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Final Fantasy XV Deluxe Edition - PlayStation 4
About this item
- Deluxe Edition - includes Final Fantasy XV game in an Exclusive Steelbook featuring artwork from Yoshitaka Amano as well as the following
- Kingsglaive: Final Fantasy movie Blu-ray
- Royal Raiment DLC costume - Dress Noctis in Lucian formalwear fit for a king!
- Leviathan Regalia Skin - Make waves wherever you go by detailing the Regalia with this sleek serpentine finish
- Masamune DLC Weapon - Add the legendary Masamune to your arsenal and cut foes down to size
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Product information
ASIN | B01DJPA9YE |
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Release date | November 29, 2016 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #26,189 in Video Games (See Top 100 in Video Games) #1,242 in PlayStation 4 Games |
Product Dimensions | 5.34 x 6.75 x 0.6 inches; 4 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 91819 |
Is Discontinued By Manufacturer | No |
Item Weight | 4 ounces |
Manufacturer | Square Enix |
Date First Available | March 31, 2016 |
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Product Description
"Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army. Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breath-taking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat. Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy. Pre-order the Day One Edition to receive the exclusive FINAL FANTASY series weapon - the Masamune!"
From the manufacturer
Reclaim Your Throne
As the Crown Prince Noctis and his three best friends set out on a journey to wed his fiancée Luna, a terrible tragedy befalls his country. Under the guise of peace, the neighboring Niflheim Empire invades the kingdom of Lucis, severing his connection to his father King Regis and Luna.
Season Pass - (Sold Separately)
The Final Fantasy XV Season PASS gives you access to three original episodes and an online co-op multiplayer mode. Gladio, Ignis and Prompto will become playable characters for the first time ever and a new play mode for up to 4 players will be added to the game.
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Massive Open WorldExperience a vast open world with a variety of different landscapes that resemble real world locations. |
Unique MagicCraft, combine, and obtain elements from around the world to create devastating magic. |
Intense CombatReady yourself with a variety of different weapons never before experienced in Final Fantasy. |
Huge MonstersThe universe of Eos is rich with diverse landscapes, mysterious dungeons, and intimidating beasts to battle. |
Videos
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Final Fantasy 15 is an open world miracle
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Final Fantasy XV: Launch Trailer 2
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Final Fantasy XV - Reclaim Your Throne
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Final Fantasy XV: Launch Trailer
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Final Fantasy XV: Masamune Sword
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the music, characterization, and quality of the video game. They mention that it's steeped in character development, and easy to come to love the characters. They also appreciate the graphics, and combat system. That said, some complain about the rushedness and pacing. Opinions are mixed on comprehensibility, and storyline.
AI-generated from the text of customer reviews
Customers like the quality of the video game. They say it's an amazing, 5 star game with an enjoyable new combat system. They also say it is an excellent and challenging adventure, with a fun battle system. Overall, customers say it was worth the wait and is another fantastic entry into the series.
"...dungeons in XV are alike, and are filled with traps, secrets, and unique features, like climbing a steep hill while trying not to slide to the bottom..." Read more
"...-world games like Fallout or the Elder Scrolls such as largely non-linear gameplay and intuitive quest tracking, and elements of past Final Fantasy..." Read more
"...Overall, Final Fantasy 15 was an awesome Final Fantasy experience and easily one of the best in the franchise." Read more
"...Gameplay is very high octane and fast paced action rpg, but it does take skill to execute well especially on tough enemies..." Read more
Customers find the graphics of the video game stunning, breathtaking, and beautiful. They also say the world is well designed and produces some absolutely well designed enemies. Customers also mention the dialogue is natural, clever, and funny.
"...The dialog is natural, clever and funny.The music is masterful...." Read more
"...of this keeps it fresh too, great music, great dialogue, photo ops, and even random battle lines that make battling really addicting made me spend..." Read more
"...Graphics are by far the best they have ever been. In most cases you almost cannot tell when it is in game or CG-..." Read more
"...The sword is okay, but I quickly found myself ditching it early on in the game...." Read more
Customers like the characterization in the video game. They mention that the main cast is endearing, and the characters are eerily human with authentic personalities. They also find the voice acting and characters fluid and have real chemistry when interacting. Overall, customers find the story well written and well acted.
"...The story is well written and well acted, but seldom pulls you away from pursuing your own narrative...." Read more
"...found that this presentation of the story makes it very easy to come to love the characters...." Read more
"...XIII eventually came out, and 480 hallways, less than stellar characters, and a gigantic circle that was supposed to be an open world later, I left..." Read more
"...They are eerily human, their personalities authentic, and their dialogue fresh, and surprisingly clever...." Read more
Customers like the combat system. They say it's an open world with a nice fight system. Some mention that the story is short but there's a endless open world to explore. They also appreciate the different modes of gameplay and the basic fighting controls.
"...One thing I have missed since VII has been the incorporation of so many different modes of gameplay...." Read more
"...The fighting controls are very basic so most can do it and if you want more strategy, a wait mode is available to slow things down a bit...." Read more
"...Also the open world feature is very cool. I really enjoyed being able to explore around and tackle the story when I wanted to...." Read more
"...The combat however is a bit lacking. You basically hold one button to attack and teleport around with another...." Read more
Customers find the music fantastic, amazing, and good. They also say the soundtrack makes their ears cry in elation.
"...The dialog is natural, clever and funny.The music is masterful...." Read more
"...The presentation of this keeps it fresh too, great music, great dialogue, photo ops, and even random battle lines that make battling really..." Read more
"...Sound is really good, especially in the parts with epic monsters, the chorus type music really hits it out of the park showing the size and scale of..." Read more
"...Soundtrack: Same composer as Kingdom Hearts. This soundtrack makes my ears cry in elation. It is amazing!..." Read more
Customers are mixed about the storyline. Some find it good, but not amazing like they expect out of a Final Fantasy. They also say the plot premise has caveats and is fairly linear. However, other customers say the story is weaker than the one in FFXII.7, unclear in some places, and standard. They say the game seems to go into overdrive and is a bit rushed in the beginning.
"...main cast, is very subtly and atmospherically told, and it ends on a very satisfactory and emotionally impactful note...." Read more
"...It feels a little experimental, but also serves to more fully realize the massive scale of this game...." Read more
"...Open world- Good storyline (also not the best in the series though)-..." Read more
"...the world itself and the soundtrack are absolutely gorgeous and breath taking...." Read more
Customers are mixed about the comprehensibility of the video game. Some mention that there's a ton of content, the dialogue is natural, clever, and funny. The music is masterful, and the combat is fun and relatively intuitive. Others say that the explanations are sloppy, make little sense, and are not very intuitive. Some big characters and others barely have any information at all. They feel exhausted, confused, and disappointed at the end. Customers also mention that the story lacks structure and focus.
"...Realistic and varied clouds floating through the sky. Detailed and well designed enemies. Great lip syncing during story cutscenes...." Read more
"...story has good moments but are very sloppy explanation wise or make little sense, the transitions getting to the next scene sometimes feel just off..." Read more
"...Your actions have meaning in the subtlest of ways. The dialog is natural, clever and funny.The music is masterful...." Read more
"...The presentation of this keeps it fresh too, great music, great dialogue, photo ops, and even random battle lines that make battling really..." Read more
Customers find the rushedness of the video game to be a harsh harsh rush job. They also say the pacing is one of the worst in any game, and the game took too long to make. The game does start slow, but it does start to pick up. Customers also mention that the main story has frame pacin issues and the camera can get in the way of combat.
"...is very high octane and fast paced action rpg, but it does take skill to execute well especially on tough enemies..." Read more
"...Specifically, chapters 10-12 (out of 15) felt a little rushed...." Read more
"...The ConsThis game took way too long to make (it used to be Final Fantasy Versus XIII) and the only reason why it lost a star was because..." Read more
"...Pacing is one of the worst in any game. Most chapters or scenes feel either dragged out or cut too short. Not a good balance...." Read more
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INTRO: I was at home, looking over a friend's copy of Game Informer when I saw the news ten years ago. Final Fantasy XIII was getting paired with another game, and one that seemed to be against what XIII was, to the point that it even had "Versus XIII" in the title, like it was gunning for a fight. The trailer was just as violent as the title seemed to imply, with our hero coldly and stoically warping from soldier to soldier, killing them all with a kind of lazy ease. He was cool, if a bit edgy for my taste, and I wanted to fly around in the same fashion once I learned the game was going for action rather than the turn based format traditionally in tune with the franchise.
As the months and eventual years went by I started seeing less and less of Versus XIII and more of XIII, and when the news trickled down into rumor territory, I took it as a quiet cancellation of Versus XIII. It made sense that they'd drop something, considering their risky Fabula Nova Crystallis direction (which I never liked) so I wasn't entirely surprised. XIII eventually came out, and 480 hallways, less than stellar characters, and a gigantic circle that was supposed to be an open world later, I left impressed only with the visuals and moved on. XIII-2 and 3 arrived without much reaction from me, and Final Fantasy just kind of faded into great memories I had from the first ten games, and hope for the fourteenth (and when that turned out to be a second online game, fifteenth) installment for the franchise.
Then E3 2016 happened and, around nine years after I thought I'd forgotten it, I saw that same black clad hero, warping from one enemy to another, fighting Titan, looking up at Leviathan, summoning Ramuh, running around in a huge open world with three friends who I recognized years before, with the freedom that XIII seemed to have abandoned. Somehow it came back under my nose. It was undeniably different, sure, but the changes didn't feel unwelcome, or even all that numerous. I got a Playstation 4 partially for that gameplay demo, and started following the now titled Final Fantasy XV again. It was a long 5 to 6 month wait, and the anime and tie-in film, while enjoyable, did little to shorten it. When it did come out I was relieved, to say the least. The wait was finally over, and I was as ready as it got.
REVIEW:
But was it worth the wait? I wasn't too sure at first. Its tone is very lighthearted at the early stages, and it does have some technical shortcomings, but now that I've really savored the contents of this game, and completed its story, I'd say yes. It was worth the wait. In fact I'd say it's the best Final Fantasy we've had since X was released fifteen years ago.
GRAPHICS: This game is genuinely beautiful, though like its predecessors, it tends to prioritize certain visuals in favor of others. NPCs, for example, won't look as good as the main characters and background food stands won't be full of the photorealistic dishes Ignis provides the party. That said, where the graphics shine, they really shine. Water dripping down the side of your car in the rain. Realistic and varied clouds floating through the sky. Detailed and well designed enemies. Great lip syncing during story cutscenes. Dynamic effects such as snow on your clothes after casting Blizzard. Truly magnificent, even godlike, summons. Gorgeous and extravagant setpieces The most appetizing in game food to ever grace a video game.
In contrast there is the occasional ugly NPC and low quality texture, with priority on what the team really wanted you to see and what they expected you to see often. A similar tact to the difference between Auron in a higher quality cutscene next to a generic NPC in FFX.
STORY: To be clear, Final Fantasy XV's main narrative is the shortest since Final Fantasy 1, and it took me around 25 hours to finish. Some characters also did feel left behind as the party moved onto the next destination, and it was clear that the director wanted total focus on its main characters and the game's primary antagonist. You'll find some development among some secondary characters, but they definitely took a backseat to the title characters.
That said, it is steeped in character development and struggle from its main cast, is very subtly and atmospherically told, and it ends on a very satisfactory and emotionally impactful note.
I strongly recommend to watch the feature film, Kingsglaive (included with the Deluxe edition or sold separately) to fully understand parts of the narrative, as the post-patch cutscenes cover a very barebones version of events preceding the game. I'd also suggest watching Brotherhood, but only because it's free and decent in its own right. It bears far less to the main story than Kingsglaive, which I'd argue is vital to XV's narrative. That said Brotherhood does get alluded to in the game, especially regarding one of the main characters. I also suggest you pay attention to everything. This story doesn't always jump out at you and is instead woven into the world. This is a kind of natural storytelling that really appealed to me, but it's easy to miss.
GAMEPLAY: The Active Cross battle system introduced in the final release is one of the coolest mutations of the Kingdom Hearts system I've ever played. Aside from some foliage based camera issues in which leaves and trees can block your view, the combat is fluid, fun, very timing-based, and demands situational awareness on many fronts in order to be played well. While overlevelling in the story can definitely happen, luckily this issue is being addressed via an upcoming level cap patch along with a new hard difficulty setting. I can't say anything about Wait Mode, as I had neither desire nor inclination to use it. The Ascension system was basically just a skill tree, but added plenty of spice to the combat, and the equipment variety made for an enjoyable experience. The magic system and its experimental nature was fun to play with and beautiful to look at.
The dungeon designs in XV are some of the best since Final Fantasy IX, at times surpassing even the best FF titles in their intricacy. You can tell that this is where the game really sought to stand out over Final Fantasy XIII, with its many straight corridors. No two dungeons in XV are alike, and are filled with traps, secrets, and unique features, like climbing a steep hill while trying not to slide to the bottom, or pushing through a maze of cubes while running into opposition on the way. On two occasions I got legitimately lost due to their labyrinthine and layered structures. In a game full of little highlights, the dungeons are by far the most impressive, and I'd love to see this dungeon designer work again and more often in the future.
The fishing minigame was a pleasant surprise thanks to the inclusion of limited line health that adds intensity and challenge, especially when dealing with larger fish. The randomly occuring camping minigames were also enjoyable, and sparring turned out to be a bigger challenge than I expected. Other games like Chocobo racing, Justice Monsters Five, monster fight betting, and small one-off games dotted here and there were all fun little distractions that reminded me of the PSX titles in a good way. Quests range from common fetch quests to many many monster hunts; on the generic side, but the gameplay and dungeons make up for them.
After around 50 hours of playing and not yet at 100% I still haven't found this game boring, with the dungeons still throwing me unexpected curveballs.
MUSIC: Yoko Shimomura's captivating and atmospheric compositions were a great fit for the game and its dual theme. Her score was brilliant. The inclusion of various tracks from many Final Fantasy titles of the past was also a great touch, and a very welcome addition while driving from place to place.
TECHNICAL PERFORMANCE: Unfortunately this game does have its share of minor bugs, but from my experience they've all been both minor and brief thus far. The framerate on a standard PS4 also dips in small places, though this happened rarely. The fact is that despite all of the updates there are still flaws here and there, but nothing compared to earlier prerelease demonstrations.
IN CONCLUSION: Final Fantasy XV is a labor of love, and I did feel that over the course of the game. The story was beautiful and rewarding, albeit shorter and more quietly told than its predecessors. The gameplay is fun and exciting, with exceptionally designed dungeons and memorable bosses. The atmosphere is all consuming and incredibly comfy. The tonal shift between the two halves of the game was expertly crafted and emotionally compelling.
This is a game that I can gladly put in my collection, and it is fantastic that Square has finally placed its crosshairs in the right direction after all these years.
The game manages to be both open-world and linear at the same time. It is deep without being overwhelming, easy to understand without being simple. The story is well written and well acted, but seldom pulls you away from pursuing your own narrative. There are shocking twists and heartbreaking turns as the characters weave their way around epic happenings. Your actions have meaning in the subtlest of ways. The dialog is natural, clever and funny.
The music is masterful. Similar to the recent Star Wars films, the composer found ways to incorporate familiar melodies into new compositions without being simple embellishments.
One thing I have missed since VII has been the incorporation of so many different modes of gameplay. While most games seem desperate to recoup their investment by finding ways to reuse and maximize any given kind of gameplay, this game has so many it's perfectly content to use one where it makes sense, even if that means it only occurs once for a few minutes. (Sort of like the motorcycle chase, or the games at the golden saucer in VII). It feels a little experimental, but also serves to more fully realize the massive scale of this game.
There are elements of modern open-world games like Fallout or the Elder Scrolls such as largely non-linear gameplay and intuitive quest tracking, and elements of past Final Fantasy games such as Limit Break style tension-based techniques, and a whole bunch of new ideas that have been refined as can only be done in a game that has been in development for 5 years. There are plenty of places where its clear the rough edges have been filed down to make sure that the gameplay never gets in the way of the game.
Am I tempted to complain about any aspect of the game? Sure, but thinking through most of those I couldn't really come up with a better approach. One thing I enjoyed about older Final Fantasy games was getting upgraded weapons and armor at ever new area. This game is pretty sparse in that regard with less than 10 of any given type of weapon or armament. Thing is when I look back at games like VII and IX where it seemed like there were hundreds of varieties of sword and polearm and dagger and axe and shield and armor and boots - most of those were throw-away items, used once then discarded 30 minutes later at the next town because the new swords had a slightly higher attack value. Keeping the weapon list short keeps it simple and keeps you out of the business of inventory management altogether. This is just one example where I think they made the right choice despite the fact that my first impression was that I would liked to have seen it go differently.
This game will please even the most jaded of players. If you've resolved not to like it, you'll find reasons to justify that position, but anyone who gives this game a fair shot should be pleased. Its a good value for the price. I followed most of the quest lines to their conclusion and had about 55 hours on the clock when the credits rolled. (And man what a story!) From the smallest nuance like the way the characters change their posture when crossing terrain, to the unbelievably colossal Adamantoise, every bit of this game is a polished work of mastery.
This game is the embodiment of why Final Fantasy is the king of RPGs.
Top reviews from other countries
Só abri a embalagem e devolvi
La simple caja -steelbook- es tan detallada y ornamentada con un arte magistral. Estilo de combate tipo "Kingdom Hearts" aunque con compas más participativos. Con pequeños detalles que los seguidores desde el primer FF agradecemos ¡y la música de ambientación perfecta como siempre!