Skip to main content
  1. Home
  2. Gaming
  3. News

Elden Ring director says George R.R. Martin will be ‘shocked’

Add as a preferred source on Google

Developer FromSoftware has twisted Game of Thrones author George R.R. Martin’s lore for Elden Ring to the point where Martin “might be a bit shocked” when he sees what happens to some characters, says game director Hidetaka Miyazaki. 

Miyazaki highlighted these changes in an interview with Game Informer for its Elden Ring cover story. Martin’s name is closely tied to Elden Ring, but FromSoftware stressed previously that the author just came up with the backstory and lore for this world and let FromSoftware go wild from there in terms of writing dialogue and making the game. 

ELDEN RING - Story Trailer

Miyazaki thinks FromSoftware’s interpretation of this lore is not as focused on the human element as Martin was when he crafted Elden Ring‘s backstory.

Recommended Videos

“When Martin wrote these characters, and when he provided that origin story and that mythos for the world of Elden Ring, these demigods were much closer to their original form, and maybe closer to human form back then, before the Shattering,” Miyazaki explained. “So it was more up to us to interpret this and say ‘how did they become such inhuman monsters? And how did the mad taint of the shattered shards of the Elden Ring and its power affect them.'”

Martin previously stated on his blog that he finished working on Elden Ring years ago and has only been periodically shown updates and designs since then. Miyazaki’s statements here back that up. 

“I think if we get a chance to show Martin, and if he gets a chance to see the game and see these characters, I think he might be a bit shocked,” Miyazaki says. “When he wrote them, he was really envisioning something a little bit more human, a little bit more traditional human drama and fantasy characters. I hope he gets a kick out of that.”

Elden Ring will be released for PC, PS4, PS5, Xbox One, and Xbox Series X on February 25, 2022. 

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more