is a positive one.

“All of the assets are the same [as they were in previously released versions], but we did have to knock down polygon count, texture resolution,” Solomon explains, noting that the team had to sacrifice some features to decrease game file size. “In order to fit this onto iOS devices, we had to remove some of the maps from the rotation… but there are still more maps than you would encounter in a single playthrough.

“It’s really remarkable; a lot of credit goes to the Unreal engine as well, because it really is the same assets and we just had to knock them down for size sake.”

xcom enemy unknown
Image used with permission by copyright holder

With 2K China handling most of the work on this Enemy Unknown port, a fan can’t help but wonder what Solomon and his team are up to at Firaxis headquarters. “There’s definitely more to come,” he teases at the possibility of more DLC. “For us, our games are platforms that we support for a long time.”  That’s not all though. Thoughts are also turning toward what might come next. Enemy Unknown was a great success, but the fact that it was effectively a faithful remake of the first game in a series means there are important questions to weigh in any forward-looking conversation.

“In some ways it was a safety blanket to say ‘Okay, we’re going to reimagine this game that I love.’ Even if the mechanics changed, the creative vision is still there. Whenever you’re in trouble, you’ve got an anchor to hold onto,” Solomon explains. “So it’s interesting now to look at that.”

He’s absolutely, 100 percent clear on one thing though.

Terror From The Deep“I can say without a doubt that [origin X-COM sequel] Terror From The Deep is not the jumping off point for me. I was not a huge fan of Terror From The Deep.”

Solomon readily admits that the 1995 game has its fans, but for him that game represents a break from the fundamental ideas from the original that so heavily influenced him as a young game.

“[UFO: Enemy Unknown] affected me so much because it’s in a modern setting with buildings and people you recognize. Terror From The Deep was very Lovecraftian [and set] under the water. The aliens didn’t seem alien,” he explains. “When you see aliens [in Enemy Unknown], they seem very alien. They’re standing in the middle of the street, they’re in the middle of all these things that have this emotional resonance for you as a person. Whenever it was under the water, it just felt like a super far-out sci-fi game, and I think it stole some of the thunder from the aliens.”

So Terror From The Deep isn’t what’s next, but something is. Solomon just isn’t sure what quite yet. “It really is an interesting position, to be so successful at reimagining something and [then ask] what’s the next step? How do you think about it creatively? Have we made our mark? Is it now time to take it in a new direction?” he says. “I think that it’s comforting to have something like the original game to lean on. There’s an answer there somewhere, I just need to find it.”

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
NYT Strands: answers for Wednesday, April 24
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more