Skip to main content
  1. Home
  2. Wearables
  3. Gaming
  4. Features

Why the first Apple Watch RPG isn’t worth your time

Add as a preferred source on Google

Some games just aren’t meant for new platforms. Cosmos Rings, a time-centric RPG from Final Fantasy publisher Square Enix, tries to break new ground by bringing one of gaming’s most popular genres to the Apple Watch. Unfortunately, the game relies too heavily on the gimmick of being the first “Apple Watch RPG.” Instead of leading the charge in a wave of Apple Watch game development, it showcases how poorly conventional video games lend themselves to those platforms. Since wearable games are few and far between, Square Enix’ inability to make a tried and true genre work on the platform makes us wonder: should developers even bother?

A fun concept that doesn’t work

Cosmos Rings is not subtle about the fact that the Apple Watch is its entire novelty. The theoretically narrative-driven experience puts you in control of a “god” who, in an attempt to make life better for humanity, briefly stops, and then breaks time. To set things right, he must travel the timeless void, helping individual humans accept that time must continue … And fight time demons.

Recommended Videos

Cosmos Rings is not subtle about the fact that the Apple Watch is its entire novelty.

This is the concept, here’s the reality: You watch a silhouette of a man, sword unsheathed, running through a purple space and various monsters. You can tap on the watch every few seconds to trigger a power-up that will let your character faster or more powerful. Between levels, you read short stories of human characters, completely unrelated to the sword-fighting taking place during the game. Even by the low bar that we use to judge video game narratives, it feels disjointed.

Prepare to stare at your wrist for a half hour

In fact, the very concept of an “Apple Watch RPG” seems forced. The defining function of the watch, or any wearable tech, is the quick glance. If you want to see who called you, but don’t want to pull out your phone? It’s on the watch. Need to call a car? Pull up Uber and tap to request it. Games, and RPGs in particular, are meant to be sustained distractions. Whether its five minutes or five hours, there is generally some kind of rapport between the player and the game. On a watch, that means standing or sitting, hunched over your tiny watch for a long time.

How long? Cosmos Rings gives players 30 minutes to complete its first world, which comprises twelve levels, called “Hours.” That timer counts down even when you aren’t playing, and only stops at certain specific points. In other words, rather than allowing you to quickly glance down and play the game the way you might engage your watch, you’re forced to sit and stare at it for a sustained period of time. Even with enemies sapping time, rather than draining a conventional health bar, you may still spend 20 minutes completing it.

While the idea that “time stops for no one” is philosophically compelling, it is demanding for a device that is otherwise meant to blend seamlessly into your everyday life.

What would a good wearable game look like?

Cosmos Rings makes a strong case to avoid all wearable games, but it would be shortsighted to condemn all games trying to make it work on smartwatches. Games like Lifeline, a text-based adventure game where players advise an astronaut stranded on an alien world, succeed by catering the unique characteristics of a wearable — namely that users always have them on hand, but want to spend as little time using them as possible.

Since the Apple Watch is really just an extension of an iPhone, maybe the best Apple Watch games need to be spin-offs or side-experiences tided to more expansive mobile games. The Pokémon series, both on mobile with Pokémon Go and the upcoming Nintendo 3DS sequels Sun and Moon have wearable toys coming out that will augment the experience.

Not every publisher should produce a custom wearable toy for big game releases, but there is a certain appeal to having a wearable that allows you to occasionally sustain your connection to your favorite game. Second-screen applications like Xbox SmartGlass may not have panned out, but a quicker, less-demanding, wearable connection might be a fun way to keep players gaming even after they put their phones or consoles away. Better yet, augmenting a wearable with your favorite game may be the best way to make wearable notifications feel less intrusive and more helpful.

Just because wearable gaming probably can’t successful emulate console RPGs, or even mobile games, doesn’t mean it won’t eventually find its own way.

Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Google’s new Android XR tools let developers test apps without needing to buy expensive smart glasses
Google has also added new Android CLI tools to help AI coding agents test apps and catch performance issues.
Gentle Moster smart glasses powered by Android XR

At the 2026 Android Dev Summit, Google has announced some interesting features coming to both Android XR and Android CLI. Developers can now build and test apps for smart glasses without owning the hardware, while Android's command-line tools are getting upgrades that help AI coding agents test applications and identify performance problems. Both announcements could eventually mean better apps for both Android and extended reality hardware users.

Building Android XR apps without owning smart glasses

Read more
Some Galaxy Watches may be too old for Samsung’s biggest sleep apnea upgrade
Samsung is adding three levels of breathing disturbance data, but the full feature won’t reach every watch that supports basic apnea detection
Body Part, Hand, Person

Samsung is making its Galaxy Watch sleep apnea tracking more useful than a simple warning. The upgraded system estimates how often breathing disturbances occur each hour, then sorts the result into three frequency levels.

There’s a catch for anyone holding onto an older model. Detailed results require Wear OS 7.0 or later, while watches stuck on older software will keep simpler alerts.

Read more
A tiny smart patch could help you get your workout form right
The experimental wearable could help you understand your workout form without relying solely on a trainer's eye.
Actual image of wearable sensor patch along with its electronic module

Not everyone can afford to hire a personal trainer. And let’s be honest, learning exercises from YouTube or the gym regulars isn’t exactly foolproof. We need a solution that is both affordable and accurate.

A research group at the Indian Institute of Technology Gandhinagar (IITGN), led by Dr Biswajit Saha, has a solution. He created a bendy wearable sensor that works in the gym and for sports like tennis and swimming.

Read more