Skip to main content
  1. Home
  2. Gaming
  3. Mobile
  4. Legacy Archives

The ESRB ratings work: 85% of parents understand the system

Add as a preferred source on Google
ESRB ratings logos
Image used with permission by copyright holder

In the wake of the December shooting in Sandy Hook, video games have become a popular subject in United States Congress and Senate. A number of bills have been proposed, some of which want to make the Electronic Software Ratings Board’s system for rating video games by age-appropriateness legally binding, much like the United Kingdom did with its PEGI ratings system. The idea is to make retailers even more vigilant about keeping kids away from violent games. Retailers like GameStop, Best Buy, and Walmart are already vigilant about not selling Mature-rated games to minors, meaning that the onus is on parents to prevent kids from accessing those games. Walmart has been so insistent on the ratings system that its stance on carrying any “Adult-only” rated games is one of the main reasons so few AO-rated titles exist today. Since the ESRB was founded in 1994, only 21 games have earned that rating. Parents understand the ESRB’s ratings well. In fact, it’s almost impossible for them to better understand the ratings system according to the ESRB.

“We have seen a fairly stable percentage of parents in terms of awareness and use in the last several years,” ESRB president Patricia Vance told Games Industry International, “I don’t know how much higher we’re going to be able to push that. We’re now at about 85 percent awareness among parents with kids who play video games, and 70 percent say they use them all the time or most of the time.”

Recommended Videos

The ESRB’s ratings system isn’t confined to retail games, either. The group expanded its ratings system for digitally distributed titles in 2012, so the ratings are in place even for games downloaded to PCs, mobile phones, and tablets.

The Federal Trade Commission has praised the ESRB’s system in the past, highlighting how effective the tool is.

Some think that the ESRB system on its own doesn’t do enough to protect children from violent video games. In January, Utah Congressman Jim Matheson proposed House Reform bill 287, otherwise known as the Video Games Ratings Enforcement Act. The purpose of the bill is to make the ESRB’s rating legally binding. Like Senator Leland Yee of California’s law prohibiting the sale of violent video games to children, Mattheson’s bill proposed that game retailers be charged fines of as much as $5,000 each time they sell a Mature or Adults-Only rated game to children under the age of 18. Yee’s bill, and others like it, have been deemed unconstitutional in the past.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Topics
Trying to cancel PS Plus? Sony might just make you an offer
Reports suggest some subscribers are receiving discounts of up to 50% before they leave.
Playstation Plus logo on sales

Ever tried cancelling a subscription only to be greeted with a "Wait! Here's a discount!" message? It looks like PlayStation has started borrowing that playbook. A growing number of users report being offered discounts of up to 50% on PlayStation Plus when attempting to cancel their memberships, making it one of the biggest retention offers Sony has rolled out in recent years.

Not everyone gets the same deal

Read more
Xbox’s Netflix strategy has reportedly failed. Now it’s betting on hardware again
After years of chasing the Netflix model, Microsoft's gaming strategy may be returning to hardware and first-party exclusives.
An Xbox controller being held up in front of an Xbox Series S

For much of the past decade, Xbox had one big idea: be the Netflix of gaming. Under Phil Spencer, Microsoft invested tens of billions of dollars into Game Pass, bought some of the industry's biggest publishers, and pushed the idea that subscriptions, not consoles, would define gaming's future. According to a new report from Bloomberg, that vision is now being rethought.

A new direction for Xbox

Read more
Xbox reportedly wanted 77 million Game Pass subscribers. It has just 30 million
Microsoft's biggest gaming bet fell far short of its original target, despite years of acquisitions and heavy investment.
Xbox Game Pass custom featured

Microsoft spent years positioning Xbox Game Pass as the future of gaming. But according to a new report from Bloomberg, the service has fallen well short of the ambitious goals Xbox originally set for it. The report claims Xbox executives targeted 77 million Game Pass subscribers by the end of fiscal 2026. Instead, the service reportedly sits at around 30 million subscribers today, which is less than half of what Microsoft had hoped to achieve.

Game Pass reportedly peaked earlier than expected

Read more