Skip to main content

Give your 9.7-inch iPad Pro that professional look with the Booqpad folio case

booqpad folio ipad pro 9 7 bpd7 gry5
Image used with permission by copyright holder
With students generally not wanting their backpacks weighing them down, they generally would want to consolidate any items they can. This is where Booq comes in, which introduced the Booqpad folio case for the 9.7-inch iPad Pro.

Unlike other folio cases, which typically force you to either use them to protect the iPad Pro 9.7 or not use them at all and carry the tablet naked, the Booqpad includes a separate polycarbonate case that magnetically attaches to the folio. That way, you can remove the iPad Pro 9.7 whenever you are not up for watching movies or typing documents and still have the tablet protected.

Since the Booqpad is a folio case, however, you can prop up your iPad Pro 9.7 for content consumption at multiple angles, with its ambidextrous design playing no favorites between right- and left-handed note-takers. Furthermore, given its support for the smaller iPad Pro, the Booqpad conveniently includes a pocket for your Apple Pencil, in case you do not want to have to worry about where to place it in your bag.

If you prefer analog note-taking and do not carry Apple’s stylus around everywhere you go, the Booqpad also has room for a removable, 50-sheet notepad. That way, you do not have to carry around an iPad Pro 9.7 and notebook separately, saving that much more room in your backpack or bag. If you run out of paper, Booq will be more than happy to sell you additional notepads in packs of three for $10.

Finally, the Booqpad does not block access to the iPad Pro 9.7’s ports, buttons, or cameras.

As for the Booqpad itself, the folio case will run you $60. If the Booqpad sounds interesting enough to drop the dough on, it is now available through Booq’s official website and third-party retailers.

Editors' Recommendations

Williams Pelegrin
Former Digital Trends Contributor
Williams is an avid New York Yankees fan, speaks Spanish, resides in Colorado, and has an affinity for Frosted Flakes. Send…
This is what the iPhone 16 Pro could look like
iPhone 16 Pro and iPhone 16 Pro Max renders based on design documentation.

The year has just begun, and we’ve already got an idea of what the next iPhone 16 Pro is going to look like. MacRumors created some new mock-ups based on leaked internal designs from Apple, including prototype devices. Surprise, surprise, they look a lot like the iPhone 15 Pro.

The iPhone 16 Pro looks to be sticking with the curved edges and titanium frame that debuted with the iPhone 15 Pro and iPhone 15 Pro Max. However, it does look like the iPhone 16 Pro and iPhone 16 Pro Max will have slightly larger display sizes, as well as a new capacitive button that has been rumored to be a “Capture” button.

Read more
The future of iPhone gaming is in trouble
Playing Resident Evil 4 on iPhone 15 Pro Max.

It will run console games, they said. The experience will be amazing, they said. Well, the real experience lands somewhere between half-decent and terribly underwhelming. I am talking about playing PC and console-grade games natively on the iPhone. Less so on the iPad, but more on that later.

Over the past couple of weeks, I have put a healthy number of hours into playing Resident Evil Village and Resident Evil 4 on the iPad Pro and the iPhone 15 Pro Max, respectively. The former device provided a palatable experience, but the latter left me wondering why Apple is even attempting it in the first place.

Read more
I tried the future of mobile gaming. Here’s the good, bad, and scary
Title screen for Resident Evil Village on iPad Pro.

I’ve never had a gaming experience more terrifying than Resident Evil: Village on a mobile device. I began my voyage into the mobile world of horror gaming with the arrival of zombie games like Dead Trigger. It's still fun but a far cry from the game visuals suited for 2023.

In the past five years, mobile game standards have risen, but they are nowhere near the experience on consoles and PCs. Many factors are to blame here, including the consistently rising standards of gaming engines breaking new grounds for visual fidelity and immersion — all of which are quite taxing on the system resources, especially for mobile silicon.

Read more