Skip to main content
  1. Home
  2. Gaming
  3. News

Microsoft’s controller prototype presents Switch-inspired mobile gaming input

Add as a preferred source on Google

Microsoft Nintendo Switch Project xcloud cloud gaming streaming controller mobile device smartphone
Source: USPTO / Microsoft Image used with permission by copyright holder

While delivering console gaming experiences to mobile smart devices sounds like a wonderful dream, there’s still the obstacle of control to overcome. Microsoft has officially announced its answer to the Google Stadia cloud gaming platform, and Windows Central reports the company is prototyping controllers for mobile input.

Recommended Videos

Developers have innovated with touch screens to give players a robust gaming experience despite the limited input they allow. Games like the MOBA Arena of Valor and the mobile version of MMORPG Black Desert Online use as much of a touch screen’s real estate as possible to emulate legit directional pad or analog stick and buttons, but they can’t match the real thing.

Microsoft Nintendo Switch Project xcloud cloud gaming streaming controller mobile device smartphone Arena of Valor
Arena of Valor being played on a touchscreen. Image used with permission by copyright holder

There are Bluetooth gamepads on the market that put more traditional input in your hands as well but Microsoft’s prototypes take inspiration from the Nintendo Switch and its detachable Joy-Cons. The various concepts feature parts of a gamepad that can grip a mobile phone or tablet from the sides or attach to a central piece like the Switch’s charging grip that allows you to slide both Joy-Cons into it to form one complete gamepad.

Microsoft is making moves to address this concern largely due to the recently revealed cloud gaming platform Project Xcloud. Like Google Stadia, the project will give gamers a way to stream Xbox content directly to various devices including mobile phones and tablets. The Project Xcloud demos at E3 used Xbox One gamepads with holsters that carried smartphones, but the prototype controllers present more a flexible option.

The prototypes include two analog sticks, eight face buttons, a directional pad, two triggers, and two bumpers like the standard Xbox One gamepad. The two smaller squares can be further enhanced with different sized grips that slide into place, and they can be charged via a dock that both halves connect to. The prototype seen in the images is just a model made of foam and the entire concept is merely a theory Microsoft is testing out. But the company has taken the steps to make them a reality.

Microsoft Nintendo Switch Project xcloud cloud gaming streaming controller mobile device smartphone
Source: Windows Central Image used with permission by copyright holder

Windows Latest reported that Microsoft has filed a new patent application for removable game controllers, and the diagrams for the device and its components match the research material. If gamers flock to Project Xcloud and the demand to play Xbox titles on mobile devices grows, this project could be brought to life.

Charles Singletary Jr.
I'm a Birmingham, AL raised author, journalist, and gaming enthusiast currently residing in San Antonio, TX. My work has…
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more