Skip to main content
  1. Home
  2. Gaming
  3. News

Overwatch retiring map pools, uniting competitive play and Overwatch League heroes

Add as a preferred source on Google

Overwatch will now feature the same hero pools in competitive play as in Overwatch League, the professional circuit for the hero shooter. Blizzard Entertainment introduced these limited selections of playable characters to the team-based multiplayer title in March after implementing a similar feature for maps last year. It’s now making significant changes next week, and getting rid of map pools, based upon player feedback.

Previously, hero pools changed what characters were selectable from week to week, and both competitive play and the Overwatch League had different selections. Blizzard says this was confusing for e-sports fans and that it will now have a unified hero pool starting on April 13.

Recommended Videos

Blizzard will determine each week’s hero pool by measuring how often high-level competitive players select specific characters over the previous two weeks. An unspecified threshold is then set, and characters that go over the limit may be removed. Blizzard will randomly eliminate one Tank, two Damage, and one Support character. All characters that receive a ban will gain immunity the following week, so nobody’s favorite hero will be gone for too long.

The selection will be made at the end of the weekly Overwatch League matches on Sunday. The unified pool will then go into effect on Monday morning. Once the Overwatch League regular season ends, Blizzard will use the same data to determine the hero pool each week.

Map pools were initially introduced to give each competitive season a different feel and to limit the number of games played on the Paris and Horizon Lunar Colony maps. Following complaints about the lack of variation, Blizzard will remove the feature on April 14. Now, all maps will be available to play competitively, excluding the Paris and Horizon Lunar Colony variations, which will get changes before returning.

The Overwatch League, like the Call of Duty League, recently moved its live events online as a safety measure in response to the spread of the coronavirus, officially named COVID-19. Teams were split to three groups based upon region in order to minimize lag. The city-based matches that fans have come to expect from the professional circuit will return to arenas as soon as it is safe to do so.

Tyler Treese
Former Digital Trends Contributor
When not playing or writing about games, Tyler Treese serves as the Senior Editor at Wrestlezone. An experienced writer that…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more