Skip to main content
  1. Home
  2. Gaming
  3. Business
  4. News

Bungie parts ways with Activision, will self-publish future Destiny content

Add as a preferred source on Google
Image used with permission by copyright holder

Activision and Bungie are ending their Destiny partnership after eight years, the two companies announced. Bungie will acquire the full rights to the massive first-person shooter franchise from Activision and plans on self-publishing all future Destiny content.

The companies released a joint statement announcing the development:

Recommended Videos

Today, we’re announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world.

The deal was originally meant to run through 2020 and feature four full Destiny games and as many expansions. Obviously, that timeline didn’t quite pan out. The original Destiny saw its release pushed from 2013 to 2014, and rather than make a new game right away, Bungie worked on four expansions. Destiny 2 would arrive three years after the original in 2017 and has since received three expansions of its own.

Image used with permission by copyright holder

Bungie released a post discussing the end of the publishing deal with Activision. “We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects,” Bungie said.

Bungie also pledged that the future of the franchise is still bright despite this major change. “With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.”

As far as Destiny 2 for PC, which is hosted on Activision Blizzard’s Battle.net, there are no plans to remove the game from the service, according to Bungie.

Bungie previously broke away from Microsoft when developing the Halo franchise in 2007, but Microsoft retained the rights to Xbox staple. Now, Bungie will go at it alone, developing and publishing all future Destiny content. Last year, the studio received a $100 million investment from NetEase, a Chinese technology company, to help develop future Bungie game franchises.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
You don’t need a Switch to play Mario Kart. This YouTube video somehow lets you join the race.
Someone smuggled Rainbow Road into YouTube, and it kind of works
Electronics, Phone, Mobile Phone

A pair of creators has found a way to make YouTube more than just a video streaming experience. You can now play Mario Kart inside it. Atlas Arcade and Animated Subtitles have created a fan-made interactive video that lets desktop users drive through Rainbow Road using keyboard controls.

It lasts just over a minute and offers a stripped-down version of the familiar kart-racing experience, yet the technical trickery behind it is far more interesting than its size suggests. This is not an official Nintendo release or a complete browser port of Mario Kart. It is a YouTube video twisted into behaving like a game, and that may be even cooler.

Read more
Xbox spins off four studios, including Senua-maker Ninja Theory, as mass layoffs begin
Thankfully, these cuts won't lead to cancellation of any publicly announced first-party games or projects.
Project Helix Xbox Asha Sharma Featured

Microsoft's Xbox division has kick-started a big reset today, a move it has been hinting at for weeks. The company has announced layoffs covering approximately 3,200 roles throughout 2027, of which nearly half of the roles are being terminated starting today. Additionally, the gaming arm is letting go of four studios, including Ninja Theory, which developed the smash hit Senua series of games. Notably, the company assures that none of the first-party games that have already been announced will be affected or cancelled.

What's happening?

Read more
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more