Skip to main content

PlayStation 5’s DualSense controller is a return to Sony’s legacy of innovation

Sony gave the first look at the upcoming PlayStation’s controller. Called the DualSense, it’s a significant departure in terms of form from the DualShock design, which was kept relatively unchanged from the original PlayStation through the PlayStation 4. With significant upgrades, such as haptic feedback and adaptive triggers, the DualSense looks to be Sony’s best controller yet and marks a return to the PlayStation’s spirit of innovation after a series of underwhelming revisions.

Unlike the recent DualShock controllers, the DualSense adds new features that will change how players experience games. The adaptive triggers are a notable change that will give developers more freedom than ever. For the first time, game creators can program the resistance players feel when pressing the triggers. It can help players “feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain,” Sony Interactive Entertainment President Jim Ryan explains.

As the name suggests, allowing players to physically feel the games they’re playing is central to the DualSense’s design philosophy. It’s no longer just an input device but also a way for games to interact with players. Paired with the adaptive triggers is haptic feedback, which replaces the rumble mechanics previously in the DualShock line. This gives players a wider range of feedback, similar to the HD rumble of the Nintendo Switch’s Joy-Con controllers. When combined, these two features add a tactile element long absent from gaming.

The later DualShock models weren’t entirely without innovation and inspired pieces of the upcoming DualSense. The new controller’s Create button is a direct successor from the DualShock 4’s Share button. Sony didn’t provide specifics for the new control, though it’s seemingly doubling down on allowing players to share gameplay moments online. The PlayStation 4 was a big step forward for consoles from a social standpoint, and it’s smart for Sony to continue down that path as both Microsoft and Nintendo add similar buttons to their latest controllers.

The gaming community holds the DualShock line of controllers in high regard based on the level of innovation it originally brought to the table. After quickly replacing Sony’s analog controller and adding in rumble, it became the go-to example of how essential having two analog sticks is for gaming’s future. While alterations were made in the placement of the sticks, both Nintendo and Microsoft made twin joysticks an industry standard in the years following its introduction in 1997.

After the original DualShock disrupted the industry, future revisions became more difficult to spot. The DualShock 2 looked nearly identical, although it sported a major improvement by switching from digital buttons to analog ones. This allowed developers to measure the amount of pressure applied to buttons. Unfortunately, this feature was underutilized, especially by non-exclusive titles, but it did allow for a greater range of input for games that took advantage of the upgrade. The PlayStation version of Metal Gear Solid 3: Snake Eater remains the definitive release with its pressure-sensitive controls allowing players to perform more advanced close-quarters combat maneuvers.

Both the third and fourth iterations of the DualShock would underwhelm in terms of innovation. While they sported some cool features, such as motion control for the DualShock 3 and a touch pad on the DualShock 4, few games used them in a meaningful way. Thatgamecompany’s Flower used motion controls wonderfully, giving players control of the wind. The controls were intuitive and let gamers of all levels take part. But for every Flower, there were dozens of others that forced integration. The frustrating log-balancing scenes in early Uncharted games marred otherwise smooth gameplay. The DualShock 4 added a light bar, which largely functioned as an annoying battery drain until PlayStation VR launched and used the light for controller tracking.

Though each additional DualShock iteration expanded what the controller could do, the DualSense is the first Sony controller since the original analog model to have the potential to change how players interact with games going forward. The haptic feedback and adaptive triggers are the types of changes that excite both players and developers rather than serving as a gimmick players forget about shortly after launch.

With all the extra features, it makes sense that the DualSense brings the first major ergonomic change in Sony’s controller design. PlayStation controllers have largely sported the same mold, with small tweaks over the years, since the original console launched in 1994. The saying “if it ain’t broke, don’t fix it” certainly applies here, but that attitude limits creativity. After 20 years of iteration, Sony is back to truly innovating with its controllers rather than simply improving upon the status quo.

Editors' Recommendations

Tyler Treese
When not playing or writing about games, Tyler Treese serves as the Senior Editor at Wrestlezone. An experienced writer that…
PC compatibility for the PlayStation VR2 is being tested by Sony
Playstation VR2 headset on a PlayStation-themed wallpaper.

To celebrate the first anniversary of the PlayStation VR2, Sony revealed a new batch of games coming to its virtual reality headset and confirmed that it's testing a feature that would let people play PC VR games on their PSVR2.

"We’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PSVR2 titles available through PS5," the PlayStation Blog post about PSVR2's first anniversary teases. "We hope to make this support available in 2024, so stay tuned for more updates."

Read more
One year later, my PlayStation VR2 is collecting dust
The PlayStation VR2 sits on a table next to Sense controllers.

One year ago, I took my first step into virtual reality with the PlayStation VR2. One year later, I haven't walked much further.

I spent a long time watching the VR sect of the gaming medium from the sidelines, curious about this new form of interaction, but never taking the full plunge. Impressed with the PSVR2’s specs and confident in Sony’s first-party capabilities, I bought it at launch in February 2022. After a week of use, I wrote that I “anticipate it’ll be a very supplemental gaming style for me in the future, not something I’ll want to do for hours every day.”

Read more
You need to check out this killer action game on PS Plus this month
A character in Rollerdrome skates in an arena.

Of the three games available for no additional cost with a PlayStation Plus Essential subscription this February, the best game isn’t the highest-profile one. A lot of attention is going to Foamstars, the odd multiplayer game Square Enix launched free on PS Plus, but the real gem of February 2024’s PS Plus Essential lineup is Rollerdrome from Roll7 and Private Division.

First released for PS5 and PC in August 2022, I previously described this game as Max Payne meets Skate. Essentially, Rollerdrome is a sports combat game where players must roller-skate around and do tricks in order to accrue ammo used to shoot enemies with guns. It’s a simple gameplay loop and premise that Rollerdrome gets the most out of, and it's a must-play for those looking for some simple yet satisfying action.
Blood sport
In Rollerdrome, players control a character named Kara Hassan as she ascends the ranks in the titular sport, which sees “players” combat each other with deadly weapons. While many of the enemies Kara takes on are mostly static, she can skate around on a pair of rollerblades. Rollerdrome features a full-on combo system like a Tony Hawk’s Pro Skater or Skate titles, although it’s not as punishing if you mess up an input or chain together a combo properly.

Read more