Skip to main content
  1. Home
  2. Gaming
  3. News

Crunch at Bioware contributed to issues with Anthem and Mass Effect: Andromeda

Add as a preferred source on Google
Image used with permission by copyright holder

Anthem’s struggles are part of a much bigger problem at BioWare according to exposé posted on Tuesday, April 2, by Kotaku. Developers came forward to the publication under the promise of anonymity to detail the terrible work conditions that contributed to the issues behind the studio’s latest sci-fi shooter, as well as Dragon Age: Inquisition and Mass Effect: Andromeda.

It’s no secret that the launch of Anthem was rocky, with many reviewers and players citing that it felt like a game that was released way too soon. Tweets and blog posts from the developer’s upper management have been trying to dispel concerns and criticisms of the game, claiming that its issues are mostly a result of Anthem being such a massive online game, but some anonymous insight from developers who worked on the project suggest it’s much deeper than that.

Recommended Videos

From the use of EA’s controversial Frostbite engine to poor direction from upper management and understaffed teams, Anthem developers were subjected to work conditions that made them so miserable that many were forced to take doctor-mandated leave for months with some never returning. These conditions resulted in several of BioWare’s most experienced developers leaving as well.

Image used with permission by copyright holder

And yet, this seems to be another case of crunch culture — the same issue we heard about leading up to the launch of Red Dead Redemption 2. According to the report, it became a sort of tradition for BioWare for its games to have a slow start in development and then rapidly accelerate near the end, resulting in laborious hours where everyone would hope it would all come together. But this approach is proving to be unsustainable.

BioWare quickly released a blog post titled Anthem Game Development where an anonymous author came to the studio’s defense and claimed that no complaints regarding the crunch culture were brought to their attention: “We put a lot of focus on better planning to avoid ‘crunch time,’ and it was not a major topic of feedback in our internal postmortems.”

The article ended by dismissing the report that included words and criticism from BioWare’s own employees: “We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.”

If you are a developer that struggles with crunch culture and poor compensation, we want to hear from you and can offer anonymity. Reach our Gaming Editor Felicia Miranda directly at fmiranda@digitaltrends.com.

Felicia Miranda
Born in '89 and raised through the 90s, I experienced what I consider to be the golden age of video games. At an early age, I…
Sony’s new PS5 Prism Collection gives a beautiful retro makeover to your console and controller
The new collection lets you peek inside your PS5 and DualSense controller with a glossy transparent design.
sony-prism-collection-ps5

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

Read more
Call of Duty: Modern Warfare 4’s Stranded mission had me hooked for hours, yet left me wanting more
I spent hours sneaking through North Korea, scavenging supplies, and clearing outposts, and I’d happily do it all again.
Call of Duty: Modern Warfare 4 Stranded mission gameplay

For years, Call of Duty’s campaign mode has used big, scripted set pieces to tell the overarching story amid all the adrenaline-pumping action. The 2023 Modern Warfare 3 tried to shake up the established formula by introducing a handful of short open combat missions, and I genuinely liked the idea, but the game's overall negative reception seeped into how those missions were received.

I feared the next iteration might abandon the idea because of the backlash, but I am glad it didn't. MW4’s “Stranded” mission uses the same approach, but instead of fragmenting it across the campaign, it puts it all in a single large-scale open-world mission.

Read more
The $1300 Acer Predator Atlas 8 handheld is finally US-bound, and its pre-orders are already sold out
Acer’s first gaming handheld to launch in the US arrives November 1 with Intel Arc G3 Extreme hardware.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Read more