About this mod
This mod brings the multiplayer gameplay experience to offline arcade by tweaking the Ai : Enabling bots to sprint, use abilities and tactics while utilizing every weapon/gadget at their disposal
- Permissions and credits
P.S. Do NOT play any Multiplayer Matches with Mod On and please remember to swap out any custom abilities before going Online
Thank You
MOD FEATURES !
+ 25 Vs 25 Arcade
+ Custom Extended Loadouts for both Ai and Player !!!
+ Improved Arcade Ai for both Infantry and Starfighters
+ Ai can now equip all classes abilities/starcards
+ Ai can now equip unlockable blasters
+ Ai will now Sprint using proper Animations
+ Full Ai Support for all Gadgets/Grenades/Weapons
+ Ai Hero Starfighters !
+ Ai Starfighters can now perform Advanced Aerial Maneuvers (Loops, Barrel Rolls)
+ Ai Starfighters fly at top speed !
+ Ai Starfighters are now more Accurate and Deadly and will lock-on missiles onto Player !
+ Ai Starfighters now have improved Collision Avoidance = Less Crashes !
+ Ai Reinforcements !
GamePlay
New AiTweaks - Expanded Loadouts
This mod expands the loadouts of Default Classes in Arcade by giving Ai And Player additional abilities/gadgets/blasters to play with ! Ai will have access to and equip additional blasters and abilities/gadgets.... This is where the fun begins !
For Those who Wish to Play with Better Ai
The Following Abilities/Gadgets/Blasters have been added for Ai and Player :
Assault
+Leia's Concussion Grenade
+Boba's Rocket Barrage
+Finn's Undercover Team Ability
+Lando's Disruptor
+Ewok's Wisties Pouch
+Bowcaster Frenzy Ability
+Phasma's First Order Turret
+Hyper Hybrid Missiles
+Arc's Shock Trap
+Iden's TL-50
+Boba's EE3 Blaster
+Wookie Warrior's Bowcaster
+Flame Trooper's Incindiary Imploder
Heavy
+Rocket Launchers
+Enforcer's Splash Damage Starcard
+Thermal Imploders
+Bowcaster Frenzy Ability
+Chewie's Shock Grenade
+Flamethrower
+Hyper Hybrid Missiles
+T7 Ion Disruptor
+Chewies's Bowcaster
+Death Trooper's DLT-19
+B2's E5 Twin Blaster
Officer
+Lando's Smoke Grenade
+Leia's Squad Shield
+Leia's Defender Pistol
+Lando's SharpShot Ability
+Solo's DL44 Blaster
+Lando's X8 NightSniper Pistol
+R5D4 Astromech Droid
+Leia's Rapid Fire Ability
+Arc's PowerShot Ability
+B2's Wrist Rocket
Specialist
+Arc Trooper's Death Ray
+Smart Ion Grenades
+Iden's Pulse Cannon
+Rocket Launchers
+Finn's DeadEye Ability
+Boba's Concussion Rocket
+Bossk's Dioxis Grenade
+Bossk's Predator Instincts Ability
+Bossk's Relby V10
+Death Trooper's Sonic Imploders
+BX Commando's E5 Blaster
+Phasma's F11d Blaster Rifle
More Coming Soon !
AiSfTweaks 1.6
1.6
+Darth Tyranus Update Compatibility
+Further Increased Ai StarFighter Accuracy
1.5
+Ai can now Aim Properly
+Added an Aiming Ability Override that makes Ai more Accurate and Deadly
+Ai Blaster Damage is now set to 1 (Vanilla is 0.4)
1.4
+Compatible with December Update
1.3
+Compatible With Grievous Update
1.2
+Compatible with Latest Game Update
+Further Tweaked Ai DogFighting Behaviour
+Decreased Ai Minimal Targeting Distance
+Ai can now Pursue targets more Effectively
+Further Increased Ai Pitch,Roll,Yaw Values
1.1
+Ai Can Now Missile-Lock Player
+Removed FilterTargetTags for Ai Missiles
+Decreased Ai Lock-On Time for Missiles
+Tweaked MinTargetDistance for Ai Missile
+Further Increased Movement Values for Ai DogFighting
+Increased Duration for Ai Loop and Turn Behaviors
+Tweak TargetingRules for Ai Logic
1.0
+Ai StarFighters can now fly more Aggressively
+Increased Max Speed for All Ai StarFighters Classes
+Increased Roll Values for Ai DogFighting
+Increased Pitch Values for Ai DogFighting
+Increased Yaw Values for Ai DogFighting
+Increased Ai Targeting and Firing Distances
+Increased Sustained Fire for Ai SF AutoCannons
+Increased Ai Missile Fire
+Increased Max Attackers per Target
AiTweaks 3.2
3.2
+Darth Tyranus Update Compatibility
3.0
+Compatible With Grievous Update
2.9
+Compatible With Latest Game Update
+Further Tweaked Ai Movement Speed
+Ai will Sprint more Often
2.8
+August Patch Compatible
+Permanently Attached Mods for Unlockable Weapons to Better Represent their UI Icons
+Assault Ai and Player now have access to BowCaster Frenzy Ability
+Officer Ai and Player now have access to Leia's RapidFire Ability
+Added 1p Mesh for Leia's RapidFire Ability
2.7
+Fixed Crash On Loading Yavin 4
+Heavy Ai and Player now have access to D-93 Incinerators
+Assault Ai and Player now have access to Ewok's Wisties Pouch Ability
+Specialist Ai and Player now have access to Bossk's V10 Micro Grenades Ability
+Readded R5D4 Astromech Shield Ability for Officer
+Removed Ewok's VoiceOver when Activating Wisties Pouch
+Removed Bossk's VoiceOver when Activating V10 Micro Grenades
+Removed Visual Filter when Activating Bossk's Predator Instincts
+Added 1p Mesh for D-93 Incinerator
+Added 1p Mesh for x8NightSniper Pistol
+Added 1p Mesh for Relby V10 Micro Grenades Ability
2.6
+Fixed to work with Solo Season Pt 2
+Removed missing deleted ability references due to patch
-patch removed r5d4 droid shield ability for officer ai
-patch removed iden's healing well for assault ai
-patch removed iden's shock trap for specialist ai
-patch removed proton launcher for specialist ai
2.5
+Updated to work with Latest Patch !
+Fixed Ai staying Idle due to old deleted CoverQueries references
2.4
+Heavy Ai and Player now have access to Chewie's Shock Grenade
+Heavy Ai and Player now have access to Chewie's Furious Bowcaster Ability
+Removed Chewie's VoiceOver when Activating Furious Bowcaster
+Added Proximity Detonation for Detonite Charges, Since Ai can't Manually Detonate
+Added Timed Detonation for Lando's Disruptor, Since Ai can't Manually Detonate
+Officer Ai and Player now have access to Solo's DL44 Pistol
+Officer Ai and Player now have access to Lando's x8NightSniper Pistol
+Specialist Ai and Player now have access to Boba's Concussion Rocket
+Specialist Ai and Player now have access to Bossk's Dioxis Grenade
+Added Reload Time to both T7 Ion Disruptor and Hyper Hybrid Missiles for Ai
2.3
+Added Mp Weapon Pickups as Abilities for some Classes
+Removed Lock-On Template for Guided/Tracking Weapons so Ai can shoot them
+Assault Ai and Player now have access to Finn's Undercover Team Ability
+Assault Ai and Player now have access to Iden's Healing Well
+Assault Ai and Player now have access to Hyper Hybrid Missiles
+Assault Ai and Player now have access to Lando's Disruptor Ability
+Heavy Ai and Player now have access to Enforcer's Splash Damage StarCard
+Heavy Ai and Player now have access to T7 Ion-Disruptor Rifles
+Heavy Ai and Player now have access to Hyper Hybrid Missiles
+Heavy Ai will now Equip and Fire Ion Torpedoes at Troops
+Officer Ai and Player now have access to Leia's Defender Pistol
+Officer Ai and Player now have access to Lando's SharpShot Ability
+Specialist Ai and Player now have access to Finn's DeadEye Ability
+Tweaked Ai Weapon/Ability Usage Settings
2.2
-Mesh Replacements Removed and Compiled into its own mod **TrooperTweaks**
2.1
-Fixed Crash with Yavin due to leftover files
-Boba's Mesh for Separatist's Specialist is Now Fixed and can be Selected
+Specialist Ai and Player now have access to their JumpTrooper Rocket Launcher Ability
2.0
+Deleted 1.2's Ai Weapon Override Data, this was overwritting individual weapon handling
+Increased Droid Ai movement speed to be the same as the human factions
+Added missing Targetting Setting changes to new Aisystem
+Added changes to Ai attack behavior
+Re-added Ai fall back to Cover mechanic
+Tweaked distance and Time for Cover
+Officer Ai and Player now have access to Lando's Smoke Grenade
+Officer Ai and Player now have access to Leia's Squad Shield
+Specialist Ai and Player now have access to Iden's Pulse Cannon
+Specialist Ai and Player now have access to Iden's Shock Trap
+Assault Ai and Player now have access to Boba's Rocket Barrage
+Assault Ai and Player now have access to Leia's Stun Grenade
+Officer Ai can now use Homing Shot properly
+Heavy Ai can now use Impact Grenades properly
+Specialist Ai can now use Shock Grenades properly
+Replaced Light Side Prequel Trilogy Officer's mesh with Arc Troopers
+Replaced Light Side Prequel Trilogy Heavies mesh with Wookie Warriors
+Replaced Light Side Original Trilogy Heavies mesh with Alderaan Honor Guards
+Replaced Light Side Sequel Trilogy Heavies mesh with Wookie Warriors
+Replaced Dark Side Original Trilogy Heavies mesh with Death Troopers
+Replaced Dark Side Sequel Trilogy Heavies mesh with Flame Troopers
+Replaced All Faction's Specialist's mesh with their respective Jump Troopers
+Separatist's Specialist Gets Boba Fett's mesh
+Ai Jumptroopers can now use their Jetpack
+Tweaked Ai Jumptrooper Hover Settings to allow for longer duration
1.9
+RePacked Mod Using 1.2 Patch Files
+Heavy Ai and Player now have access to Thermal Detonator Ability
+Heavy Ai will now equip and deploy Ion Turrets
+Increased the Chance of Heavy Ai to spawn with Rocket Launcher
+Specialist Ai and Player now have access to Proton Launcher
+Officer Ai and Player now have access to R5D4 Astromech Ability
+Assault Ai can now use Vanguard for Longer Duration (same as player)
1.8
+Added "WalkSettings" to Ai Attack Behaviors for more precise fire
+Heavy Ai and Player now have access to Rocket Launcher Ability
+Heavy Ai and Player now have access to Thermal Imploder Ability
+Specialist Ai and Player now have access to Arc's Deathray Ability
+Specialist Ai and Player now have access to Smart Ion Grenade Ability
+Tweaked the Distance at Which Ai can use their Abilities
+Increased Ai Target Tracking Speed
+Ai Heavy Can now Use Sentry for Longer Duration (same as player)
1.7
+All Ai Classes can now Crouch (b1 Ai dont have animation but can still crouch)
+Ai can now distribute targeting more evenly
+Further Increased Ai "KeepFiringAtTime" for both Ai and Human Targets
+Ai can now organize into much bigger groups
+Tweaked the "CloseCombat" behaviour for all Ai Classes
+Ai Weapons now causes Evasion on Fire
+Ai will now try to Advance even if Already in Weapon Range
+Set "HumanPreferenceScale" to 1; Player is not a Target Priority anymore
1.6
+Ai Classes now have access to all their respective Ability and Passive StarCards and will equip/use them
+Added Missing Default Class Abilities for Ai
+Added Missing "AiData" to new gadgets so bots can use them
+Decreased the chance of Assault Ai to spawn with Scan Dart Ability
1.5
+Ai Classes now have access to all their 4 main blaster weapons and will equip them
+Added Missing "AiData" to the new weapons so they can actually use them
+Added extra "SprintSettings" to all Ai Classes' attack behavior
1.4
+Tweaked Ai behavior to be more aggressive
+Further Increased Ai Weapon Ranges
+Added "SustainFire" to all Ai classes
+Decreased Ai Melee Distance; bots will now prefer to shoot
+Disabled Ai "MeleeCharge"
1.3
+Increased Ai Movement Speed
+Tweaked Ai Weapon Handling for each class (rof,range,accuracy) and removed any damage modifiers
+Added "EnhancedCoordination" in Ai logic
+Tweaked Ai fall back distance for all classes
+Mod name changed to Ai Tweaks
1.2
+Added "Hide" Parameter to all Ai Classes to allow bots to fall back to cover when badly hurt
+Ai "Suppression" Values Increased
+Increased Ai "Engage" Distance; ai can fire farther
+Ai "TimetoFire" for both Player And Ai are now the same
1.1
+Set "CombatIntensity" to High for all Ai Classes
1.0
Tweaked the battle ai to allow skirmish bots to sprint
All these tweaks provide a much more dynamic arcade gameplay with intense firefights
Play On Expert !!
Looking for a challenge ? Play on HardCore with this mod !
https://www.nexusmods.com/starwarsbattlefront22017/mods/166