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Discover what's inside the first DLC pack for 'The Legend of Zelda: Breath of the Wild'

The Legend of Zelda: Breath of the Wild has been met with critical and public acclaim since its release in March. With more people finishing the game each day, fans are turning their heads toward the upcoming DLC. Today, Nintendo has pulled back the curtain on the first DLC pack releasing this summer.

Called The Master Trials, this first batch of DLC will add the Trial of the Sword, a challenging Hard Mode, new equipment, and more.

“Whether you have already completed the adventure or are just getting ready to paraglide into Hyrule for the first time, this new downloadable Expansion Pass makes this massive game even bigger and more engrossing,” said Doug Bowser, Nintendo of America’s senior vice president of sales and marketing.

Just like the Cave of Trials in previous games in the Zelda series, Trial of the Sword is a gauntlet where enemies appear one after another. What separates this trial is that Link begins without any armor or weapons. After defeating all the enemies in one room, he can move on to the next. After prevailing in 45 total rooms, the true power of the Master Sword will awaken, keeping it in its glowing powered-up state.

For players looking for a challenge, Hard Mode increased the “ranks” of enemies throughout the overworld. There will even be new, higher-ranking enemies that wouldn’t appear in normal play. Other changes to enemies include an ability to slowly recover health and spot Link more easily. Throughout the overworld, floating planks held up by balloons will house enemies and treasures.

Completionists who are trying to explore every inch of Hyrule will enjoy the new Hero’s Path Mode. This new map feature highlights Link’s path in green for the previous 200 hours of play time. An added slider allows players to track the footsteps along a timeline. For added convenience, this feature works retroactively. Anyone who has already put the time into Breath of the Wild will be able to see where they’ve been.

Regardless of how much players have discovered, there will be a new chest for them to locate containing the Travel Medallion. With it, a temporary travel point can be made wherever Link is currently standing. Only one point can be registered on the map at once, but Link can travel there anytime.

Rounding out the additional content are eight new pieces of new equipment. These are inspired by previous characters in the Zelda series including Midna, Tingle, Phantom, and Majora’s Mask. There will also be a new item called the Korok Mask. When equipped, the mask will shake when a Korok is hidden nearby.

As far as the second DLC pack is concerned, Nintendo will reveal that at a later date. However, starting on May 1, anyone will be able to experience the game in any of the nine audio languages regardless of their text language. This comes way for a free software update. Languages include Japanese, English, French (France), French (Canada), German, Spanish (Spain), Spanish (Latin America), Italian, and Russian. Players using the Wii U version will need to download a Voice Pack from the Nintendo eShop.

Remember that both DLC packs are part of the Expansion Pass for Breath of the Wild. Players can pick up the bundle for $20 on the Nintendo eShop.

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The best Legend of Zelda characters of all time
Link with the Master Sword in The Legend of Zelda: Breath of the Wild.

From the mid-1980s up to now, gamers of all ages have been entertained, inspired, and emotionally connected to The Legend of Zelda franchise. From its humble beginnings on the NES as a simple top-down adventure about a little elf-boy to his biggest 3D open-world adventures, every entry in this series offers up a new world to explore that is filled with new and unique characters. Even the three most prominent characters, Link, Zelda, and Ganon, have major differences between entries. With decades' worth of titles released and no end in sight, we've decided to list the best characters to ever appear in The Legend of Zelda series, from his very first game all the way up to the upcoming Tears of the Kingdom.

Our only limitation is that we will only include one incarnation of Link, Zelda, and Ganon/Ganondorf. Each of those characters could fill a list like this alone, so we're only picking our favorite versions of each.
Link (Twilight Princess)

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The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
"No," the spokesperson said when Digital Trends asked if this is a new standard. "We determine the suggested retail price for any Nintendo product on a case-by-case basis." 
The Legend of Zelda: Tears of the Kingdom – Official Trailer #2
To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
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Nintendo claims that not every one of its significant first-party game will be $70, and we can actually already see that in action. Preorders just went live for Pikmin 4, which launches on July 21, after Tears of the Kingdom, and it only costs $60. Still, Zelda's price tag indicates that going forward, Nintendo will at least consider raising the price of its most anticipated games to $70. But why start with Tears of the Kingdom?  
When asked why it chose Tears of the Kingdom as its first $70 Nintendo Switch game, a Nintendo spokesperson simply reiterated that the company will "determine the suggested retail price for any Nintendo product on a case-by-case basis." Still, it's a surprising choice for Nintendo to make that pricing change to just one exclusive game almost six years into the Switch's life span. Jijiashvili thinks the choice to do this with Tears of the Kingdom was a pretty apparent one for Nintendo, although it won't apply to everything going forward.
"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

It makes basic financial sense for Nintendo to ask for a little bit more for a game it knows will be one of the biggest releases of 2023. But what factors in the game industry and world's economy at large caused Nintendo to make this decision? 
Priced Out
For more than a decade, people got comfortable with AAA video games being priced at $60. Of course, there were occasional exceptions to this rule, but it was seen as an industry standard until the dawn of the PlayStation 5 and Xbox Series X. Publisher 2K was one of the first to announce a price increase, and companies like EA, Sony, and Microsoft have all followed suit. Jijiashvili chalks this up to inflation-related pressure on game publishers.
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Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

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Move over Zelda: Tchia is officially my most anticipated game of 2023
Tchia glides through the air.

There are many big-budget games to look forward to in 2023, like Starfield, Suicide Squad: Kill the Justice League, and The Legend of Zelda: Tears of the Kingdom. But after going hands-on with a much smaller indie title, I have a new most anticipated title of 2023. The game in question is Tchia, a vibrant, cheerful, and free-flowing open-world game about a girl exploring a tropical archipelago in the Pacific Ocean.
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Tchia first caught my attention in a hands-off preview of Kepler Interactive's Gamescom lineup last year, but it took me going hands-on to really understand the magic of Tchia. A freeing open-world game in the same vein as The Legend of Zelda: Breath of the Wild, Elden Ring, or Sable, Tchia lets players loose on beautiful islands in the Pacific and gives them tools to explore by climbing, gliding, possessing animals and objects, and sailing wherever they want. Its deep understanding and respect for the culture it represents enhance the experience too. If you're wondering what indie darling will wind up becoming this year's critically acclaimed game of the year dark horse, you'll want to keep an eye on Tchia.
What is Tchia? 
Tchia is an open-world game following a little girl (named Tchia) trying to find her missing father on an archipelago inspired by New Caledonia, a tropical archipelago in the Pacific Ocean where some of the game's developers are from. While players have the stamina to climb up buildings and trees, swing from them, and even swim, dive, and sail around these islands, they can also soul-jump into lots of different animals and objects. These each add even more gameplay gimmicks that enhance exploration and help Tchia solve puzzles.

I had the chance to play some main story missions during my preview where Tchia befriends a young girl and explores one of the game's biggest islands, completing various objectives and even hunting for treasure. The story was fairly light in what I played, but the gameplay really shined. Although I had some objectives, it was just as fun to climb up the trees near the starting town and fling Tchia into a glide to travel a longer distance.
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Oh, and did I mention you can play the ukulele? Because Tchia features a fully playable ukulele.
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