Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Call of Duty: Black Ops – Rezurrection Map Pack Review

Add as a preferred source on Google
Image used with permission by copyright holder

This week sees the release of what will no doubt be the very last DLC expansion for Treyarch‘s 2010 hit, Call of Duty: Black Ops. The Rezurrection map pack is unusual for a couple of reasons. For starters, it’s all Zombie maps– five of them, to be precise. Four of the five have already been released, they’re the four Zombie mode maps from Call of Duty: World at War and its DLC expansions, previously available in Black Ops for those who got the Hardened or Prestige edition of the game: Shi No Numa–“Swamp”, Nacht Der Untoten–“Factory”, Verruckt–“Asylum” and Der Riese–“Factory.”

The fifth map, “Moon,” is completely new and pretty much the most insane zombie-killing playground that Treyarch has yet unleashed. The mode remains fundamentally unchanged, in that you’re still tasked with killing large numbers of zombies while trying to survive for as many rounds as you can. There are still windows to build, wall weapons to buy, a Mystery Box, Perk-a-Cola machines, Pack-a-Punch upgrades… all of the elements that have evolved over time to make Zombies mode awesome.

Recommended Videos

All that said, Moon is the most dramatically different map yet for Zombies. For starters, you begin each match in a pre-round one zone on Earth, at Area 51. The Pack-a-Punch upgrade machine sits right in front of you, but the first order of business in this area — called No Man’s Land — is to survive until an alarm starts buzzing and a gate blocking a nearby teleporter opens. This starter area is enough of a minigame to warrant a new leaderboard list, with No Man’s Land survivors being ranked according to score, kills and time survived.

As soon as you teleport and land on the moon, your character starts choking. There’s no air here! Fortunately, you appear directly in front of a storage locker containing free P.E.S. suits (i.e. space suits), which you’ll need to grab and equip (up on the D-pad) in order to survive. You also quickly notice that the moon’s low-gravity environment has a pronounced effect on your jumping abilities. You can’t go high enough to leap clear over a zombie’s head, but there’s a noticeable difference.

The map also includes a wide range of interactive elements and what is–without a doubt–the most elaborate Zombies easter egg yet constructed. It’s also the most transparent one, though that’s not to say it’s a cakewalk. You’ll just have an easier time following the clues and finding each piece of the puzzle as you go.

It’s hard to call “Moon” the best map, but it is by far the largest and most elaborate of the 10 released so far. It’s very challenging to stay alive here, even with no real “boss” zombies to worry about. There’s a slow-moving astronaut zombie that can headbutt-teleport you to another part of the map, but with only one appearing at a time, it’s really more of an inconvenience than a constant threat.

There’s also a map-specific hacking device which sits in the same equipment slot as your P.E.S., meaning you can only carry one or the other. The hacking device is needed to complete the easter egg, but it can also be used in a variety of other ways, anything from opening doors at a discounted price to gifting points to another player.

The World at War maps are physically identical to their appearance in the previous Treyarch Call of Duty game, though the weapons you can get from the Mystery Box are all from a more modern era. They’re exactly the same as the Hardened/Prestige edition versions of the maps, only everyone can play them now.

Zombies is a mode that is best enjoyed in a co-op play environment–this proves doubly true for “Moon,” especially since a team of four is required to complete the easter egg–so don’t bother spending the money if you’re not going to have friends to play with and don’t want to walk into online games with randoms.

The “Moon” map is free if you got the World at War maps (or still have an unredeemed code) from the Hardened and Prestige editions. Black Ops has had quite a successful run in the past year, and Rezurrection proves to be the delicious cherry on top of its overall stellar package.

 (This game was reviewed on the Xbox 360 on a copy provided by Activision)

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more