When it comes to developing games, one of the most overlooked—if not the most overlooked—aspects of game development is the audio. When it is done badly, it stands out. It can even become epically bad—Resident Evil’s legendarily bad “Master of unlocking” line for example is a prime example. But when it is good, it is hardly noticed. Maybe the music catches your attention for a moment or two, and maybe a few sound effects can be used to ratchet up the tension, but typically the audio of a game is overlooked.
But just because gamers (and game critics) tend to overlook the audio, that doesn’t make it any less important. In fact, just the opposite is true. The amount of work that goes into the audio for a game is staggering, and it is usually done with a relatively small team who receive very little credit for an incredible amount of work. In this video for Deus Ex: Human Revolution, a few of the people involved with the audio for the game discuss the work that goes into the sound, and in doing so give a bit more of an idea of what to expect when the game is released for PC, PS3 and Xbox 360 on August 23.