Star Wars: Battlefront II (2017)

About this mod

This mod brings the multiplayer gameplay experience to offline arcade by tweaking the Ai : Enabling bots to sprint, use abilities and tactics while utilizing every weapon/gadget at their disposal

Permissions and credits
Complete Ai Arcade Overhaul !!

P.S. Do NOT play any Multiplayer Matches with Mod On and please remember to swap out any custom abilities before going Online
Thank You

MOD FEATURES !
+ 25 Vs 25 Arcade
+ Custom Extended Loadouts for both Ai and Player !!!
+ Improved Arcade Ai for both Infantry and Starfighters
+ Ai can now equip all classes abilities/starcards
+ Ai can now equip unlockable blasters
+ Ai will now Sprint using proper Animations
+ Full Ai Support for all Gadgets/Grenades/Weapons
+ Ai Hero Starfighters !
+ Ai Starfighters can now perform Advanced Aerial Maneuvers  (Loops, Barrel Rolls)
+ Ai Starfighters fly at top speed !
+ Ai Starfighters are now more Accurate and Deadly and will lock-on missiles onto Player !
+ Ai Starfighters now have improved Collision Avoidance = Less Crashes !
+ Ai Reinforcements !

GamePlay




New AiTweaks - Expanded Loadouts

This mod expands the loadouts of Default Classes in Arcade by giving Ai And Player additional abilities/gadgets/blasters to play with ! Ai will have access to and equip additional blasters and abilities/gadgets.... This is where the fun begins !
For Those who Wish to Play with Better Ai

The Following Abilities/Gadgets/Blasters have been added for Ai and Player :

Assault
+Leia's Concussion Grenade
+Boba's Rocket Barrage
+Finn's Undercover Team Ability
+Lando's Disruptor
+Ewok's Wisties Pouch
+Bowcaster Frenzy Ability
+Phasma's First Order Turret
+Hyper Hybrid Missiles
+Arc's Shock Trap
+Iden's TL-50
+Boba's EE3 Blaster
+Wookie Warrior's Bowcaster
+Flame Trooper's Incindiary Imploder

Heavy
+Rocket Launchers
+Enforcer's Splash Damage Starcard
+Thermal Imploders
+Bowcaster Frenzy Ability
+Chewie's Shock Grenade
+Flamethrower
+Hyper Hybrid Missiles
+T7 Ion Disruptor
+Chewies's Bowcaster
+Death Trooper's DLT-19
+B2's E5 Twin Blaster

Officer
+Lando's Smoke Grenade
+Leia's Squad Shield
+Leia's Defender Pistol
+Lando's SharpShot Ability
+Solo's DL44 Blaster
+Lando's X8 NightSniper Pistol
+R5D4 Astromech Droid
+Leia's Rapid Fire Ability
+Arc's PowerShot Ability
+B2's Wrist Rocket

Specialist
+Arc Trooper's Death Ray
+Smart Ion Grenades
+Iden's Pulse Cannon
+Rocket Launchers
+Finn's DeadEye Ability
+Boba's Concussion Rocket
+Bossk's Dioxis Grenade
+Bossk's Predator Instincts Ability
+Bossk's Relby V10
+Death Trooper's Sonic Imploders
+BX Commando's E5 Blaster
+Phasma's F11d Blaster Rifle

More Coming Soon !



AiSfTweaks 1.6

1.6
+Darth Tyranus Update Compatibility
+Further Increased Ai StarFighter Accuracy
1.5
+Ai can now Aim Properly
+Added an Aiming Ability Override that makes Ai more Accurate and Deadly
+Ai Blaster Damage is now set to 1 (Vanilla is 0.4)
1.4
+Compatible with December Update
1.3
+Compatible With Grievous Update
1.2
+Compatible with Latest Game Update
+Further Tweaked Ai DogFighting Behaviour
+Decreased Ai Minimal Targeting Distance
+Ai can now Pursue targets more Effectively
+Further Increased Ai Pitch,Roll,Yaw Values
1.1
+Ai Can Now Missile-Lock Player
+Removed FilterTargetTags for Ai Missiles
+Decreased Ai Lock-On Time for Missiles
+Tweaked MinTargetDistance for Ai Missile
+Further Increased Movement Values for Ai DogFighting
+Increased Duration for Ai Loop and Turn Behaviors
+Tweak TargetingRules for Ai Logic
1.0
+Ai StarFighters can now fly more Aggressively
+Increased Max Speed for All Ai StarFighters Classes
+Increased Roll Values for Ai DogFighting
+Increased Pitch Values for Ai DogFighting
+Increased Yaw Values for Ai DogFighting
+Increased Ai Targeting and Firing Distances
+Increased Sustained Fire for Ai SF AutoCannons
+Increased Ai Missile Fire
+Increased Max Attackers per Target

AiTweaks 3.2

3.2
+Darth Tyranus Update Compatibility
3.0
+Compatible With Grievous Update
2.9
+Compatible With Latest Game Update
+Further Tweaked Ai Movement Speed
+Ai will Sprint more Often
2.8
+August Patch Compatible
+Permanently Attached Mods for Unlockable Weapons to Better Represent their UI Icons
+Assault Ai and Player now have access to BowCaster Frenzy Ability
+Officer Ai and Player now have access to Leia's RapidFire Ability
+Added 1p Mesh for Leia's RapidFire Ability
2.7
+Fixed Crash On Loading Yavin 4
+Heavy Ai and Player now have access to D-93 Incinerators
+Assault Ai and Player now have access to Ewok's Wisties Pouch Ability
+Specialist Ai and Player now have access to Bossk's V10 Micro Grenades Ability
+Readded R5D4 Astromech Shield Ability for Officer
+Removed Ewok's VoiceOver when Activating Wisties Pouch
+Removed Bossk's VoiceOver when Activating V10 Micro Grenades
+Removed Visual Filter when Activating Bossk's Predator Instincts
+Added 1p Mesh for D-93 Incinerator
+Added 1p Mesh for x8NightSniper Pistol
+Added 1p Mesh for Relby V10 Micro Grenades Ability
2.6
+Fixed to work with Solo Season Pt 2
+Removed missing deleted ability references due to patch
-patch removed r5d4 droid shield ability for officer ai
-patch removed iden's healing well for assault ai
-patch removed iden's shock trap for specialist ai
-patch removed proton launcher for specialist ai
2.5
+Updated to work with Latest Patch !
+Fixed Ai staying Idle due to old deleted CoverQueries references
2.4
+Heavy Ai and Player now have access to Chewie's Shock Grenade
+Heavy Ai and Player now have access to Chewie's Furious Bowcaster Ability
+Removed Chewie's VoiceOver when Activating Furious Bowcaster
+Added Proximity Detonation for Detonite Charges, Since Ai can't Manually Detonate
+Added Timed Detonation for Lando's Disruptor, Since Ai can't Manually Detonate
+Officer Ai and Player now have access to Solo's DL44 Pistol
+Officer Ai and Player now have access to Lando's x8NightSniper Pistol
+Specialist Ai and Player now have access to Boba's Concussion Rocket
+Specialist Ai and Player now have access to Bossk's Dioxis Grenade
+Added Reload Time to both T7 Ion Disruptor and Hyper Hybrid Missiles for Ai
2.3
+Added Mp Weapon Pickups as Abilities for some Classes
+Removed Lock-On Template for Guided/Tracking Weapons so Ai can shoot them
+Assault Ai and Player now have access to Finn's Undercover Team Ability
+Assault Ai and Player now have access to Iden's Healing Well
+Assault Ai and Player now have access to Hyper Hybrid Missiles
+Assault Ai and Player now have access to Lando's Disruptor Ability
+Heavy Ai and Player now have access to Enforcer's Splash Damage StarCard
+Heavy Ai and Player now have access to T7 Ion-Disruptor Rifles
+Heavy Ai and Player now have access to Hyper Hybrid Missiles
+Heavy Ai will now Equip and Fire Ion Torpedoes at Troops
+Officer Ai and Player now have access to Leia's Defender Pistol
+Officer Ai and Player now have access to Lando's SharpShot Ability
+Specialist Ai and Player now have access to Finn's DeadEye Ability
+Tweaked Ai Weapon/Ability Usage Settings
2.2
-Mesh Replacements Removed and Compiled into its own mod **TrooperTweaks**
2.1
-Fixed Crash with Yavin due to leftover files
-Boba's Mesh for Separatist's Specialist is Now Fixed and can be Selected
+Specialist Ai and Player now have access to their JumpTrooper Rocket Launcher Ability
2.0
+Deleted 1.2's Ai Weapon Override Data, this was overwritting individual weapon handling
+Increased Droid Ai movement speed to be the same as the human factions
+Added missing Targetting Setting changes to new Aisystem
+Added changes to Ai attack behavior
+Re-added Ai fall back to Cover mechanic
+Tweaked distance and Time for Cover 
+Officer Ai and Player now have access to Lando's Smoke Grenade
+Officer Ai  and Player now have access to Leia's Squad Shield
+Specialist Ai and Player now have access to Iden's Pulse Cannon
+Specialist Ai and Player now have access to Iden's Shock Trap
+Assault Ai and Player now have access to Boba's Rocket Barrage
+Assault Ai and Player now have access to Leia's Stun Grenade
+Officer Ai can now use Homing Shot properly
+Heavy Ai can now use Impact Grenades properly
+Specialist Ai can now use Shock Grenades properly
+Replaced Light Side Prequel Trilogy Officer's mesh with Arc Troopers
+Replaced Light Side Prequel Trilogy Heavies mesh with Wookie Warriors
+Replaced Light Side Original Trilogy Heavies mesh with Alderaan Honor Guards
+Replaced Light Side Sequel Trilogy Heavies mesh with Wookie Warriors
+Replaced Dark Side Original Trilogy Heavies mesh with Death Troopers
+Replaced Dark Side Sequel Trilogy Heavies mesh with Flame Troopers
+Replaced All Faction's Specialist's mesh with their respective Jump Troopers
+Separatist's Specialist Gets Boba Fett's mesh
+Ai Jumptroopers can now use their Jetpack
+Tweaked Ai Jumptrooper Hover Settings to allow for longer duration
1.9
+RePacked Mod Using 1.2 Patch Files
+Heavy Ai and Player now have access to Thermal Detonator Ability
+Heavy Ai will now equip and deploy Ion Turrets
+Increased the Chance of Heavy Ai to spawn with Rocket Launcher
+Specialist Ai and Player now have access to Proton Launcher
+Officer Ai and Player now have access to R5D4 Astromech Ability
+Assault Ai can now use Vanguard for Longer Duration (same as player)
1.8
+Added "WalkSettings" to Ai Attack Behaviors for more precise fire
+Heavy Ai and Player now have access to Rocket Launcher Ability
+Heavy Ai and Player now have access to Thermal Imploder Ability
+Specialist Ai and Player now have access to Arc's Deathray Ability
+Specialist Ai and Player now have access to Smart Ion Grenade Ability
+Tweaked the Distance at Which Ai can use their Abilities
+Increased Ai Target Tracking Speed
+Ai Heavy Can now Use Sentry for Longer Duration (same as player)
1.7
+All Ai Classes can now Crouch (b1 Ai dont have animation but can still crouch)
+Ai can now distribute targeting more evenly
+Further Increased Ai "KeepFiringAtTime" for both Ai and Human Targets
+Ai can now organize into much bigger groups
+Tweaked the "CloseCombat" behaviour for all Ai Classes
+Ai Weapons now causes Evasion on Fire
+Ai will now try to Advance even if Already in Weapon Range
+Set "HumanPreferenceScale" to 1; Player is not a Target Priority anymore
1.6
+Ai Classes now have access to all their respective Ability and Passive StarCards and will equip/use them
+Added Missing Default Class Abilities for Ai
+Added Missing "AiData" to new gadgets so bots can use them
+Decreased the chance of Assault Ai to spawn with Scan Dart Ability
1.5
+Ai Classes now have access to all their 4 main blaster weapons and will equip them
+Added Missing "AiData" to the new weapons so they can actually use them
+Added extra "SprintSettings" to all Ai Classes' attack behavior
1.4
+Tweaked Ai behavior to be more aggressive
+Further Increased Ai Weapon Ranges
+Added "SustainFire" to all Ai classes
+Decreased Ai Melee Distance; bots will now prefer to shoot
+Disabled Ai "MeleeCharge"
1.3
+Increased Ai Movement Speed 
+Tweaked Ai Weapon Handling for each class (rof,range,accuracy) and removed any damage modifiers
+Added "EnhancedCoordination" in Ai logic
+Tweaked Ai fall back distance for all classes
+Mod name changed to Ai Tweaks
1.2
+Added "Hide" Parameter to all Ai Classes to allow bots to fall back to cover when badly hurt
+Ai "Suppression" Values Increased
+Increased Ai "Engage" Distance; ai can fire farther
+Ai "TimetoFire" for both Player And Ai are now the same
1.1
 +Set "CombatIntensity" to High for all Ai Classes
1.0 
Tweaked the battle ai to allow skirmish bots to sprint


All these tweaks provide a much more dynamic arcade gameplay with intense firefights
Play On Expert !!
Looking for a challenge ? Play on HardCore with this mod !
https://www.nexusmods.com/starwarsbattlefront22017/mods/166